Commit Graph

  • 106db8e29e renderer works in headless mode now tomoron 2025-02-06 16:33:19 +01:00
  • 7778127a8b renderer can now load a path tomoron 2025-02-06 16:32:44 +01:00
  • cb7eb9346c start changing parsing of arguments to add settings and start a render with no input tomoron 2025-02-06 16:31:28 +01:00
  • 635cadf527 + | Portal teleportation TheRedShip 2025-02-04 22:36:10 +01:00
  • 3b3813793f + | Map changing RedShip 2025-02-04 18:56:10 +01:00
  • e10e8e4cfc + | Backface culling choosing on quad so euclidian map + portal TheRedShip 2025-02-04 00:07:32 +01:00
  • 7520515e03 fix gitignore, it ignored the RT directory in the includes files (why is it named like that ?) tomoron 2025-02-03 21:27:17 +01:00
  • e1c5c22419 add .gitignore and add a flags rule to makefile to create compile_flags.txt tomoron 2025-02-03 21:12:05 +01:00
  • b425f1e7b8 ~ | chepa RedShip 2025-02-03 20:25:19 +01:00
  • 7ffc43b7cb ~ | Fixing multiple loading same texture RedShip 2025-02-03 18:40:40 +01:00
  • e332161e7a add alias to shell.nix to make a dummy x11 session tomoron 2025-02-03 16:53:25 +01:00
  • f4574ea286 update alias for xdum and xdumstop in shell.nix tomoron 2025-02-06 16:17:09 +01:00
  • f7077e9f76 fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw tomoron 2025-02-06 03:00:07 +01:00
  • d3dbf8f959 + | Portal viewing angle teleportation TheRedShip 2025-02-06 00:16:25 +01:00
  • 844b072089 clean up renderer tomoron 2025-02-05 20:11:08 +01:00
  • 5eaefb171e + | Almost pixel perfect portals tp RedShip 2025-02-05 20:14:42 +01:00
  • 1a7a4d850a merge with headless_mode tomoron 2025-02-04 23:54:08 +01:00
  • 4137e04b46 Renderer now prints status to standard output when in headless mode tomoron 2025-02-04 23:44:23 +01:00
  • 85b7b58bed renderer works in headless mode now tomoron 2025-02-04 22:43:01 +01:00
  • b027a8e2b0 + | Portal teleportation TheRedShip 2025-02-04 22:36:10 +01:00
  • 9ab0212d03 renderer can now load a path tomoron 2025-02-04 19:06:41 +01:00
  • 9b3fb7d2b1 + | Map changing RedShip 2025-02-04 18:56:10 +01:00
  • 2264ed7a8f start changing parsing of arguments to add settings and start a render with no input tomoron 2025-02-04 03:19:29 +01:00
  • df9ab16b76 + | Backface culling choosing on quad so euclidian map + portal TheRedShip 2025-02-04 00:07:32 +01:00
  • 9ddce8b6d0 fix gitignore, it ignored the RT directory in the includes files (why is it named like that ?) tomoron 2025-02-03 21:27:17 +01:00
  • d3bb06f756 add .gitignore and add a flags rule to makefile to create compile_flags.txt tomoron 2025-02-03 21:12:05 +01:00
  • 4b8f53e5fa ~ | chepa RedShip 2025-02-03 20:25:19 +01:00
  • 294be844e2 ~ | Fixing multiple loading same texture RedShip 2025-02-03 18:40:40 +01:00
  • c479ff3354 add alias to shell.nix to make a dummy x11 session tomoron 2025-02-03 16:53:25 +01:00
  • c426b8078b + | Denoising texture RedShip 2025-02-02 19:45:26 +01:00
