mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | TopLevel builded
This commit is contained in:
5
Makefile
5
Makefile
@ -11,7 +11,7 @@ ifeq ($(OS),Windows_NT)
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LINE_CLR = \33[2K\r
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RM := del /S /Q
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DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
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CC := g++ -O3
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CC := g++ -g
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IFLAGS := -I./includes -I./includes/RT -I./includes/imgui
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LDFLAGS := -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
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else
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@ -28,7 +28,7 @@ else
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RM := rm -rf
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DIR_DUP = mkdir -p $(@D)
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CC := clang++
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CFLAGS := -Wall -Wextra -Werror -g -O3
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CFLAGS := -Wall -Wextra -Werror -g
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IFLAGS := -I./includes -I./includes/RT -I./includes/imgui -I/usr/include
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LDFLAGS := -L/usr/lib/x86_64-linux-gnu -lglfw -lGL -lGLU -lX11 -lpthread -ldl -lstdc++
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FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
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@ -55,6 +55,7 @@ ALL_SRCS := $(IMGUI_SRCS) \
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class/SceneParser.cpp \
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class/ObjParser.cpp \
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class/BVH.cpp \
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class/TopBVH.cpp \
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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18
imgui.ini
18
imgui.ini
@ -3,26 +3,22 @@ Pos=60,60
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Size=400,400
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[Window][Camera]
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Pos=1643,7
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Size=259,200
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Collapsed=1
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Pos=1636,1
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Size=259,208
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[Window][Material]
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Pos=1642,29
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Size=266,299
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Collapsed=1
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Pos=1634,219
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Size=266,290
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[Window][Fog settings]
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Pos=1641,52
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Pos=1625,788
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Size=247,130
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Collapsed=1
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[Window][Debug]
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Pos=1642,668
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Size=260,143
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[Window][Debug BVH]
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Pos=1641,72
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Size=274,205
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Collapsed=1
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Pos=1625,930
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Size=274,137
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@ -62,7 +62,25 @@ struct Vertex {
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# include "Scene.hpp"
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# include "SceneParser.hpp"
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# include "ObjParser.hpp"
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struct AABB
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{
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glm::vec3 min;
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glm::vec3 max;
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AABB(glm::vec3 min, glm::vec3 max) : min(min), max(max) {}
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void grow( glm::vec3 p ) { min = glm::min( min, p ), max = glm::max( max, p ); }
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float area()
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{
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glm::vec3 e = max - min;
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return (e.x * e.y + e.y * e.z + e.z * e.x);
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}
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};
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# include "BVH.hpp"
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# include "TopBVH.hpp"
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@ -18,22 +18,7 @@
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struct GPUTriangle;
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struct GPUObject;
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struct GPUBvh;
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struct AABB
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{
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glm::vec3 min;
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glm::vec3 max;
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AABB(glm::vec3 min, glm::vec3 max) : min(min), max(max) {}
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void grow( glm::vec3 p ) { min = glm::min( min, p ), max = glm::max( max, p ); }
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float area()
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{
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glm::vec3 e = max - min;
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return (e.x * e.y + e.y * e.z + e.z * e.x);
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}
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};
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struct AABB;
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struct BVHStats
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{
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54
includes/RT/TopBVH.hpp
Normal file
54
includes/RT/TopBVH.hpp
Normal file
@ -0,0 +1,54 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* TopBVH.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 21:36:19 by TheRed #+# #+# */
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/* Updated: 2025/01/17 18:59:28 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_TOPBVH__HPP
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# define RT_TOPBVH__HPP
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# include "RT.hpp"
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struct GPUBvhData;
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struct GPUTopBvh;
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struct AABB;
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class TopBVH
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{
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public:
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TopBVH(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int first_bvh, int bvh_count);
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void updateBounds(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs);
