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83fed19862
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+ | TopLevel builded
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2025-01-21 22:53:42 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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fc9f8b9d91
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~ | small change
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2025-01-20 19:05:57 +01:00 |
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5d499fc585
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~ | Fix mat index
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2025-01-20 17:54:25 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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73bb4462b5
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+ | Compute bvhdata patch
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2025-01-20 12:14:53 +01:00 |
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fcf693329d
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+ | Multiple obj implenting on compute
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2025-01-20 10:28:24 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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0ae411d8ea
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+ | BVH Sah
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2025-01-19 17:58:11 +01:00 |
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71df788350
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+ | Patching opti's problem
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2025-01-19 15:48:25 +01:00 |
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d0d67b8bd7
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~ | Even more optimizing
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2025-01-19 15:30:27 +01:00 |
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8f70e282b3
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~ | Glsl portal preprocessor
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2025-01-19 14:29:57 +01:00 |
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c5783a15f0
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+ | Bvh and portals
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2025-01-19 01:10:01 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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388ad5fc7d
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+ | Opti bvh on compute.glsl
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2025-01-18 21:12:11 +01:00 |
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146381f191
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+ | bvh opti
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2025-01-18 19:41:29 +01:00 |
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f1e9a75599
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~ | BVH Opti working
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2025-01-18 19:21:29 +01:00 |
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4863a5ef77
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+ | BVH opti
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2025-01-18 18:08:01 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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ce49ecb219
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+ | BVH Working
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2025-01-17 19:31:43 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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a07252b059
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+ | Better samplelighting
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2025-01-16 18:41:40 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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a892d5e7e6
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~ | Small modif
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2025-01-15 19:53:00 +01:00 |
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2097a71090
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~ | Fog parameter set to int
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2025-01-15 19:05:53 +01:00 |
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8048d0b799
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+ | New window2 scene + better light direct sampling, to tweak and see
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2025-01-15 12:18:21 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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95098711f7
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+ | New file for volumetric
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2025-01-14 10:27:06 +01:00 |
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1d3627000d
|
+ | Volumetric ligthing
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2025-01-13 23:45:13 +01:00 |
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0482f34ce5
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~ | Modified scene
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2025-01-12 21:38:04 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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5d5c9d432e
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~ | Imgui material
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2025-01-12 18:30:31 +01:00 |
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7bf9037562
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~ | Map modif
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2025-01-12 18:09:13 +01:00 |
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ec30084d6f
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~ | Cylinder fixed
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2025-01-11 14:47:23 +01:00 |
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bb56f096c8
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+ | Pixelisation problem fixed
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2025-01-11 14:22:46 +01:00 |
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9e3998a9cb
|
~ | pillard map change
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2025-01-11 01:47:27 +01:00 |
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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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b19b50c60b
|
~ | Small RR correction
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2025-01-11 00:42:07 +01:00 |
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722318b6d1
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~ | Removing phantom image when moving
|
2025-01-11 00:15:08 +01:00 |
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e46f41a4b4
|
+ | Pixelisation when moving
|
2025-01-10 23:44:17 +01:00 |
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|
08fb9c37ad
|
jsp
|
2025-01-10 21:31:55 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
|
2025-01-09 22:42:09 +01:00 |
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0ece075f1a
|
+ | Some change
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2025-01-09 18:54:00 +01:00 |
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e474e451e6
|
~ | Better camera managment
|
2025-01-09 11:48:32 +01:00 |
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dbdd08f3ec
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+ | Small tweaks
|
2025-01-09 00:03:33 +01:00 |
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|
ff3af20e13
|
* | TOM EST EVRENU
|
2025-01-08 20:35:31 +01:00 |
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ed7bd0f38b
|
+ | focal distance
|
2025-01-08 19:14:14 +01:00 |
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