Commit Graph

119 Commits

Author SHA1 Message Date
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
71df788350 + | Patching opti's problem 2025-01-19 15:48:25 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
8f70e282b3 ~ | Glsl portal preprocessor 2025-01-19 14:29:57 +01:00
c5783a15f0 + | Bvh and portals 2025-01-19 01:10:01 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
0df32ce16d Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-18 19:22:47 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00
d62b5a5de0 add parsing of faces with "/" in obj files 2025-01-18 19:11:11 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
bb673d4af1 cleanup ObjParser 2025-01-17 19:33:55 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
f5482258ba Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-17 16:30:33 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
5ad7d8879d add polygon parsing capability to obj faces 2025-01-17 15:08:07 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
67eca73d47 change obj parsing to its own object and start polygon triangulation 2025-01-16 22:10:09 +01:00
a07252b059 + | Better samplelighting 2025-01-16 18:41:40 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
7d81da012e set metallic at 1 by default on mtl materials 2025-01-15 19:13:13 +01:00
2097a71090 ~ | Fog parameter set to int 2025-01-15 19:05:53 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00
8048d0b799 + | New window2 scene + better light direct sampling, to tweak and see 2025-01-15 12:18:21 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
95098711f7 + | New file for volumetric 2025-01-14 10:27:06 +01:00
1d3627000d + | Volumetric ligthing 2025-01-13 23:45:13 +01:00
819c07f90d ~ | removing useless trycatch 2025-01-13 18:50:55 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
0482f34ce5 ~ | Modified scene 2025-01-12 21:38:04 +01:00
a551347084 + | Better parsing 2025-01-12 19:34:16 +01:00
1908057434 ~ | Refraction change 2025-01-12 19:05:03 +01:00
5d5c9d432e ~ | Imgui material 2025-01-12 18:30:31 +01:00
7bf9037562 ~ | Map modif 2025-01-12 18:09:13 +01:00
fec85708b6 ~ | ImGui camera modification 2025-01-12 17:51:26 +01:00
3f7eb5e05a merge dynamic_pixelisation with main 2025-01-11 16:17:11 +01:00
8691f1b8ac + | Basic imgui window 2025-01-11 16:05:28 +01:00
e0b057a189 pixelisation try to stay between 60 and 90 fps 2025-01-11 16:03:08 +01:00
efba8c4161 ~ | Scene opti 2025-01-11 15:30:37 +01:00
ec30084d6f ~ | Cylinder fixed 2025-01-11 14:47:23 +01:00
bb56f096c8 + | Pixelisation problem fixed 2025-01-11 14:22:46 +01:00
9e3998a9cb ~ | pillard map change 2025-01-11 01:47:27 +01:00
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00