~ | Fog parameter set to int

This commit is contained in:
RedShip
2025-01-15 19:05:53 +01:00
parent 159a0caf72
commit 2097a71090
7 changed files with 340 additions and 326 deletions

View File

@ -48,7 +48,7 @@ struct GPUVolume
vec3 sigma_s; // scattering coefficient
vec3 sigma_t; // extinction coefficient
float g; // phase function parameter
bool enabled;
int enabled;
};
layout(std430, binding = 1) buffer ObjectBuffer
@ -167,7 +167,7 @@ vec3 pathtrace(Ray ray, inout uint rng_state)
hitInfo hit = traceRay(ray);
float t_scatter = 0.0;
if (volume.enabled && atmosScatter(hit, t_scatter, rng_state))
if (volume.enabled != 0 && atmosScatter(hit, t_scatter, rng_state))
{
calculateVolumetricLight(t_scatter, ray, color, light, transmittance, rng_state);
continue;
@ -179,7 +179,7 @@ vec3 pathtrace(Ray ray, inout uint rng_state)
break;
}
if (volume.enabled)
if (volume.enabled != 0)
transmittance *= exp(-volume.sigma_t * hit.t);
GPUObject obj = objects[hit.obj_index];

View File

@ -2,8 +2,6 @@ hitInfo traceRay(Ray ray);
vec3 GetEnvironmentLight(Ray ray)
{
return vec3(0.);
vec3 sun_pos = vec3(-0.5, 0.5, 0.5);
float SunFocus = 1.5;
float SunIntensity = 1.;
@ -123,6 +121,6 @@ vec3 sampleLights(vec3 position, inout uint rng_state)
void calculateLightColor(GPUMaterial mat, hitInfo hit, inout vec3 color, inout vec3 light, inout uint rng_state)
{
color *= mat.color;
light += mat.emission * mat.color;
// light += sampleLights(hit.position, rng_state);
// light += mat.emission * mat.color;
light += sampleLights(hit.position, rng_state);
}