  • 3a70a08ea6 ~ | Emissive texture working TheRedShip 2025-02-02 17:10:06 +01:00
  • f03d48e62d ~ | Fixing emissive texture TheRedShip 2025-02-02 15:16:47 +01:00
  • 328737ac4b + | Poorly done emissive texture TheRedShip 2025-02-01 21:32:37 +01:00
  • 0bb7315681 ~ | Small obj color fix TheRedShip 2025-02-01 20:35:22 +01:00
  • 558d1205a7 + | Triangle optimization TheRedShip 2025-02-01 16:33:40 +01:00
  • 0b930fe394 ~ | Small tweaks TheRedShip 2025-02-01 14:56:45 +01:00
  • 3e122a972e ~ | relativ epath RedShip 2025-01-31 21:24:06 +01:00
  • 2ea01daf4b ~ | minor change TheRedShip 2025-01-31 17:18:17 +01:00
  • 49bc86433f ~ | Imgui and other TheRedShip 2025-01-31 12:19:27 +01:00
  • 0b5de9f683 fix TheRedShip 2025-01-30 23:21:24 +01:00
  • 3bc4daad68 + | Lambo scene TheRedShip 2025-01-30 23:17:55 +01:00
  • d94de1954f + | Lambo scene TheRedShip 2025-01-30 23:17:07 +01:00
  • 3d416ac156 merge renderer with main tomoron 2025-01-30 22:31:25 +01:00
  • 06150093b9 change codecs to use lossless compression, add button to guess time of path time automatically tomoron 2025-01-30 22:24:13 +01:00
  • ada74a584c change camera movement smoothing when movement is similar tomoron 2025-01-30 18:36:01 +01:00
  • 28ba1a1dd0 + | Fixing RedShip 2025-01-30 18:33:01 +01:00
  • 977b4eb63e ~ | some opti TheRedShip 2025-01-30 17:16:03 +01:00
  • c5ebf2b6ff * | Merge from texture TheRedShip 2025-01-30 15:50:00 +01:00
  • 2e062a69e9 + | Cleaning and color texture done TheRedShip 2025-01-30 15:33:00 +01:00
  • 082606f866 + | Sponza scene and other TheRedShip 2025-01-30 00:13:43 +01:00
  • e7cd411802 add smoothing on camera movement with a ease in out tomoron 2025-01-30 00:01:02 +01:00
  • 6f42d10836 + | Texture finally working entirely RedShip 2025-01-29 18:38:55 +01:00
  • 645c621d4f + | Error on some texture TheRedShip 2025-01-29 16:08:03 +01:00
  • 7eb27a5c2c + | Polygone textured TheRedShip 2025-01-29 15:16:04 +01:00
  • 409a4f6def repair codec selection 42 computers, lerp and slerp might be broken :/ tomoron 2025-01-29 02:47:06 +01:00
  • c59a9c037f + | Texture working finally ! TheRedShip 2025-01-28 23:08:37 +01:00
  • 23f2a9a5c6 + | Texture better coede TheRedShip 2025-01-28 22:28:35 +01:00
  • ae83d7d9f1 + | Texture working TheRedShip 2025-01-28 22:09:27 +01:00
  • 8466e672f6 + | texture RedShip 2025-01-28 19:19:46 +01:00
  • ff9ab9251f + | truc RedShip 2025-01-28 18:35:46 +01:00
  • 7b81995724 + | Texture parsing on obj TheRedShip 2025-01-28 12:20:09 +01:00
  • 0f159baf9d smooth transition between points using hermite interpolation for position and sphere interpolation for rotation tomoron 2025-01-28 02:27:23 +01:00
  • e9c77cfdd4 + | Parsing textures TheRedShip 2025-01-27 23:56:32 +01:00
  • c909cbd6da renderer, add button to mach speed of previous segment of path tomoron 2025-01-27 21:02:45 +01:00
  • 6b64d2188e + | Multiple textures RedShip 2025-01-27 19:08:52 +01:00
  • 1e0ff2d88d + | Texture parse TheRedShip 2025-01-27 16:59:06 +01:00
