Commit Graph

190 Commits

Author SHA1 Message Date
1a7a4d850a merge with headless_mode 2025-02-04 23:54:08 +01:00
4137e04b46 Renderer now prints status to standard output when in headless mode 2025-02-04 23:44:23 +01:00
85b7b58bed renderer works in headless mode now 2025-02-04 22:43:01 +01:00
b027a8e2b0 + | Portal teleportation 2025-02-04 22:36:10 +01:00
9ab0212d03 renderer can now load a path 2025-02-04 19:06:41 +01:00
9b3fb7d2b1 + | Map changing 2025-02-04 18:56:10 +01:00
2264ed7a8f start changing parsing of arguments to add settings and start a render with no input 2025-02-04 03:19:29 +01:00
df9ab16b76 + | Backface culling choosing on quad so euclidian map + portal 2025-02-04 00:07:32 +01:00
9ddce8b6d0 fix gitignore, it ignored the RT directory in the includes files (why is it named like that ?) 2025-02-03 21:27:17 +01:00
d3bb06f756 add .gitignore and add a flags rule to makefile to create compile_flags.txt 2025-02-03 21:12:50 +01:00
4b8f53e5fa ~ | chepa 2025-02-03 20:25:19 +01:00
294be844e2 ~ | Fixing multiple loading same texture 2025-02-03 18:40:40 +01:00
c479ff3354 add alias to shell.nix to make a dummy x11 session 2025-02-03 16:53:31 +01:00
3a70a08ea6 ~ | Emissive texture working 2025-02-02 17:10:06 +01:00
f03d48e62d ~ | Fixing emissive texture 2025-02-02 15:16:47 +01:00
328737ac4b + | Poorly done emissive texture 2025-02-01 21:32:37 +01:00
0bb7315681 ~ | Small obj color fix 2025-02-01 20:35:22 +01:00
558d1205a7 + | Triangle optimization 2025-02-01 16:33:40 +01:00
0b930fe394 ~ | Small tweaks 2025-02-01 14:56:45 +01:00
3e122a972e ~ | relativ epath 2025-01-31 21:24:06 +01:00
2ea01daf4b ~ | minor change 2025-01-31 17:18:17 +01:00
49bc86433f ~ | Imgui and other 2025-01-31 12:19:27 +01:00
0b5de9f683 fix 2025-01-30 23:21:24 +01:00
3bc4daad68 + | Lambo scene 2025-01-30 23:17:55 +01:00
d94de1954f + | Lambo scene 2025-01-30 23:17:07 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
06150093b9 change codecs to use lossless compression, add button to guess time of path time automatically 2025-01-30 22:24:13 +01:00
ada74a584c change camera movement smoothing when movement is similar 2025-01-30 18:36:01 +01:00
28ba1a1dd0 + | Fixing 2025-01-30 18:33:01 +01:00
977b4eb63e ~ | some opti 2025-01-30 17:16:03 +01:00
c5ebf2b6ff * | Merge from texture 2025-01-30 15:50:00 +01:00
2e062a69e9 + | Cleaning and color texture done 2025-01-30 15:33:00 +01:00
082606f866 + | Sponza scene and other 2025-01-30 00:13:43 +01:00
e7cd411802 add smoothing on camera movement with a ease in out 2025-01-30 00:01:02 +01:00
6f42d10836 + | Texture finally working entirely 2025-01-29 18:38:55 +01:00
645c621d4f + | Error on some texture 2025-01-29 16:08:03 +01:00
7eb27a5c2c + | Polygone textured 2025-01-29 15:16:04 +01:00
409a4f6def repair codec selection 42 computers, lerp and slerp might be broken :/ 2025-01-29 02:47:06 +01:00
c59a9c037f + | Texture working finally ! 2025-01-28 23:08:37 +01:00
23f2a9a5c6 + | Texture better coede 2025-01-28 22:28:35 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
8466e672f6 + | texture 2025-01-28 19:19:46 +01:00
ff9ab9251f + | truc 2025-01-28 18:35:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
0f159baf9d smooth transition between points using hermite interpolation for position and sphere interpolation for rotation 2025-01-28 02:27:23 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
c909cbd6da renderer, add button to mach speed of previous segment of path 2025-01-27 21:02:45 +01:00
6b64d2188e + | Multiple textures 2025-01-27 19:08:52 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
4268a41b6a ~ | Change makefile for windows build 2025-01-27 13:39:08 +01:00