Commit Graph

64 Commits

Author SHA1 Message Date
1f23592883 ~ | Working toplevel with transformed obj 2025-01-23 15:38:39 +01:00
bdcafaf4f0 ~ | Working Toplevel bvh for untransformed obj 2025-01-22 23:46:27 +01:00
cd65cff03f ~ | TopLevelBVH 2025-01-22 19:33:18 +01:00
83fed19862 + | TopLevel builded 2025-01-21 22:53:42 +01:00
fc9f8b9d91 ~ | small change 2025-01-20 19:05:57 +01:00
fcf693329d + | Multiple obj implenting on compute 2025-01-20 10:28:24 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
71df788350 + | Patching opti's problem 2025-01-19 15:48:25 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
fec85708b6 ~ | ImGui camera modification 2025-01-12 17:51:26 +01:00
3f7eb5e05a merge dynamic_pixelisation with main 2025-01-11 16:17:11 +01:00
8691f1b8ac + | Basic imgui window 2025-01-11 16:05:28 +01:00
e0b057a189 pixelisation try to stay between 60 and 90 fps 2025-01-11 16:03:08 +01:00
a46404d91d + | Other key can now be pressed without accum reset 2025-01-11 00:36:52 +01:00
e46f41a4b4 + | Pixelisation when moving 2025-01-10 23:44:17 +01:00
bd2a371b50 Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-10 23:08:50 +01:00
1a102b1ab0 ~ | Better memory management 2025-01-10 23:07:20 +01:00
08fb9c37ad jsp 2025-01-10 21:31:55 +01:00
ec765f9e73 remove delete scene in window destructor, change protection to only allow at least one arg 2025-01-09 17:13:10 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
ff3af20e13 * | TOM EST EVRENU 2025-01-08 20:35:31 +01:00
a0cd7a3709 * | Cleaning 2025-01-06 10:54:19 +01:00
cb2bfad4b9 ~ | Materials in a seperate SSBO 2025-01-06 10:41:24 +01:00
b9b7084a4f ~ | Variable refactoring 2025-01-05 14:50:29 +01:00
d25db020bf ~ | Better camera system + | Quad intersection test 2025-01-03 16:23:09 +01:00
f973d77654 + | Better code 2025-01-03 00:22:58 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
21f2e84b61 ~ | Weird random, needs to be upgrade 2025-01-02 14:47:10 +01:00
f64d6d0042 + | Accumulation texture 2024-12-27 17:10:35 +01:00
c25c337d1f + | Shader code include system 2024-12-27 16:00:39 +01:00
dfc37301e4 + | Trying noise but poorly for now 2024-12-27 12:05:22 +01:00
ebb8ca36bd ~ | Better camera system 2024-12-27 11:32:35 +01:00
ea3dd738f8 + | Real material shared system + parsing 2024-12-27 11:11:01 +01:00
8941169f4a + Parsing object system 2024-12-26 23:06:49 +01:00
2f217b50e9 + | Material system 2024-12-24 12:02:52 +01:00
216e9a684a + | Multiple sphere sent to GPU working 2024-12-24 01:44:53 +01:00