+ | Cube intersection but problem with quads

This commit is contained in:
TheRedShip
2025-01-07 00:16:47 +01:00
parent a06e1f80a8
commit 56d3a1394b
9 changed files with 204 additions and 11 deletions

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@ -13,8 +13,8 @@
#ifndef RT__HPP
# define RT__HPP
# define WIDTH 1920
# define HEIGHT 1080
# define WIDTH 1000
# define HEIGHT 1000
# include "glm/glm.hpp"
# include "glm/gtc/matrix_transform.hpp"
@ -40,6 +40,7 @@ struct Vertex {
# include "objects/Plane.hpp"
# include "objects/Quad.hpp"
# include "objects/Triangle.hpp"
# include "objects/Cube.hpp"
# include "Camera.hpp"
# include "Window.hpp"

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@ -42,6 +42,7 @@ class Object
PLANE,
QUAD,
TRIANGLE,
CUBE
};
virtual Type getType() const = 0;

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@ -0,0 +1,55 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* Cube.hpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/23 19:12:51 by ycontre #+# #+# */
/* Updated: 2024/12/23 19:47:09 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef RT_CUBE__HPP
# define RT_CUBE__HPP
# include "RT.hpp"
class Cube : public Object
{
public:
Cube(std::stringstream &line) : Object(glm::vec3(0.0f), -1)
{
try {
float x, y, z;
float width, height, depth;
int mat_index;
if (!(line >> x >> y >> z))
throw std::runtime_error("Missing position values");
if (!(line >> width >> height >> depth))
throw std::runtime_error("Missing width, height or depth values");
if (!(line >> mat_index))
throw std::runtime_error("Missing material properties");
_position = glm::vec3(x, y, z);
_size = glm::vec3(width, height, depth);
_mat_index = mat_index;
}
catch (const std::exception& e) { throw; }
}
Cube(const glm::vec3& position, const glm::vec3 &size, const int mat_index)
: Object(position, mat_index), _size(size) {}
const glm::vec3 &getSize() const { return (_size); }
Type getType() const override { return Type::CUBE; }
private:
glm::vec3 _size;
};
#endif