Commit Graph

139 Commits

Author SHA1 Message Date
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
6b64d2188e + | Multiple textures 2025-01-27 19:08:52 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
d93a7342a1 + | Texture working on sphere 2025-01-26 22:42:37 +01:00
07fd5870bf + | Small opti 2025-01-26 18:09:07 +01:00
9798a9942b + | Graphics tweaks 2025-01-26 16:03:27 +01:00
e1e53b99fe change GPUBvh struct to have only one index 2025-01-25 15:19:53 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
896cd02e45 + | new scene 2025-01-21 20:27:18 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
8fbaf4a75c ~ | Better dragon scene utilizing the transformation 2025-01-21 15:12:57 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
fc9f8b9d91 ~ | small change 2025-01-20 19:05:57 +01:00
5d499fc585 ~ | Fix mat index 2025-01-20 17:54:25 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
73bb4462b5 + | Compute bvhdata patch 2025-01-20 12:14:53 +01:00
fcf693329d + | Multiple obj implenting on compute 2025-01-20 10:28:24 +01:00
0f32453088 + | O3 faster bvh build and display informations 2025-01-20 10:11:54 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
71df788350 + | Patching opti's problem 2025-01-19 15:48:25 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
8f70e282b3 ~ | Glsl portal preprocessor 2025-01-19 14:29:57 +01:00
c5783a15f0 + | Bvh and portals 2025-01-19 01:10:01 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
0df32ce16d Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-18 19:22:47 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00
d62b5a5de0 add parsing of faces with "/" in obj files 2025-01-18 19:11:11 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
bb673d4af1 cleanup ObjParser 2025-01-17 19:33:55 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
f5482258ba Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-17 16:30:33 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
5ad7d8879d add polygon parsing capability to obj faces 2025-01-17 15:08:07 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
67eca73d47 change obj parsing to its own object and start polygon triangulation 2025-01-16 22:10:09 +01:00
a07252b059 + | Better samplelighting 2025-01-16 18:41:40 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
7d81da012e set metallic at 1 by default on mtl materials 2025-01-15 19:13:13 +01:00
2097a71090 ~ | Fog parameter set to int 2025-01-15 19:05:53 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00