+ | TopLevel builded

This commit is contained in:
TheRedShip
2025-01-21 22:53:42 +01:00
parent 896cd02e45
commit 83fed19862
12 changed files with 236 additions and 73 deletions

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@ -11,7 +11,7 @@ ifeq ($(OS),Windows_NT)
LINE_CLR = \33[2K\r
RM := del /S /Q
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
CC := g++ -O3
CC := g++ -g
IFLAGS := -I./includes -I./includes/RT -I./includes/imgui
LDFLAGS := -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
else
@ -28,7 +28,7 @@ else
RM := rm -rf
DIR_DUP = mkdir -p $(@D)
CC := clang++
CFLAGS := -Wall -Wextra -Werror -g -O3
CFLAGS := -Wall -Wextra -Werror -g
IFLAGS := -I./includes -I./includes/RT -I./includes/imgui -I/usr/include
LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
@ -55,6 +55,7 @@ ALL_SRCS := $(IMGUI_SRCS) \
class/SceneParser.cpp \
class/ObjParser.cpp \
class/BVH.cpp \
class/TopBVH.cpp \
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))

BIN
RT.exe Normal file

Binary file not shown.

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@ -3,26 +3,22 @@ Pos=60,60
Size=400,400
[Window][Camera]
Pos=1643,7
Size=259,200
Collapsed=1
Pos=1636,1
Size=259,208
[Window][Material]
Pos=1642,29
Size=266,299
Collapsed=1
Pos=1634,219
Size=266,290
[Window][Fog settings]
Pos=1641,52
Pos=1625,788
Size=247,130
Collapsed=1
[Window][Debug]
Pos=1642,668
Size=260,143
[Window][Debug BVH]
Pos=1641,72
Size=274,205
Collapsed=1
Pos=1625,930
Size=274,137

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@ -62,7 +62,25 @@ struct Vertex {
# include "Scene.hpp"
# include "SceneParser.hpp"
# include "ObjParser.hpp"
struct AABB
{
glm::vec3 min;
glm::vec3 max;
AABB(glm::vec3 min, glm::vec3 max) : min(min), max(max) {}
void grow( glm::vec3 p ) { min = glm::min( min, p ), max = glm::max( max, p ); }
float area()
{
glm::vec3 e = max - min;
return (e.x * e.y + e.y * e.z + e.z * e.x);
}
};
# include "BVH.hpp"
# include "TopBVH.hpp"

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@ -18,22 +18,7 @@
struct GPUTriangle;
struct GPUObject;
struct GPUBvh;
struct AABB
{
glm::vec3 min;
glm::vec3 max;
AABB(glm::vec3 min, glm::vec3 max) : min(min), max(max) {}
void grow( glm::vec3 p ) { min = glm::min( min, p ), max = glm::max( max, p ); }
float area()
{
glm::vec3 e = max - min;
return (e.x * e.y + e.y * e.z + e.z * e.x);
}
};
struct AABB;
struct BVHStats
{

54
includes/RT/TopBVH.hpp Normal file
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@ -0,0 +1,54 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* TopBVH.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 21:36:19 by TheRed #+# #+# */
/* Updated: 2025/01/17 18:59:28 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_TOPBVH__HPP
# define RT_TOPBVH__HPP
# include "RT.hpp"
struct GPUBvhData;
struct GPUTopBvh;
struct AABB;
class TopBVH
{
public:
TopBVH(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int first_bvh, int bvh_count);
void updateBounds(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs);
void subdivide(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs);
float evaluateSah(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int axis, float pos);
// int getSize();
// int getLeaves();
// void flatten(std::vector<GPUTopBVH> &TopBVHs, int &currentIndex);
// GPUTopBVH toGPUTopBVH();
// const AABB &getAABB() const;
// std::vector<GPUTopBVH> getGPUTopBVHs();
private:
AABB _aabb;
TopBVH *_left;
TopBVH *_right;
bool _is_leaf;
int _first_bvh;
int _bvh_count;
};
#endif

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@ -24,8 +24,8 @@ pl 0 -2 0 0 1 0 2 // floor
qu -1 1.999 -1 2 0 0 0 0 2 6
OBJ obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
OBJ obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
OBJ scenes/obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
OBJ scenes/obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
# OBJ obj/Model.obj

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@ -24,7 +24,8 @@ qu -2.5 0 -2.5 0 5 0 15 0 0 3
qu 11.5 0 -2.5 0 5 0 0 0 15 1
qu -2.5 0 11.5 0 5 0 15 0 0 4
OBJ obj/Dragon_8K.obj -5 0.38 0 1
OBJ obj/Dragon_8K.obj 5 0.38 0 1
OBJ obj/Dragon_8K.obj 0 0.38 0 1
OBJ obj/Dragon_8K.obj 0 0.38 1 1

