|
84b0f22127
|
+ | Multiple obj using multiple BVH
|
2025-01-19 22:40:02 +01:00 |
|
|
d7bf46e76e
|
~ | dfghjkl
|
2025-01-19 20:04:59 +01:00 |
|
|
0ae411d8ea
|
+ | BVH Sah
|
2025-01-19 17:58:11 +01:00 |
|
|
71df788350
|
+ | Patching opti's problem
|
2025-01-19 15:48:25 +01:00 |
|
|
d0d67b8bd7
|
~ | Even more optimizing
|
2025-01-19 15:30:27 +01:00 |
|
|
08c0ce1d83
|
~ | BVH optimizing again
|
2025-01-19 00:34:35 +01:00 |
|
|
388ad5fc7d
|
+ | Opti bvh on compute.glsl
|
2025-01-18 21:12:11 +01:00 |
|
|
146381f191
|
+ | bvh opti
|
2025-01-18 19:41:29 +01:00 |
|
|
f1e9a75599
|
~ | BVH Opti working
|
2025-01-18 19:21:29 +01:00 |
|
|
4863a5ef77
|
+ | BVH opti
|
2025-01-18 18:08:01 +01:00 |
|
|
85bab977df
|
+ | Debug view
|
2025-01-18 16:00:24 +01:00 |
|
|
5d3de6158b
|
+ | Dragon and bvh
|
2025-01-18 12:30:35 +01:00 |
|
|
ce49ecb219
|
+ | BVH Working
|
2025-01-17 19:31:43 +01:00 |
|
|
6fdea11adb
|
~ | BVH sent to gpu
|
2025-01-17 16:27:39 +01:00 |
|
|
02e670195c
|
+ | Light array sent to gpu
|
2025-01-16 17:17:03 +01:00 |
|
|
2899055b51
|
+ | Fog imGUI
|
2025-01-14 20:38:03 +01:00 |
|
|
449f059a07
|
add obj parser
|
2025-01-13 18:09:25 +01:00 |
|
|
fec85708b6
|
~ | ImGui camera modification
|
2025-01-12 17:51:26 +01:00 |
|
|
3f7eb5e05a
|
merge dynamic_pixelisation with main
|
2025-01-11 16:17:11 +01:00 |
|
|
8691f1b8ac
|
+ | Basic imgui window
|
2025-01-11 16:05:28 +01:00 |
|
|
e0b057a189
|
pixelisation try to stay between 60 and 90 fps
|
2025-01-11 16:03:08 +01:00 |
|
|
a46404d91d
|
+ | Other key can now be pressed without accum reset
|
2025-01-11 00:36:52 +01:00 |
|
|
e46f41a4b4
|
+ | Pixelisation when moving
|
2025-01-10 23:44:17 +01:00 |
|
|
bd2a371b50
|
Merge branch 'main' of github.com:TheRedShip/RT_GPU
|
2025-01-10 23:08:50 +01:00 |
|
|
1a102b1ab0
|
~ | Better memory management
|
2025-01-10 23:07:20 +01:00 |
|
|
08fb9c37ad
|
jsp
|
2025-01-10 21:31:55 +01:00 |
|
|
ec765f9e73
|
remove delete scene in window destructor, change protection to only allow at least one arg
|
2025-01-09 17:13:10 +01:00 |
|
|
e474e451e6
|
~ | Better camera managment
|
2025-01-09 11:48:32 +01:00 |
|
|
ff3af20e13
|
* | TOM EST EVRENU
|
2025-01-08 20:35:31 +01:00 |
|
|
a0cd7a3709
|
* | Cleaning
|
2025-01-06 10:54:19 +01:00 |
|
|
cb2bfad4b9
|
~ | Materials in a seperate SSBO
|
2025-01-06 10:41:24 +01:00 |
|
|
b9b7084a4f
|
~ | Variable refactoring
|
2025-01-05 14:50:29 +01:00 |
|
|
d25db020bf
|
~ | Better camera system + | Quad intersection test
|
2025-01-03 16:23:09 +01:00 |
|
|
f973d77654
|
+ | Better code
|
2025-01-03 00:22:58 +01:00 |
|
|
5d92a82b66
|
+ | Optimization + reflection
|
2025-01-02 16:33:21 +01:00 |
|
|
21f2e84b61
|
~ | Weird random, needs to be upgrade
|
2025-01-02 14:47:10 +01:00 |
|
|
f64d6d0042
|
+ | Accumulation texture
|
2024-12-27 17:10:35 +01:00 |
|
|
c25c337d1f
|
+ | Shader code include system
|
2024-12-27 16:00:39 +01:00 |
|
|
dfc37301e4
|
+ | Trying noise but poorly for now
|
2024-12-27 12:05:22 +01:00 |
|
|
ebb8ca36bd
|
~ | Better camera system
|
2024-12-27 11:32:35 +01:00 |
|
|
ea3dd738f8
|
+ | Real material shared system + parsing
|
2024-12-27 11:11:01 +01:00 |
|
|
8941169f4a
|
+ Parsing object system
|
2024-12-26 23:06:49 +01:00 |
|
|
2f217b50e9
|
+ | Material system
|
2024-12-24 12:02:52 +01:00 |
|
|
216e9a684a
|
+ | Multiple sphere sent to GPU working
|
2024-12-24 01:44:53 +01:00 |
|
|
7b56daf149
|
+ | Switched to compute shader
|
2024-12-24 00:42:47 +01:00 |
|
|
e931b496ee
|
+ | Going to start object systems
|
2024-12-23 19:47:34 +01:00 |
|
|
4d1d47a46a
|
~ | Camera system working
|
2024-12-22 01:10:31 +01:00 |
|
|
df44327436
|
+ | Basic camera but glitched for now
|
2024-12-21 21:17:35 +01:00 |
|
|
d92b2ca913
|
~ | Switching to glm vectors
|
2024-12-21 20:47:53 +01:00 |
|
|
a006174ce5
|
+ | Starting camera handling
|
2024-10-15 14:11:49 +02:00 |
|