mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
+ | BVH Working
This commit is contained in:
@ -3,14 +3,14 @@ Pos=60,60
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Size=400,400
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[Window][Camera]
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Pos=651,101
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Pos=1682,11
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Size=229,184
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[Window][Material]
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Pos=1136,164
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Pos=1650,202
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Size=266,285
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[Window][Fog settings]
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Pos=884,462
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Pos=1679,495
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Size=247,157
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* BVH.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 21:36:19 by TheRed #+# #+# */
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/* Updated: 2025/01/16 21:36:19 by TheRed ### ########.fr */
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/* Updated: 2025/01/17 18:59:28 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -30,13 +30,13 @@ struct AABB
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class BVH
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{
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public:
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BVH(std::vector<GPUObject> primitives, int first_primitive, int primitive_count);
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BVH(std::vector<GPUObject> &primitives, int first_primitive, int primitive_count);
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void showAABB(Scene *scene);
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void updateBounds(std::vector<GPUObject> primitives);
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void subdivide(std::vector<GPUObject> primitives);
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void updateBounds(std::vector <GPUObject> &primitives);
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void subdivide(std::vector<GPUObject> &primitives);
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int size();
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
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/* Updated: 2025/01/13 18:43:18 by ycontre ### ########.fr */
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/* Updated: 2025/01/17 18:17:30 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -53,8 +53,8 @@ class Triangle : public Object
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: Object(position, mat_index), _vertex2(vertex2), _vertex3(vertex3) {
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// _vertex2 -= _position; //optimization
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// _vertex3 -= _position; //optimization
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_normal = glm::normalize(glm::cross(_vertex2, _vertex3)); //optimization
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_normal = glm::normalize(glm::cross(_vertex2 - _position, _vertex3 - _position)); //optimization
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}
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const glm::vec3 &getVertex2() const { return (_vertex2); }
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@ -19138,7 +19138,7 @@ vt 0.0798 0.4469 0.0000
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# 6409 texture coords
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g 10517_Motorcycle_Helmet_v01
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usemtl 10517_Motorcycle_Helmet_v01
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###usemtl 10517_Motorcycle_Helmet_v01
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s 3
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f 1 2 3 4
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f 2 5 6 3
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@ -23841,7 +23841,7 @@ f 4267 4008 4591 4614
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f 4614 4591 4587 4608
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f 4269 4267 4614 4613
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f 4613 4614 4608 4609
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usemtl 10517_Motorcycle_Helmet_v01_glass
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##usemtl 10517_Motorcycle_Helmet_v01_glass
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s 2
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f 4615 4616 4617 4618
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f 4616 4619 4620 4617
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@ -25254,7 +25254,7 @@ f 6008 5106 5105 6024
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f 6024 5105 5100 6018
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f 6010 6008 6024 6023
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f 6023 6024 6018 6019
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usemtl 10517_Motorcycle_Helmet_v01
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#usemtl 10517_Motorcycle_Helmet_v01
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s 1
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f 1315 1643 6025 1316
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f 1643 1647 6026 6025
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@ -1,4 +1,4 @@
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CAM 10.2849 6.27579 9.45482 -0.600081 -128.999 0 4 90 5
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CAM 0.582504 9.47921 50.0705 -20.6001 -87.3991 0 4 90 5
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MAT 200 200 200 0.0 0.0 0.0 //white
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MAT 255 50 50 0.0 1.0 0.05 //red
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@ -13,16 +13,16 @@ MAT 255 255 255 0.0 0.0 0.0 TRN // glass
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# sp 0 -25 0 50 1
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tr -4 5 0 -3 5 0 -4 5 1 0
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tr 0 7 2 1 4 2 0 5 3 0
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tr 3 7 2 4 5 1 2 6 3 0
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# tr -4 5 0 -3 5 0 -4 5 1 0
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# tr 0 7 2 1 4 2 0 5 3 0
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# tr 3 7 2 4 5 1 2 6 3 0
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tr 7 5 0 8 5 0 7 5 1 0
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tr 7 7 2 8 4 2 7 5 3 0
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tr 10 7 2 11 5 1 8 6 3 0
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tr 15 -2 4 11 5 1 8 6 3 0
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tr 15 -2 4 11 5 1 7 5 9 0
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tr 12 4 4 4 3 1 7 5 9 0
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# tr 7 5 0 8 5 0 7 5 1 0
