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https://github.com/TheRedShip/RT_GPU.git
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+ | Texture finally working entirely
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@ -7,7 +7,7 @@ Pos=1645,8
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Size=259,200
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[Window][Material]
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Pos=1648,211
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Pos=1648,210
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Size=262,299
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[Window][Fog settings]
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@ -24,8 +24,8 @@ pl 0 -2 0 0 1 0 2 // floor
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qu -1 1.999 -1 2 0 0 0 0 2 6
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OBJ scenes/obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
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OBJ scenes/obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
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OBJ obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
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OBJ obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
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# OBJ obj/Model.obj
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Binary file not shown.
Before Width: | Height: | Size: 555 KiB |
Binary file not shown.
Before Width: | Height: | Size: 92 KiB |
@ -238,6 +238,11 @@ void main()
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ivec2 pixel_coords = ivec2(gl_GlobalInvocationID.xy);
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if (pixel_coords.x >= int(u_resolution.x) || pixel_coords.y >= int(u_resolution.y))
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return;
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// vec2 uv = ((vec2(pixel_coords)) / u_resolution);
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// uv.x *= u_resolution.x / u_resolution.y;
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// imageStore(output_image, pixel_coords, vec4(vec3(uv, 0.), 1.));
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// return ;
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if (u_pixelisation != 1 && (uint(pixel_coords.x) % u_pixelisation != 0 || uint(pixel_coords.y) % u_pixelisation != 0))
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return;
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@ -113,8 +113,8 @@ vec3 getTextureColor(int texture_index, hitInfo hit)
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{
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GPUTriangle tri = triangles[hit.obj_index];
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uv = hit.u * tri.texture_vertex2 + hit.v * tri.texture_vertex3 + (1 - (hit.u + hit.v)) * tri.texture_vertex1;
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uv = vec2(uv.x, 1-uv.y);
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}
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return (texture(textures[texture_index], uv).rgb);
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}
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
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/* Updated: 2025/01/28 19:18:37 by ycontre ### ########.fr */
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/* Updated: 2025/01/29 18:26:31 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -55,7 +55,6 @@ glm::vec2 ObjParser::getUV(std::stringstream &line)
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if(!(line >> res.x) || (!(line >> res.y) && !line.eof()))
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throw std::runtime_error("syntax error in obj file while parsing texture vertex");
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// res = res - glm::floor(res);
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return(res);
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}
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