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+ | bvh opti
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@ -2,6 +2,7 @@ hitInfo traceRay(Ray ray);
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vec3 GetEnvironmentLight(Ray ray)
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{
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return vec3(0.);
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vec3 sun_pos = vec3(-0.5, 0.5, 0.5);
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float SunFocus = 1.5;
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float SunIntensity = 1.;
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