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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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c5ebf2b6ff
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* | Merge from texture
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2025-01-30 15:50:00 +01:00 |
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2e062a69e9
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+ | Cleaning and color texture done
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2025-01-30 15:33:00 +01:00 |
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082606f866
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+ | Sponza scene and other
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2025-01-30 00:13:43 +01:00 |
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e7cd411802
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add smoothing on camera movement with a ease in out
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2025-01-30 00:01:02 +01:00 |
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6f42d10836
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+ | Texture finally working entirely
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2025-01-29 18:38:55 +01:00 |
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645c621d4f
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+ | Error on some texture
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2025-01-29 16:08:03 +01:00 |
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7eb27a5c2c
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+ | Polygone textured
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2025-01-29 15:16:04 +01:00 |
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409a4f6def
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repair codec selection 42 computers, lerp and slerp might be broken :/
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2025-01-29 02:47:06 +01:00 |
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c59a9c037f
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+ | Texture working finally !
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2025-01-28 23:08:37 +01:00 |
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23f2a9a5c6
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+ | Texture better coede
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2025-01-28 22:28:35 +01:00 |
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ae83d7d9f1
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+ | Texture working
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2025-01-28 22:09:27 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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ff9ab9251f
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+ | truc
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2025-01-28 18:35:46 +01:00 |
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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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0f159baf9d
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smooth transition between points using hermite interpolation for position and sphere interpolation for rotation
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2025-01-28 02:27:23 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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c909cbd6da
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renderer, add button to mach speed of previous segment of path
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2025-01-27 21:02:45 +01:00 |
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6b64d2188e
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+ | Multiple textures
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2025-01-27 19:08:52 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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4268a41b6a
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~ | Change makefile for windows build
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2025-01-27 13:39:08 +01:00 |
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d93a7342a1
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+ | Texture working on sphere
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2025-01-26 22:42:37 +01:00 |
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07fd5870bf
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+ | Small opti
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2025-01-26 18:09:07 +01:00 |
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9798a9942b
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+ | Graphics tweaks
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2025-01-26 16:03:27 +01:00 |
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9ab134abef
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change render window to show information about current render state during a render. render.
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2025-01-26 05:18:03 +01:00 |
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cccdd259b4
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render works and exports to output.mp4
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2025-01-25 18:30:04 +01:00 |
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e1e53b99fe
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change GPUBvh struct to have only one index
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2025-01-25 15:19:53 +01:00 |
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25187d60ce
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fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
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2025-01-25 03:27:55 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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7b1be7c2d9
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rendrerer : add a test split button to see if a part of path is good
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2025-01-23 19:47:41 +01:00 |
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c050caa789
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+ | Some opti
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2025-01-23 19:44:55 +01:00 |
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4b8e9bd5f0
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add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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896cd02e45
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+ | new scene
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2025-01-21 20:27:18 +01:00 |
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46ef719f29
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add relative path for materials in obj files and for OBJ elements in scenes
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2025-01-21 16:15:07 +01:00 |
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8fbaf4a75c
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~ | Better dragon scene utilizing the transformation
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2025-01-21 15:12:57 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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fc9f8b9d91
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~ | small change
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2025-01-20 19:05:57 +01:00 |
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5d499fc585
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~ | Fix mat index
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2025-01-20 17:54:25 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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73bb4462b5
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+ | Compute bvhdata patch
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2025-01-20 12:14:53 +01:00 |
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fcf693329d
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+ | Multiple obj implenting on compute
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2025-01-20 10:28:24 +01:00 |
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0f32453088
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+ | O3 faster bvh build and display informations
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2025-01-20 10:11:54 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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0ae411d8ea
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+ | BVH Sah
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2025-01-19 17:58:11 +01:00 |
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71df788350
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+ | Patching opti's problem
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2025-01-19 15:48:25 +01:00 |
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d0d67b8bd7
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~ | Even more optimizing
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2025-01-19 15:30:27 +01:00 |
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8f70e282b3
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~ | Glsl portal preprocessor
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2025-01-19 14:29:57 +01:00 |
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c5783a15f0
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+ | Bvh and portals
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2025-01-19 01:10:01 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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