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void subdivide(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs);
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float evaluateSah(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int axis, float pos);
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// int getSize();
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// int getLeaves();
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// void flatten(std::vector<GPUTopBVH> &TopBVHs, int ¤tIndex);
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// GPUTopBVH toGPUTopBVH();
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// const AABB &getAABB() const;
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// std::vector<GPUTopBVH> getGPUTopBVHs();
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private:
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AABB _aabb;
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TopBVH *_left;
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TopBVH *_right;
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bool _is_leaf;
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int _first_bvh;
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int _bvh_count;
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};
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#endif
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@ -24,8 +24,8 @@ pl 0 -2 0 0 1 0 2 // floor
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qu -1 1.999 -1 2 0 0 0 0 2 6
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OBJ obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
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OBJ obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
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OBJ scenes/obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
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OBJ scenes/obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
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# OBJ obj/Model.obj
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@ -24,7 +24,8 @@ qu -2.5 0 -2.5 0 5 0 15 0 0 3
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qu 11.5 0 -2.5 0 5 0 0 0 15 1
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qu -2.5 0 11.5 0 5 0 15 0 0 4
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OBJ obj/Dragon_8K.obj -5 0.38 0 1
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OBJ obj/Dragon_8K.obj 5 0.38 0 1
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OBJ obj/Dragon_8K.obj 0 0.38 0 1
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OBJ obj/Dragon_8K.obj 0 0.38 1 1
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@ -212,44 +212,6 @@ hitInfo traceBVH(Ray ray, GPUBvhData bvh_data, inout Stats stats)
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return (hit);
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}
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mat3 rotateX(float angleRadians) {
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float c = cos(angleRadians);
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float s = sin(angleRadians);
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return mat3(
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1.0, 0.0, 0.0,
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0.0, c, -s,
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0.0, s, c
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);
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}
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mat3 rotateY(float angleRadians) {
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float c = cos(angleRadians);
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float s = sin(angleRadians);
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return mat3(
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c, 0.0, s,
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0.0, 1.0, 0.0,
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-s, 0.0, c
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);
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}
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mat3 rotateZ(float angleRadians) {
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float c = cos(angleRadians);
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float s = sin(angleRadians);
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return mat3(
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c, -s, 0.0,
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s, c, 0.0,
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0.0, 0.0, 1.0
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);
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}
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mat3 createTransformMatrix(vec3 rotationAngles, float scale) {
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mat3 rotMatrix = rotateZ(rotationAngles.z) *
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rotateY(rotationAngles.y) *
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rotateX(rotationAngles.x);
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return rotMatrix * scale;
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}
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hitInfo traverseBVHs(Ray ray, inout Stats stats)
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{
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hitInfo hit;
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@ -20,8 +20,8 @@ int main(int argc, char **argv)
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return (1);
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Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
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// Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/debug.glsl");
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GLint max_gpu_size;
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glGetIntegerv(GL_MAX_SHADER_STORAGE_BLOCK_SIZE, &max_gpu_size);
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@ -58,6 +58,9 @@ bool Scene::parseScene(char *name)
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}
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file.close();
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TopBVH *top_bvh = new TopBVH(_gpu_bvh_data, _gpu_bvh, 0, _gpu_bvh_data.size());
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(void) top_bvh;
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std::cout << "Parsing done" << std::endl;
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@ -187,7 +190,6 @@ void Scene::addBvh(std::vector<Triangle> &triangles, glm::vec3 offset, float sc
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std::cout << "\tMin triangles per leaf: " << stats.min_triangles << std::endl;
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std::cout << "\tMax triangles per leaf: " << stats.max_triangles << std::endl;
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std::cout << "\tAverage triangles per leaf: " << stats.average_triangles << std::endl << std::endl;
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}
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void Scene::addMaterial(Material *material)
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144
srcs/class/TopBVH.cpp
Normal file
144
srcs/class/TopBVH.cpp
Normal file
@ -0,0 +1,144 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* TopBvh.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/21 21:46:45 by TheRed #+# #+# */
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/* Updated: 2025/01/21 21:46:45 by TheRed ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "TopBVH.hpp"
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TopBVH::TopBVH(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int first_bvh, int bvh_count) : _aabb(AABB(glm::vec3(1e30f), glm::vec3(-1e30f)))
