mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
67 lines
2.6 KiB
C++
67 lines
2.6 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* RT.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2024/12/23 18:38:38 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "RT.hpp"
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int main(int argc, char **argv)
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{
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Scene scene;
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if (argc > 1 && !scene.parseScene(argv[1]))
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return (1);
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Window window(&scene, WIDTH, HEIGHT, "RT_GPU", 0);
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Shader shader("shaders/vertex.vert", "shaders/frag.frag", "shaders/compute.glsl");
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GLuint objectSSBO;
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glGenBuffers(1, &objectSSBO);
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shader.attach();
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Vertex vertices[3] = {{{-1.0f, -1.0f}, {0.0f, 0.0f}},{{3.0f, -1.0f}, {2.0f, 0.0f}},{{-1.0f, 3.0f}, {0.0f, 2.0f}}};
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size_t size = sizeof(vertices) / sizeof(Vertex) / 3;
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shader.setupVertexBuffer(vertices, size);
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while (!window.shouldClose())
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{
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glUseProgram(shader.getProgramCompute());
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const std::vector<GPUObject> &gpu_data = scene.getGPUData();
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// Update SSBO with latest object data
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, objectSSBO);
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glBufferData(GL_SHADER_STORAGE_BUFFER, gpu_data.size() * sizeof(GPUObject), gpu_data.data(), GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, objectSSBO);
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shader.set_int("u_frameCount", window.getFrameCount());
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shader.set_int("u_objectsNum", gpu_data.size());
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shader.set_float("u_time", (float)(glfwGetTime()));
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shader.set_vec2("u_resolution", glm::vec2(WIDTH, HEIGHT));
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shader.set_vec3("u_cameraPosition", scene.getCamera()->get_position());
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shader.set_mat4("u_viewMatrix", scene.getCamera()->get_view_matrix());
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glDispatchCompute((WIDTH + 15) / 16, (HEIGHT + 15) / 16, 1);
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glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glUseProgram(shader.getProgram());
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shader.drawTriangles(size);
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std::cout << "\rFrame: " << window.getFrameCount() << " Fps: " << int(window.getFps()) << " " << std::flush;
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window.display();
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window.pollEvents();
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}
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return (0);
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} |