mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw
This commit is contained in:
@ -19,7 +19,7 @@ cu 0 10 0 5 5 5 3
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sp 0 10 0 1 4
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OBJ scenes/obj/lambo.obj 0 1.5 0 1 0 0 0
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OBJ obj/lambo.obj 0 1.5 0 1 0 0 0
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@ -7,11 +7,11 @@ MAT 255 220 50 0.0 1.0 0.5 // dragon 1
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MAT 255 255 255 5.0 0.0 0.0 // light 2
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sp 0 50 0 25 2
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OBJ scenes/obj/sponza.obj 0 0 0 0.025
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OBJ obj/sponza.obj 0 0 0 0.025
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# OBJ scenes/obj/Dragon_80K.obj 7 2.5 0 9 0 140 0 0
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OBJ scenes/obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
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# OBJ obj/Dragon_80K.obj 7 2.5 0 9 0 140 0 0
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OBJ obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
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OBJ scenes/obj/Dragon_800K.obj 10 3.35 -3.5 45 0 230 0 0
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# OBJ scenes/obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
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OBJ obj/Dragon_800K.obj 10 3.35 -3.5 45 0 230 0 0
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# OBJ obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
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@ -11,7 +11,8 @@ MAT 255 255 255 0.0 0.0 0.0 // 1
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sp 0 2 0 150 0
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OBJ scenes/obj/jinx.obj -10 0 0 1.25 0 0 0
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# OBJ scenes/obj/Dragon_800K.obj 0 0 0 35 0 0 0 1
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OBJ obj/jinx.obj -10 0 0 1.25 0 0 0
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# OBJ obj/Dragon_800K.obj 0 0 0 35 0 0 0 1
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OBJ obj/whitedragon.obj 0 0 0 1 0 0 0
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OBJ scenes/obj/whitedragon.obj 0 0 0 1 0 0 0
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@ -37,4 +37,4 @@ sp 0 2.5 0 0.5 5
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# sp 0 0 0 5 1
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# sp 0 0 0 15 2
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# OBJ scenes/obj/jinx.obj 0 0 -15
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# OBJ obj/jinx.obj 0 0 -15
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2025/02/06 16:33:36 by tomoron ### ########.fr */
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/* Updated: 2025/02/06 16:33:54 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/15 14:00:38 by TheRed #+# #+# */
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/* Updated: 2025/02/05 20:09:58 by ycontre ### ########.fr */
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/* Updated: 2025/02/06 02:07:47 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -38,7 +38,7 @@ void Camera::updateCameraVectors()
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void Camera::updateCameraDirections()
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{
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glm::vec3 forward_xz = glm::normalize(glm::vec3(_forward.x, 0.0f, _forward.z));
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// glm::vec3 forward_xz = glm::normalize(glm::vec3(_forward.x, 0.0f, _forward.z));
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_pitch = glm::degrees(asin(_forward.y));
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_yaw = glm::degrees(atan2(-_forward.x, _forward.z));
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
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/* Updated: 2025/02/03 19:01:06 by ycontre ### ########.fr */
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/* Updated: 2025/02/06 02:19:50 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -32,10 +32,10 @@ std::string ObjParser::getFilePath(std::string &file)
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{
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int index;
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if(file.find("/") == std::string::npos)
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if(file.find("/") == std::string::npos && file.find("\\") == std::string::npos)
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return("");
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index = file.length() - 1;
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while(index && file[index] != '/')
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while(index && file[index] != '/' && file[index] != '\\')
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index--;
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return(file.substr(0, index + 1));
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}
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@ -6,12 +6,17 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
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/* Updated: 2025/02/05 20:01:29 by ycontre ### ########.fr */
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/* Updated: 2025/02/06 02:57:16 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Window.hpp"
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void GLFWErrorCallback(int error, const char* description)
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{
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fprintf(stderr, "GLFW Error (%d): %s\n", error, description);
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}
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Window::Window(Scene *scene, int width, int height, const char *title, int sleep, Arguments &args)
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{
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_scene = scene;
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@ -19,7 +24,7 @@ Window::Window(Scene *scene, int width, int height, const char *title, int sleep
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_frameCount = 0;
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_pixelisation = 0;
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_renderer = new Renderer(scene, this, args);
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glfwSetErrorCallback(GLFWErrorCallback);
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if (!glfwInit())
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{
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fprintf( stderr, "Failed to initialize GLFW\n" );
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@ -143,9 +148,6 @@ void Window::updateDeltaTime()
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lastTime = currentTime;
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_fps = 1.0f / _delta;
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if (accumulate)
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_frameCount++;
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}
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void Window::display()
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