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{
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_left = nullptr;
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_right = nullptr;
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_is_leaf = true;
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_first_bvh = first_bvh;
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_bvh_count = bvh_count;
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updateBounds(bvhs_data, bvhs);
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subdivide(bvhs_data, bvhs);
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}
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void TopBVH::updateBounds(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs)
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{
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for (int i = 0; i < _bvh_count; i++)
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{
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GPUBvhData bvh_data = bvhs_data[_first_bvh + i];
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GPUBvh root_bvh = bvhs[bvh_data.bvh_start_index];
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glm::vec3 min = root_bvh.min - bvh_data.offset;
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glm::vec3 max = root_bvh.max - bvh_data.offset;
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_aabb.min = glm::min(_aabb.min, min);
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_aabb.max = glm::max(_aabb.max, max);
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}
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}
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float TopBVH::evaluateSah(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs, int axis, float pos)
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{
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AABB left_box(glm::vec3(1e30f), glm::vec3(-1e30f));
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AABB right_box(glm::vec3(1e30f), glm::vec3(-1e30f));
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int left_count = 0;
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int right_count = 0;
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for (int i = 0; i < _bvh_count; i++)
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{
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GPUBvhData bvh_data = bvhs_data[_first_bvh + i];
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GPUBvh bvh_root = bvhs[bvh_data.bvh_start_index];
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glm::vec3 min = bvh_root.min - bvh_data.offset;
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glm::vec3 max = bvh_root.max - bvh_data.offset;
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if (min[axis] < pos)
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{
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left_count++;
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left_box.grow( min );
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left_box.grow( max );
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}
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else
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{
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right_count++;
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right_box.grow( min );
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right_box.grow( max );
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}
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}
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return (left_box.area() * left_count + right_box.area() * right_count);
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}
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void TopBVH::subdivide(std::vector<GPUBvhData> &bvhs_data, std::vector<GPUBvh> &bvhs)
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{
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if (_bvh_count <= 1)
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return ;
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const int num_test_per_axis = 5;
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int best_axis = 0;
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float best_pos = 0.0f;
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float best_cost = 1e30f;
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for (int axis = 0; axis < 3; axis++)
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{
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float start_pos = _aabb.min[axis];
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float end_pos = _aabb.max[axis];
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for (int i = 0; i < num_test_per_axis; i++)
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{
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float split_t = (i + 1) / (num_test_per_axis + 1.0f);
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float candidate_pos = start_pos + (end_pos - start_pos) * split_t;
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float cost = evaluateSah(bvhs_data, bvhs, axis, candidate_pos);
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if (cost < best_cost)
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{
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best_pos = candidate_pos;
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best_axis = axis;
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best_cost = cost;
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}
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}
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}
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int axis = best_axis;
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float split_pos = best_pos;
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int i = _first_bvh;
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int j = _first_bvh + _bvh_count - 1;
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while (i <= j)
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{
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GPUBvhData bvh_data = bvhs_data[i];
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GPUBvh root = bvhs[bvh_data.bvh_start_index];
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glm::vec3 min = root.min - bvh_data.offset;
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glm::vec3 max = root.max - bvh_data.offset;
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glm::vec3 centroid = (min + max) * 0.5f;
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if (centroid[axis] < split_pos)
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i++;
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else
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{
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std::swap(bvhs_data[i], bvhs_data[j]);
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j--;
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}
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}
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int left_count = i - _first_bvh;
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if (left_count == 0 || left_count == _bvh_count)
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return ;
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_is_leaf = false;
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_left = new TopBVH(bvhs_data, bvhs, _first_bvh, left_count);
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_right = new TopBVH(bvhs_data, bvhs, i, _bvh_count - left_count);
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_bvh_count = 0;
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}
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Reference in New Issue
Block a user