+ | Texture finally working entirely

This commit is contained in:
RedShip
2025-01-29 18:38:55 +01:00
parent 645c621d4f
commit 6f42d10836
7 changed files with 10 additions and 6 deletions

View File

@ -7,7 +7,7 @@ Pos=1645,8
Size=259,200
[Window][Material]
Pos=1648,211
Pos=1648,210
Size=262,299
[Window][Fog settings]

View File

@ -24,8 +24,8 @@ pl 0 -2 0 0 1 0 2 // floor
qu -1 1.999 -1 2 0 0 0 0 2 6
OBJ scenes/obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
OBJ scenes/obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
OBJ obj/Dragon_800K.obj -0.5 0 0.55 5 0 90 0
OBJ obj/Dragon_800K.obj 0.5 0 -0.55 5 0 -90 0
# OBJ obj/Model.obj

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@ -238,6 +238,11 @@ void main()
ivec2 pixel_coords = ivec2(gl_GlobalInvocationID.xy);
if (pixel_coords.x >= int(u_resolution.x) || pixel_coords.y >= int(u_resolution.y))
return;
// vec2 uv = ((vec2(pixel_coords)) / u_resolution);
// uv.x *= u_resolution.x / u_resolution.y;
// imageStore(output_image, pixel_coords, vec4(vec3(uv, 0.), 1.));
// return ;
if (u_pixelisation != 1 && (uint(pixel_coords.x) % u_pixelisation != 0 || uint(pixel_coords.y) % u_pixelisation != 0))
return;

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@ -113,8 +113,8 @@ vec3 getTextureColor(int texture_index, hitInfo hit)
{
GPUTriangle tri = triangles[hit.obj_index];
uv = hit.u * tri.texture_vertex2 + hit.v * tri.texture_vertex3 + (1 - (hit.u + hit.v)) * tri.texture_vertex1;
uv = vec2(uv.x, 1-uv.y);
}
return (texture(textures[texture_index], uv).rgb);
}

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@ -6,7 +6,7 @@
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
/* Updated: 2025/01/28 19:18:37 by ycontre ### ########.fr */
/* Updated: 2025/01/29 18:26:31 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
@ -55,7 +55,6 @@ glm::vec2 ObjParser::getUV(std::stringstream &line)
if(!(line >> res.x) || (!(line >> res.y) && !line.eof()))
throw std::runtime_error("syntax error in obj file while parsing texture vertex");
// res = res - glm::floor(res);
return(res);
}