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@ -212,44 +212,6 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data, inout Stats stats)
return (hit);
}
mat3 rotateX(float angleRadians) {
float c = cos(angleRadians);
float s = sin(angleRadians);
return mat3(
1.0, 0.0, 0.0,
0.0, c, -s,
0.0, s, c
);
}
mat3 rotateY(float angleRadians) {
float c = cos(angleRadians);
float s = sin(angleRadians);
return mat3(
c, 0.0, s,
0.0, 1.0, 0.0,
-s, 0.0, c
);
}
mat3 rotateZ(float angleRadians) {
float c = cos(angleRadians);
float s = sin(angleRadians);
return mat3(
c, -s, 0.0,
s, c, 0.0,
0.0, 0.0, 1.0
);
}
mat3 createTransformMatrix(vec3 rotationAngles, float scale) {
mat3 rotMatrix = rotateZ(rotationAngles.z) *
rotateY(rotationAngles.y) *
rotateX(rotationAngles.x);
return rotMatrix * scale;
}
hitInfo traverseBVHs(Ray ray, inout Stats stats)
{
hitInfo hit;

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@ -20,8 +20,8 @@ int main(int argc, char **argv)
return (1);
Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
GLint max_gpu_size;
glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);

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@ -58,6 +58,9 @@ bool Scene::parseScene(char *name)
}
file.close();
TopBVH *top_bvh = new TopBVH(_gpu_bvh_data, _gpu_bvh, 0, _gpu_bvh_data.size());
(void) top_bvh;
std::cout << "Parsing done" << std::endl;
@ -187,7 +190,6 @@ void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset, float sc
std::cout << "\tMin triangles per leaf: " << stats.min_triangles << std::endl;
std::cout << "\tMax triangles per leaf: " << stats.max_triangles << std::endl;
std::cout << "\tAverage triangles per leaf: " << stats.average_triangles << std::endl << std::endl;
}
void Scene::addMaterial(Material *material)

144
srcs/class/TopBVH.cpp Normal file
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@ -0,0 +1,144 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* TopBvh.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/21 21:46:45 by TheRed #+# #+# */
/* Updated: 2025/01/21 21:46:45 by TheRed ### ########.fr */
/* */
/* ************************************************************************** */
#include "TopBVH.hpp"
TopBVH::TopBVH(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int first_bvh, int bvh_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
{
_left = nullptr;
_right = nullptr;
_is_leaf = true;
_first_bvh = first_bvh;
_bvh_count = bvh_count;
updateBounds(bvhs_data, bvhs);
subdivide(bvhs_data, bvhs);
}
void TopBVH::updateBounds(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs)
{
for (int i = 0; i < _bvh_count; i++)
{
GPUBvhData bvh_data = bvhs_data[_first_bvh + i];
GPUBvh root_bvh = bvhs[bvh_data.bvh_start_index];
glm::vec3 min = root_bvh.min - bvh_data.offset;
glm::vec3 max = root_bvh.max - bvh_data.offset;
_aabb.min = glm::min(_aabb.min, min);
_aabb.max = glm::max(_aabb.max, max);
}
}
float TopBVH::evaluateSah(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int axis, float pos)
{
AABB left_box(glm::vec3(1e30f), glm::vec3(-1e30f));
AABB right_box(glm::vec3(1e30f), glm::vec3(-1e30f));
int left_count = 0;
int right_count = 0;
for (int i = 0; i < _bvh_count; i++)
{
GPUBvhData bvh_data = bvhs_data[_first_bvh + i];
GPUBvh bvh_root = bvhs[bvh_data.bvh_start_index];
glm::vec3 min = bvh_root.min - bvh_data.offset;
glm::vec3 max = bvh_root.max - bvh_data.offset;
if (min[axis] < pos)
{
left_count++;
left_box.grow( min );
left_box.grow( max );
}
else
{
right_count++;
right_box.grow( min );
right_box.grow( max );
}
}
return (left_box.area() * left_count + right_box.area() * right_count);
}
void TopBVH::subdivide(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs)
{
if (_bvh_count <= 1)
return ;
const int num_test_per_axis = 5;
int best_axis = 0;
float best_pos = 0.0f;
float best_cost = 1e30f;
for (int axis = 0; axis < 3; axis++)
{
float start_pos = _aabb.min[axis];
float end_pos = _aabb.max[axis];
for (int i = 0; i < num_test_per_axis; i++)
{
float split_t = (i + 1) / (num_test_per_axis + 1.0f);
float candidate_pos = start_pos + (end_pos - start_pos) * split_t;
float cost = evaluateSah(bvhs_data, bvhs, axis, candidate_pos);
if (cost < best_cost)
{
best_pos = candidate_pos;
best_axis = axis;
best_cost = cost;
}
}
}
int axis = best_axis;
float split_pos = best_pos;
int i = _first_bvh;
int j = _first_bvh + _bvh_count - 1;
while (i <= j)
{
GPUBvhData bvh_data = bvhs_data[i];
GPUBvh root = bvhs[bvh_data.bvh_start_index];
glm::vec3 min = root.min - bvh_data.offset;
glm::vec3 max = root.max - bvh_data.offset;
glm::vec3 centroid = (min + max) * 0.5f;
if (centroid[axis] < split_pos)
i++;
else
{
std::swap(bvhs_data[i], bvhs_data[j]);
j--;
}
}
int left_count = i - _first_bvh;
if (left_count == 0 || left_count == _bvh_count)
return ;
_is_leaf = false;
_left = new TopBVH(bvhs_data, bvhs, _first_bvh, left_count);
_right = new TopBVH(bvhs_data, bvhs, i, _bvh_count - left_count);
_bvh_count = 0;
}