  • 4268a41b6a ~ | Change makefile for windows build TheRedShip 2025-01-27 13:39:08 +01:00
  • d93a7342a1 + | Texture working on sphere TheRedShip 2025-01-26 22:42:37 +01:00
  • 07fd5870bf + | Small opti TheRedShip 2025-01-26 18:09:07 +01:00
  • 9798a9942b + | Graphics tweaks TheRedShip 2025-01-26 16:03:27 +01:00
  • 9ab134abef change render window to show information about current render state during a render. render. tomoron 2025-01-26 05:18:03 +01:00
  • cccdd259b4 render works and exports to output.mp4 tomoron 2025-01-25 18:30:04 +01:00
  • e1e53b99fe change GPUBvh struct to have only one index tomoron 2025-01-25 15:19:53 +01:00
  • 25187d60ce fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project tomoron 2025-01-25 03:27:55 +01:00
  • 6378ed0737 + | Small opti RedShip 2025-01-24 19:54:14 +01:00
  • 7b1be7c2d9 rendrerer : add a test split button to see if a part of path is good tomoron 2025-01-23 19:47:41 +01:00
  • c050caa789 + | Some opti RedShip 2025-01-23 19:44:55 +01:00
  • a7ff4e48e5 + Done Top_levelBVH TheRedShip 2025-01-23 16:17:02 +01:00
  • baf8d9cbd3 ~ | small fix in topbvh stats calculation TheRedShip 2025-01-23 16:04:34 +01:00
  • 6b7523724d + | New topbvh stats TheRedShip 2025-01-23 15:57:43 +01:00
  • 141eb369f9 + | New topbvh stats TheRedShip 2025-01-23 15:57:07 +01:00
  • 1f23592883 ~ | Working toplevel with transformed obj TheRedShip 2025-01-23 15:38:39 +01:00
  • 4b8e9bd5f0 add renderer window to make a path with timestamps tomoron 2025-01-23 13:06:22 +01:00
  • 1783037bdf ~ | Small fix TheRedShip 2025-01-23 00:25:18 +01:00
  • bdcafaf4f0 ~ | Working Toplevel bvh for untransformed obj TheRedShip 2025-01-22 23:46:27 +01:00
  • cd65cff03f ~ | TopLevelBVH RedShip 2025-01-22 19:33:18 +01:00
  • 594903029f + | TopLevel builded TheRedShip 2025-01-21 22:53:51 +01:00
  • 83fed19862 + | TopLevel builded TheRedShip 2025-01-21 22:53:42 +01:00
  • 896cd02e45 + | new scene RedShip 2025-01-21 20:27:18 +01:00
  • 46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes tomoron 2025-01-21 16:15:07 +01:00
  • 8fbaf4a75c ~ | Better dragon scene utilizing the transformation TheRedShip 2025-01-21 15:12:57 +01:00
  • da49d10ec5 + | Handling transformation objects TheRedShip 2025-01-21 00:02:12 +01:00
  • fc9f8b9d91 ~ | small change RedShip 2025-01-20 19:05:57 +01:00
  • 5d499fc585 ~ | Fix mat index tomoron 2025-01-20 17:54:25 +01:00
  • 226573aaba + | Offset bvh in the parsing TheRedShip 2025-01-20 16:27:02 +01:00
  • 73bb4462b5 + | Compute bvhdata patch TheRedShip 2025-01-20 12:14:53 +01:00
  • fcf693329d + | Multiple obj implenting on compute TheRedShip 2025-01-20 10:28:24 +01:00
  • 0f32453088 + | O3 faster bvh build and display informations TheRedShip 2025-01-20 10:11:54 +01:00
  • 84b0f22127 + | Multiple obj using multiple BVH TheRedShip 2025-01-19 22:40:02 +01:00
  • d7bf46e76e ~ | dfghjkl RedShip 2025-01-19 20:04:59 +01:00