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# tr 7 7 2 8 4 2 7 5 3 0
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# tr 10 7 2 11 5 1 8 6 3 0
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# tr 15 -2 4 11 5 1 8 6 3 0
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# tr 15 -2 4 11 5 1 7 5 9 0
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# tr 12 4 4 4 3 1 7 5 9 0
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# OBJ obj/Lowpoly_tree_sample.obj
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OBJ obj/10517_Motorcycle_Helmet_v01_L3.obj
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@ -1,17 +0,0 @@
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bool intersectRayBVH(Ray ray, GPUBvh node)
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{
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vec3 invDir = 1.0 / ray.direction;
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vec3 t1 = (node.min - ray.origin) * invDir;
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vec3 t2 = (node.max - ray.origin) * invDir;
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vec3 tMin = min(t1, t2);
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vec3 tMax = max(t1, t2);
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float tEnter = max(max(tMin.x, tMin.y), tMin.z);
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float tExit = min(min(tMax.x, tMax.y), tMax.z);
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return tEnter <= tExit && tExit >= 0.0;
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}
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@ -66,6 +66,24 @@ layout(std430, binding = 3) buffer LightsBuffer
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int lightsIndex[];
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};
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struct GPUBvh
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{
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vec3 min;
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vec3 max;
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int left_index;
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int right_index;
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int is_leaf;
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int first_primitive;
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int primitive_count;
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};
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layout(std430, binding = 4) buffer BvhBuffer
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{
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GPUBvh bvh[];
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};
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layout(std140, binding = 0) uniform CameraData
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{
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@ -105,64 +123,8 @@ struct hitInfo
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#include "shaders/scatter.glsl"
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#include "shaders/light.glsl"
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#include "shaders/volumetric.glsl"
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#include "shaders/trace.glsl"
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Ray portalRay(Ray ray, hitInfo hit)
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{
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GPUObject portal_1;
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GPUObject portal_2;
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vec3 relative;
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portal_1 = objects[hit.obj_index];
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portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
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relative = hit.position - portal_1.position;
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mat3 rotation = mat3(portal_2.rotation) * transpose(mat3(portal_1.rotation));
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if (dot(portal_1.normal, portal_2.normal) > 0.0)
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{
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mat3 reflection = mat3(1.0) - 2.0 * outerProduct(portal_2.normal, portal_2.normal);
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rotation *= reflection;
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}
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ray.origin = portal_2.position + rotation * relative;
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ray.direction = normalize(rotation * ray.direction);
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ray.origin += ray.direction * 0.01f;
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return (ray);
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}
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hitInfo traceRay(Ray ray)
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{
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hitInfo hit;
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for (int p = 0; p < 25; p++) //portals
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{
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hit.t = 1e30;
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hit.obj_index = -1;
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for (int i = 0; i < u_objectsNum; i++)
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{
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GPUObject obj = objects[i];
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hitInfo temp_hit;
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if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
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{
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hit.t = temp_hit.t;
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hit.last_t = temp_hit.last_t;
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hit.obj_index = i;
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hit.position = temp_hit.position;
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hit.normal = temp_hit.normal;
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}
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}
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if (hit.obj_index == -1 || objects[hit.obj_index].type != 5)
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break ;
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ray = portalRay(ray, hit);
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}
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return (hit);
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}
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vec3 pathtrace(Ray ray, inout uint rng_state)
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{
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@ -100,33 +100,6 @@ int traceRay(Ray ray)
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return (num_hit);
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}
