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merge renderer with main
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@ -4,4 +4,4 @@ MAT 50 50 50 0. 0. 0. // 0 gray
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pl 0 0 0 0 1 0 0 // floor
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OBJ obj/jinx.obj 0 1.5 0
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# OBJ obj/sponza.obj 0 5 0 0.01
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# OBJ obj/sponza.obj 0 5 0 0.01
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