mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* RT.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2024/10/14 19:54:42 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "RT.hpp"
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int main(void)
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{
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Window window(WIDTH, HEIGHT, "RT_GPU", 0);
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Shader shader("shaders/vertex.vert", "shaders/frag.frag");
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shader.attach();
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// glm::vec2 vertices[6] = {
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// { -1.0f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
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// { 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f }
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// };
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glm::vec2 vertices[3] = {
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{-1.0f, -1.0f}, {3.0f, -1.0f}, {-1.0f, 3.0f}
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};
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size_t size = sizeof(vertices) / sizeof(glm::vec2) / 3;
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shader.setupVertexBuffer(vertices, size);
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while (!window.shouldClose())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glm::mat4 view = window.get_camera()->get_view_matrix();
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glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)WIDTH / HEIGHT, 0.1f, 100.0f);
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shader.set_vec2("u_resolution", glm::vec2(WIDTH, HEIGHT));
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shader.set_vec3("u_cameraPosition", window.get_camera()->get_position());
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shader.set_mat4("u_viewMatrix", view);
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shader.set_mat4("u_projectionMatrix", projection);
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glUseProgram(shader.getProgram());
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shader.drawTriangles(size);
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std::cout << "\rFPS: " << int(window.getFps()) << " " << std::flush;
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window.display();
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window.pollEvents();
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}
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return (0);
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} |