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int traceBVHBad(Ray ray)
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{
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int num_hit;
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num_hit = 0;
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for (int i = 0; i < u_bvhNum; i++)
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{
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GPUBvh node = bvh[i];
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if (intersectRayBVH(ray, node))
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{
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// num_hit++;
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for (int i = 0; i < node.primitive_count; i++)
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{
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GPUObject obj = objects[node.first_primitive + i];
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hitInfo tmp;
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if (intersect(ray, obj, tmp))
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num_hit++;
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}
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}
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}
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return (num_hit);
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}
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int traceBVH(Ray ray)
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{
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int num_hit = 0;
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@ -157,7 +130,7 @@ int traceBVH(Ray ray)
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hitInfo tmp;
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if (intersect(ray, obj, tmp))
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num_hit++;
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num_hit;
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}
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}
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@ -199,6 +172,6 @@ void main()
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Ray ray = initRay(uv);
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int hits = traceBVH(ray);
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vec3 color = vec3(float(hits) / float(10));
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vec3 color = vec3(float(hits) / float(u_bvhNum / 4));
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imageStore(output_image, pixel_coords, vec4(color, 1.));
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}
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@ -225,4 +225,23 @@ bool intersect(Ray ray, GPUObject obj, out hitInfo hit)
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if (obj.type == 6)
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return (intersectCylinder(ray, obj, hit));
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return (false);
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}
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}
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bool intersectRayBVH(Ray ray, GPUBvh node)
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{
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vec3 invDir = 1.0 / ray.direction;
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vec3 t1 = (node.min - ray.origin) * invDir;
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vec3 t2 = (node.max - ray.origin) * invDir;
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vec3 tMin = min(t1, t2);
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vec3 tMax = max(t1, t2);
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float tEnter = max(max(tMin.x, tMin.y), tMin.z);
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float tExit = min(min(tMax.x, tMax.y), tMax.z);
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return tEnter <= tExit && tExit >= 0.0;
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}
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118
shaders/trace.glsl
Normal file
118
shaders/trace.glsl
Normal file
@ -0,0 +1,118 @@
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Ray portalRay(Ray ray, hitInfo hit)
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{
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GPUObject portal_1;
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GPUObject portal_2;
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vec3 relative;
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portal_1 = objects[hit.obj_index];
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portal_2 = objects[int(portal_1.radius)]; // saving memory radius = portal_index
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relative = hit.position - portal_1.position;
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mat3 rotation = mat3(portal_2.rotation) * transpose(mat3(portal_1.rotation));
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if (dot(portal_1.normal, portal_2.normal) > 0.0)
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{
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mat3 reflection = mat3(1.0) - 2.0 * outerProduct(portal_2.normal, portal_2.normal);
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rotation *= reflection;
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}
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ray.origin = portal_2.position + rotation * relative;
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ray.direction = normalize(rotation * ray.direction);
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ray.origin += ray.direction * 0.01f;
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return (ray);
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}
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hitInfo traceScene(Ray ray)
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{
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hitInfo hit;
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for (int p = 0; p < 25; p++) //portals
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{
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hit.t = 1e30;
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hit.obj_index = -1;
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for (int i = 0; i < u_objectsNum; i++)
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{
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GPUObject obj = objects[i];
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hitInfo temp_hit;
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if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
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{
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hit.t = temp_hit.t;
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hit.last_t = temp_hit.last_t;
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hit.obj_index = i;
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hit.position = temp_hit.position;
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hit.normal = temp_hit.normal;
