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+ | Accumulation texture
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@ -22,7 +22,6 @@
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# include "glad/gl.h"
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# include "GLFW/glfw3.h"
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# include "ShadInclude.hpp"
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# include <iostream>
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# include <fstream>
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@ -45,7 +45,8 @@ class Shader
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GLuint _program;
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GLuint _program_compute;
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GLuint _outputTexture;
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GLuint _output_texture;
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GLuint _accumulation_texture;
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GLuint _vertex;
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GLuint _fragment;
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