Commit Graph

106 Commits

Author SHA1 Message Date
2b879218ed fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw 2025-02-06 16:34:36 +01:00
b1c9718ae3 + | Portal viewing angle teleportation 2025-02-06 16:33:45 +01:00
9e802860ee + | Almost pixel perfect portals tp 2025-02-06 16:33:43 +01:00
cb7eb9346c start changing parsing of arguments to add settings and start a render with no input 2025-02-06 16:31:28 +01:00
635cadf527 + | Portal teleportation 2025-02-06 16:30:47 +01:00
3b3813793f + | Map changing 2025-02-06 16:30:47 +01:00
e10e8e4cfc + | Backface culling choosing on quad so euclidian map + portal 2025-02-06 16:30:46 +01:00
558d1205a7 + | Triangle optimization 2025-02-01 16:33:40 +01:00
0b930fe394 ~ | Small tweaks 2025-02-01 14:56:45 +01:00
2ea01daf4b ~ | minor change 2025-01-31 17:18:17 +01:00
3bc4daad68 + | Lambo scene 2025-01-30 23:17:55 +01:00
d94de1954f + | Lambo scene 2025-01-30 23:17:07 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
28ba1a1dd0 + | Fixing 2025-01-30 18:33:01 +01:00
977b4eb63e ~ | some opti 2025-01-30 17:16:03 +01:00
c5ebf2b6ff * | Merge from texture 2025-01-30 15:50:00 +01:00
2e062a69e9 + | Cleaning and color texture done 2025-01-30 15:33:00 +01:00
082606f866 + | Sponza scene and other 2025-01-30 00:13:43 +01:00
6f42d10836 + | Texture finally working entirely 2025-01-29 18:38:55 +01:00
645c621d4f + | Error on some texture 2025-01-29 16:08:03 +01:00
7eb27a5c2c + | Polygone textured 2025-01-29 15:16:04 +01:00
c59a9c037f + | Texture working finally ! 2025-01-28 23:08:37 +01:00
23f2a9a5c6 + | Texture better coede 2025-01-28 22:28:35 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
ff9ab9251f + | truc 2025-01-28 18:35:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
d93a7342a1 + | Texture working on sphere 2025-01-26 22:42:37 +01:00
9798a9942b + | Graphics tweaks 2025-01-26 16:03:27 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
896cd02e45 + | new scene 2025-01-21 20:27:18 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
8fbaf4a75c ~ | Better dragon scene utilizing the transformation 2025-01-21 15:12:57 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
73bb4462b5 + | Compute bvhdata patch 2025-01-20 12:14:53 +01:00
fcf693329d + | Multiple obj implenting on compute 2025-01-20 10:28:24 +01:00
0f32453088 + | O3 faster bvh build and display informations 2025-01-20 10:11:54 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
8f70e282b3 ~ | Glsl portal preprocessor 2025-01-19 14:29:57 +01:00
c5783a15f0 + | Bvh and portals 2025-01-19 01:10:01 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00