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}
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}
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if (hit.obj_index == -1 || objects[hit.obj_index].type != 5)
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break ;
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ray = portalRay(ray, hit);
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}
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return (hit);
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}
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hitInfo traceBVH(Ray ray)
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{
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hitInfo hit;
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hit.t = 1e30;
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hit.obj_index = -1;
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const int MAX_STACK_SIZE = 64;
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int stack[MAX_STACK_SIZE];
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int stack_ptr = 0;
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stack[0] = 0;
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while (stack_ptr >= 0)
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{
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int current_index = stack[stack_ptr--];
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GPUBvh node = bvh[current_index];
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if (intersectRayBVH(ray, node))
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{
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if (node.is_leaf != 0)
|
||||
{
|
||||
for (int i = 0; i < node.primitive_count; i++)
|
||||
{
|
||||
GPUObject obj = objects[node.first_primitive + i];
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||||
|
||||
hitInfo temp_hit;
|
||||
if (intersect(ray, obj, temp_hit) && temp_hit.t > 0.0f && temp_hit.t < hit.t + 0.0001)
|
||||
{
|
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hit.t = temp_hit.t;
|
||||
hit.last_t = temp_hit.last_t;
|
||||
hit.obj_index = node.first_primitive + i;
|
||||
hit.position = temp_hit.position;
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hit.normal = temp_hit.normal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (node.is_leaf == 0 && stack_ptr < MAX_STACK_SIZE - 2)
|
||||
{
|
||||
stack_ptr++;
|
||||
stack[stack_ptr] = node.left_index;
|
||||
stack_ptr++;
|
||||
stack[stack_ptr] = node.right_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (hit);
|
||||
}
|
||||
|
||||
hitInfo traceRay(Ray ray)
|
||||
{
|
||||
if (true)
|
||||
return (traceBVH(ray));
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||||
return (traceScene(ray));
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
||||
/* Updated: 2025/01/13 17:40:45 by tomoron ### ########.fr */
|
||||
/* Updated: 2025/01/17 19:25:14 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -20,8 +20,8 @@ int main(int argc, char **argv)
|
||||
return (1);
|
||||
|
||||
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
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||||
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
|
||||
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
|
||||
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
|
||||
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
|
||||
|
||||
GLint max_gpu_size;
|
||||
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
|
||||
|
@ -3,16 +3,16 @@
|
||||
/* ::: :::::::: */
|
||||
/* BVH.cpp :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
|
||||
/* Updated: 2025/01/16 21:48:48 by TheRed ### ########.fr */
|
||||
/* Updated: 2025/01/17 19:25:08 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#include "BVH.hpp"
|
||||
|
||||
BVH::BVH(std::vector<GPUObject> primitives, int first_primitive, int primitive_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
|
||||
BVH::BVH(std::vector<GPUObject> &primitives, int first_primitive, int primitive_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
|
||||
{
|
||||
_left = nullptr;
|
||||
_right = nullptr;
|
||||
@ -26,7 +26,7 @@ BVH::BVH(std::vector<GPUObject> primitives, int first_primitive, int primitive_c
|
||||
subdivide(primitives);
|
||||
}
|
||||
|
||||
void BVH::updateBounds(std::vector <GPUObject> primitives)
|
||||
void BVH::updateBounds(std::vector<GPUObject> &primitives)
|
||||
{
|
||||
for (int i = 0; i < _primitive_count; i++)
|
||||
{
|
||||
@ -44,13 +44,11 @@ void BVH::updateBounds(std::vector <GPUObject> primitives)
|
||||
}
|
||||
}
|
||||
|
||||
void BVH::subdivide(std::vector<GPUObject> primitives)
|
||||
void BVH::subdivide(std::vector<GPUObject> &primitives)
|
||||
{
|
||||
if (_primitive_count <= 2)
|
||||
if (_primitive_count <= 100)
|
||||
return ;
|
||||
|
||||
std::cout << "subdivide" << std::endl;
|
||||
|
||||
glm::vec3 extent = _aabb.max - _aabb.min;
|
||||
|
||||
int axis = 0;
|
||||
@ -78,9 +76,6 @@ void BVH::subdivide(std::vector<GPUObject> primitives)
|
||||
|
||||
int left_count = i - _first_primitive;
|
||||
|
||||
std::cout << "left bvh starts from " << _first_primitive << " and has " << left_count << " primitives" << std::endl;
|
||||
std::cout << "right bvh starts from " << i << " and has " << _primitive_count - left_count << " primitives" << std::endl;
|
||||
|
||||
if (left_count == 0 || left_count == _primitive_count)
|
||||
return ;
|
||||
|
||||
@ -88,14 +83,14 @@ void BVH::subdivide(std::vector<GPUObject> primitives)
|
||||
_is_leaf = false;
|
||||
|
||||
_left = new BVH(primitives, _first_primitive, left_count);
|
||||
_right = new BVH(primitives, i, _primitive_count - left_count);
|
||||
_right = new BVH(primitives, i , _primitive_count - left_count);
|
||||
|
||||
_primitive_count = 0;
|
||||
}
|
||||
|
||||
void BVH::showAABB(Scene *scene)
|
||||
{
|
||||
if (_is_leaf)
|
||||
if (!_is_leaf)
|
||||
{
|
||||
scene->addObject(new Sphere(_aabb.min, 0.5f, 6));
|
||||
scene->addObject(new Sphere(_aabb.max, 0.5f, 6));
|
||||
@ -108,8 +103,8 @@ void BVH::showAABB(Scene *scene)
|
||||
}
|
||||
else
|
||||
{
|
||||
_left->showAABB(scene);
|
||||
_right->showAABB(scene);
|
||||
// _left->showAABB(scene);
|
||||
// _right->showAABB(scene);
|
||||
}
|
||||
}
|
||||
|
||||
@ -171,5 +166,7 @@ std::vector<GPUBvh> BVH::getGPUBvhs()
|
||||
int currentIndex = 0;
|
||||
flatten(bvhs, currentIndex);
|
||||
|
||||
std::cout << "BVH Done: " << bvhs.size() << std::endl;
|
||||
|
||||
return (bvhs);
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/12/23 18:29:41 by ycontre #+# #+# */
|
||||
/* Updated: 2025/01/15 19:34:49 by ycontre ### ########.fr */
|
||||
/* Updated: 2025/01/17 19:05:53 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -56,9 +56,6 @@ bool Scene::parseScene(char *name)
|
||||
BVH *bvh = new BVH(_gpu_objects, 0, _gpu_objects.size());
|
||||
_gpu_bvh = bvh->getGPUBvhs();
|
||||
|
||||
// bvh->showAABB(this);
|
||||
|
||||
|
||||
return (true);
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
|
||||
/* Updated: 2025/01/10 18:53:39 by ycontre ### ########.fr */
|
||||
/* Updated: 2025/01/17 19:05:41 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
|
Reference in New Issue
Block a user