Files
RT_GPU/srcs/RT.cpp
2024-12-21 21:17:35 +01:00

55 lines
2.0 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* RT.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
/* Updated: 2024/10/14 19:54:42 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#include "RT.hpp"
int main(void)
{
Window window(WIDTH, HEIGHT, "RT_GPU", 0);
Shader shader("shaders/vertex.vert", "shaders/frag.frag");
shader.attach();
// glm::vec2 vertices[6] = {
// { -1.0f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
// { 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f }
// };
glm::vec2 vertices[3] = {
{-1.0f, -1.0f}, {3.0f, -1.0f}, {-1.0f, 3.0f}
};
size_t size = sizeof(vertices) / sizeof(glm::vec2) / 3;
shader.setupVertexBuffer(vertices, size);
while (!window.shouldClose())
{
glClear(GL_COLOR_BUFFER_BIT);
glm::mat4 view = window.get_camera()->get_view_matrix();
glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)WIDTH / HEIGHT, 0.1f, 100.0f);
shader.set_vec2("u_resolution", glm::vec2(WIDTH, HEIGHT));
shader.set_vec3("u_cameraPosition", window.get_camera()->get_position());
shader.set_mat4("u_viewMatrix", view);
shader.set_mat4("u_projectionMatrix", projection);
glUseProgram(shader.getProgram());
shader.drawTriangles(size);
std::cout << "\rFPS: " << int(window.getFps()) << " " << std::flush;
window.display();
window.pollEvents();
}
return (0);
}