~ | Fix mat index

This commit is contained in:
2025-01-20 17:54:25 +01:00
parent 226573aaba
commit 5d499fc585

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@ -105,7 +105,7 @@ Ray newRay(hitInfo hit, Ray ray, inout uint rng_state)
GPUMaterial mat;
obj = objects[hit.obj_index];
mat = materials[obj.mat_index];
mat = materials[hit.mat_index];
if (mat.type == 0)
return (lambertRay(hit, ray, mat, rng_state));