mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
~ | dfghjkl
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@ -7,7 +7,7 @@ Pos=1646,5
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Size=259,200
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[Window][Material]
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Pos=1648,207
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Pos=1646,209
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Size=266,299
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[Window][Fog settings]
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:30:18 by ycontre #+# #+# */
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/* Updated: 2025/01/15 18:58:12 by ycontre ### ########.fr */
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/* Updated: 2025/01/19 18:46:38 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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2008748
obj/Dragon_800K.obj
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2008748
obj/Dragon_800K.obj
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File diff suppressed because it is too large
Load Diff
@ -26,5 +26,5 @@ qu -1 1.999 -1 2 0 0 0 0 2 6
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OBJ obj/Dragon_800K.obj
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# po -1.99 -0.5 -0.5 0 1 0 0 0 1 1 4
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# po -0.5 -0.5 -1.99 0 1 0 1 0 0 0 4
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po -1.99 -0.5 -0.5 0 1 0 0 0 1 1 4
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po -0.5 -0.5 -1.99 0 1 0 1 0 0 0 4
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@ -80,7 +80,7 @@ struct GPUBvh
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int first_primitive;
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int primitive_count;
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};
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layout(std430, binding = 5) buffer BvhBuffer
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layout(std430, binding = 3) buffer BvhBuffer
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{
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GPUBvh bvh[];
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};
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@ -70,7 +70,7 @@ bool intersectTriangle(Ray ray, GPUObject obj, out hitInfo hit)
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{
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vec3 vertex1 = obj.vertex1 - obj.position;
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vec3 vertex2 = obj.vertex2 - obj.position;
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vec3 pvec = cross(ray.direction, vertex2);
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float det = dot(vertex1, pvec);
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vec3 tvec = ray.origin - obj.position;
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@ -130,10 +130,11 @@ hitInfo traceRay(Ray ray)
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hitScene = traceScene(ray);
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hit = hitBVH.t < hitScene.t ? hitBVH : hitScene;
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#if 0
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#if 1
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if (hit.obj_index == -1 || objects[hit.obj_index].type != 5)
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break ;
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ray = portalRay(ray, hit);
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ray.inv_direction = (1.0 / ray.direction);
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#else
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return (hit);
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#endif
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2025/01/18 21:10:23 by ycontre ### ########.fr */
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/* Updated: 2025/01/19 19:05:44 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 21:48:48 by TheRed #+# #+# */
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/* Updated: 2025/01/18 21:11:35 by ycontre ### ########.fr */
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/* Updated: 2025/01/19 18:30:27 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -53,7 +53,7 @@ float BVH::evaluateSah(std::vector<GPUTriangle> &primitives, int axis, float pos
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int left_count = 0;
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int right_count = 0;
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for (unsigned int i = 0; i < _primitive_count; i++)
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for (int i = 0; i < _primitive_count; i++)
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{
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GPUTriangle triangle = primitives[_first_primitive + i];
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glm::vec3 centroid = (triangle.position + triangle.vertex1 + triangle.vertex2) / 3.0f;
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@ -84,8 +84,6 @@ void BVH::subdivide(std::vector<GPUTriangle> &primitives)
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if (_primitive_count <= 4)
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return ;
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glm::vec3 extent = _aabb.max - _aabb.min;
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const int num_test_per_axis = 5;
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int best_axis = 0;
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
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/* Updated: 2025/01/18 19:08:58 by ycontre ### ########.fr */
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/* Updated: 2025/01/19 18:58:42 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -67,7 +67,7 @@ Shader::Shader(std::string vertexPath, std::string fragmentPath, std::string com
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const char *fragmentCode = loadFileWithIncludes(fragmentPath);
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const char *computeCode = loadFileWithIncludes(computePath);
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// printWithLineNumbers(computeCode);
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printWithLineNumbers(computeCode);
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_vertex = glCreateShader(GL_VERTEX_SHADER);
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