Commit Graph

54 Commits

Author SHA1 Message Date
a878a4c0fd ~ | Better fps handling 2025-02-25 19:03:35 +01:00
3d2bcce9ca + | New output texture slider 2025-02-24 20:37:25 +01:00
82240d02c1 + | New map portal and checkerboard 2025-02-18 23:26:35 +01:00
62852a51dc add to render path automatically when going through a portal and fix images on tp path nodes 2025-02-17 23:51:49 +01:00
fa967b1de7 + | Fixing texture limit on old gpu 2025-02-17 11:50:53 +01:00
99965ae243 denoise only on last image when rendering 2025-02-15 23:51:18 +01:00
a704a1fd76 + | Renderer working 2025-02-14 18:11:33 +01:00
4ddacdaadd + | Define system + denoising back 2025-02-13 23:18:04 +01:00
ee95d9954a + | Imgui denoise 2025-02-08 23:38:49 +01:00
2b879218ed fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw 2025-02-06 16:34:36 +01:00
b1c9718ae3 + | Portal viewing angle teleportation 2025-02-06 16:33:45 +01:00
9e802860ee + | Almost pixel perfect portals tp 2025-02-06 16:33:43 +01:00
7778127a8b renderer can now load a path 2025-02-06 16:32:44 +01:00
cb7eb9346c start changing parsing of arguments to add settings and start a render with no input 2025-02-06 16:31:28 +01:00
635cadf527 + | Portal teleportation 2025-02-06 16:30:47 +01:00
49bc86433f ~ | Imgui and other 2025-01-31 12:19:27 +01:00
409a4f6def repair codec selection 42 computers, lerp and slerp might be broken :/ 2025-01-29 02:47:06 +01:00
25187d60ce fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project 2025-01-25 03:27:55 +01:00
7b1be7c2d9 rendrerer : add a test split button to see if a part of path is good 2025-01-23 19:47:41 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
0df32ce16d Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-18 19:22:47 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00
d62b5a5de0 add parsing of faces with "/" in obj files 2025-01-18 19:11:11 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
2097a71090 ~ | Fog parameter set to int 2025-01-15 19:05:53 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
1d3627000d + | Volumetric ligthing 2025-01-13 23:45:13 +01:00
1908057434 ~ | Refraction change 2025-01-12 19:05:03 +01:00
5d5c9d432e ~ | Imgui material 2025-01-12 18:30:31 +01:00
fec85708b6 ~ | ImGui camera modification 2025-01-12 17:51:26 +01:00
3f7eb5e05a merge dynamic_pixelisation with main 2025-01-11 16:17:11 +01:00
8691f1b8ac + | Basic imgui window 2025-01-11 16:05:28 +01:00
e0b057a189 pixelisation try to stay between 60 and 90 fps 2025-01-11 16:03:08 +01:00
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00
a46404d91d + | Other key can now be pressed without accum reset 2025-01-11 00:36:52 +01:00
722318b6d1 ~ | Removing phantom image when moving 2025-01-11 00:15:08 +01:00
e46f41a4b4 + | Pixelisation when moving 2025-01-10 23:44:17 +01:00
ec765f9e73 remove delete scene in window destructor, change protection to only allow at least one arg 2025-01-09 17:13:10 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
b9b7084a4f ~ | Variable refactoring 2025-01-05 14:50:29 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
21f2e84b61 ~ | Weird random, needs to be upgrade 2025-01-02 14:47:10 +01:00
f64d6d0042 + | Accumulation texture 2024-12-27 17:10:35 +01:00
c25c337d1f + | Shader code include system 2024-12-27 16:00:39 +01:00