|
08c0ce1d83
|
~ | BVH optimizing again
|
2025-01-19 00:34:35 +01:00 |
|
|
d62b5a5de0
|
add parsing of faces with "/" in obj files
|
2025-01-18 19:11:11 +01:00 |
|
|
85bab977df
|
+ | Debug view
|
2025-01-18 16:00:24 +01:00 |
|
|
5d3de6158b
|
+ | Dragon and bvh
|
2025-01-18 12:30:35 +01:00 |
|
|
bb673d4af1
|
cleanup ObjParser
|
2025-01-17 19:33:55 +01:00 |
|
|
ce49ecb219
|
+ | BVH Working
|
2025-01-17 19:31:43 +01:00 |
|
|
f5482258ba
|
Merge branch 'main' of github.com:TheRedShip/RT_GPU
|
2025-01-17 16:30:33 +01:00 |
|
|
6fdea11adb
|
~ | BVH sent to gpu
|
2025-01-17 16:27:39 +01:00 |
|
|
5ad7d8879d
|
add polygon parsing capability to obj faces
|
2025-01-17 15:08:07 +01:00 |
|
|
6f80a66550
|
+ | Starting bvh
|
2025-01-16 23:50:09 +01:00 |
|
|
67eca73d47
|
change obj parsing to its own object and start polygon triangulation
|
2025-01-16 22:10:09 +01:00 |
|
|
02e670195c
|
+ | Light array sent to gpu
|
2025-01-16 17:17:03 +01:00 |
|
|
787833ac84
|
+ | Transparency Material
|
2025-01-16 00:12:31 +01:00 |
|
|
2097a71090
|
~ | Fog parameter set to int
|
2025-01-15 19:05:53 +01:00 |
|
|
159a0caf72
|
add mtl file support to obj parsing
|
2025-01-15 13:28:02 +01:00 |
|
|
2899055b51
|
+ | Fog imGUI
|
2025-01-14 20:38:03 +01:00 |
|
|
819c07f90d
|
~ | removing useless trycatch
|
2025-01-13 18:50:55 +01:00 |
|
|
449f059a07
|
add obj parser
|
2025-01-13 18:09:25 +01:00 |
|
|
a551347084
|
+ | Better parsing
|
2025-01-12 19:34:16 +01:00 |
|
|
1908057434
|
~ | Refraction change
|
2025-01-12 19:05:03 +01:00 |
|
|
fec85708b6
|
~ | ImGui camera modification
|
2025-01-12 17:51:26 +01:00 |
|
|
3f7eb5e05a
|
merge dynamic_pixelisation with main
|
2025-01-11 16:17:11 +01:00 |
|
|
8691f1b8ac
|
+ | Basic imgui window
|
2025-01-11 16:05:28 +01:00 |
|
|
e0b057a189
|
pixelisation try to stay between 60 and 90 fps
|
2025-01-11 16:03:08 +01:00 |
|
|
5c4819738a
|
~ | Camera FOV and Bounce
|
2025-01-11 01:37:25 +01:00 |
|
|
e46f41a4b4
|
+ | Pixelisation when moving
|
2025-01-10 23:44:17 +01:00 |
|
|
08fb9c37ad
|
jsp
|
2025-01-10 21:31:55 +01:00 |
|
|
9aa1de378f
|
+ | Cylinder intersectio and rotation but capped edge + need opti
|
2025-01-09 22:42:09 +01:00 |
|
|
e474e451e6
|
~ | Better camera managment
|
2025-01-09 11:48:32 +01:00 |
|
|
ff3af20e13
|
* | TOM EST EVRENU
|
2025-01-08 20:35:31 +01:00 |
|
|
ed7bd0f38b
|
+ | focal distance
|
2025-01-08 19:14:14 +01:00 |
|
|
b3e2a0ed34
|
+ | Portals now handled correctly + support
|
2025-01-07 22:22:07 +01:00 |
|
|
9df8b78d6d
|
~ | Better portals
|
2025-01-07 17:02:19 +01:00 |
|
|
3515810c8b
|
+ | Portals
|
2025-01-07 12:18:37 +01:00 |
|
|
34be8433f7
|
+ | Russian roulette was the problem
|
2025-01-07 10:16:40 +01:00 |
|
|
56d3a1394b
|
+ | Cube intersection but problem with quads
|
2025-01-07 00:16:47 +01:00 |
|
|
5a6fd1f9ef
|
+ | Refraction index dieletric material
|
2025-01-06 12:15:03 +01:00 |
|
|
cbd1768fcc
|
+ | Better memory organising
|
2025-01-06 10:58:06 +01:00 |
|
|
cb2bfad4b9
|
~ | Materials in a seperate SSBO
|
2025-01-06 10:41:24 +01:00 |
|
|
93e9e45224
|
+ | Triangle intersection
|
2025-01-05 23:16:18 +01:00 |
|
|
b9b7084a4f
|
~ | Variable refactoring
|
2025-01-05 14:50:29 +01:00 |
|
|
8f256e5c35
|
+ | Better random
|
2025-01-04 18:14:24 +01:00 |
|
|
d25db020bf
|
~ | Better camera system + | Quad intersection test
|
2025-01-03 16:23:09 +01:00 |
|
|
f973d77654
|
+ | Better code
|
2025-01-03 00:22:58 +01:00 |
|
|
1c619b76d1
|
+ Better camera and scene change
|
2025-01-02 17:10:09 +01:00 |
|
|
5d92a82b66
|
+ | Optimization + reflection
|
2025-01-02 16:33:21 +01:00 |
|
|
21f2e84b61
|
~ | Weird random, needs to be upgrade
|
2025-01-02 14:47:10 +01:00 |
|
|
f64d6d0042
|
+ | Accumulation texture
|
2024-12-27 17:10:35 +01:00 |
|
|
c25c337d1f
|
+ | Shader code include system
|
2024-12-27 16:00:39 +01:00 |
|
|
dfc37301e4
|
+ | Trying noise but poorly for now
|
2024-12-27 12:05:22 +01:00 |
|