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a878a4c0fd
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~ | Better fps handling
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2025-02-25 19:03:35 +01:00 |
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3d2bcce9ca
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+ | New output texture slider
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2025-02-24 20:37:25 +01:00 |
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16c90128bf
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~ | Vertex normal obj handling
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2025-02-24 20:19:06 +01:00 |
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d3229df002
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~ | Modified portal map and portal
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2025-02-22 23:24:43 +01:00 |
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aead7501f1
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~ | Fix
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2025-02-22 18:26:25 +01:00 |
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d7b33309d8
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~ | Fixing path
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2025-02-22 17:51:59 +01:00 |
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f3fe25b6b1
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+ | New map
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2025-02-22 02:06:10 +01:00 |
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5eee13a4e2
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separate Renderer.cpp into multiple files
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2025-02-20 16:15:42 +01:00 |
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faba01d912
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+ Tp protection
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2025-02-20 00:15:03 +01:00 |
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2052e60e68
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+ | New scene and obj
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2025-02-20 00:14:44 +01:00 |
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925ea29517
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+ | New non euclidian scene
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2025-02-19 19:53:08 +01:00 |
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a162f23ef2
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add -std=c++20 to compile at school
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2025-02-19 17:06:59 +01:00 |
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82240d02c1
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+ | New map portal and checkerboard
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2025-02-18 23:26:35 +01:00 |
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b3bc2cc659
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* | Push for render sponza on server
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2025-02-18 00:34:13 +01:00 |
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62852a51dc
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add to render path automatically when going through a portal and fix images on tp path nodes
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2025-02-17 23:51:49 +01:00 |
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d10f7a5bc1
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~ | Fix portal yaw
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2025-02-17 14:27:25 +01:00 |
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fa967b1de7
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+ | Fixing texture limit on old gpu
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2025-02-17 11:50:53 +01:00 |
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6fd4f70bf0
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renderer : fix position interpolation when next point is a tp
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2025-02-16 23:58:25 +01:00 |
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75045fd1da
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~ | Small fix
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2025-02-16 16:17:00 +01:00 |
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0c2549390d
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Merge branch 'main' of github.com:TheRedShip/RT_GPU
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2025-02-16 02:02:33 +01:00 |
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ca91acbf67
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+ | Denoising on light texture
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2025-02-16 02:02:13 +01:00 |
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99965ae243
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denoise only on last image when rendering
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2025-02-15 23:51:18 +01:00 |
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0544bc3a0f
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Merge branch 'ShaderReload'
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2025-02-14 18:47:03 +01:00 |
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a704a1fd76
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+ | Renderer working
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2025-02-14 18:11:33 +01:00 |
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cb87646621
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add axdubois on sponza
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2025-02-14 14:49:46 +01:00 |
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583e15685a
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~ | Shader hot reloading
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2025-02-14 00:10:46 +01:00 |
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4ddacdaadd
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+ | Define system + denoising back
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2025-02-13 23:18:04 +01:00 |
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9b8da6ebd8
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+ | Shader reloading working
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2025-02-13 19:22:27 +01:00 |
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6e3b0c44eb
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+ | Shader class system better working
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2025-02-13 00:28:20 +01:00 |
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a71529312b
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Merge remote-tracking branch 'origin/Denoising'
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2025-02-09 17:12:04 +01:00 |
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515df55c1f
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~ | Small fix emissive texture
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2025-02-09 16:57:51 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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39196a00ff
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~ | Working atrous algorithm
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2025-02-08 21:43:49 +01:00 |
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cbc2550d78
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~ | Pass system shader
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2025-02-07 23:32:52 +01:00 |
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e791b8b27d
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add fps to Renderer info whwen in headless and fix limits for fps and samples in path file parsing
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2025-02-07 23:27:29 +01:00 |
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47bf193752
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~ | First denoising attempt
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2025-02-07 20:17:43 +01:00 |
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4531e586ca
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+ | Super map
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2025-02-07 18:10:13 +01:00 |
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1f2bd3b904
|
path
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2025-02-06 20:33:18 +01:00 |
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473b4a247d
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+ | Portal almost done
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2025-02-06 19:52:12 +01:00 |
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9669526296
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~ | Small fixes
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2025-02-06 18:10:19 +01:00 |
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2b879218ed
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fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw
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2025-02-06 16:34:36 +01:00 |
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b1c9718ae3
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+ | Portal viewing angle teleportation
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2025-02-06 16:33:45 +01:00 |
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63728e6476
|
clean up renderer
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2025-02-06 16:33:45 +01:00 |
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9e802860ee
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+ | Almost pixel perfect portals tp
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2025-02-06 16:33:43 +01:00 |
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56d564408d
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Renderer now prints status to standard output when in headless mode
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2025-02-06 16:33:28 +01:00 |
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106db8e29e
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renderer works in headless mode now
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2025-02-06 16:33:19 +01:00 |
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7778127a8b
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renderer can now load a path
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2025-02-06 16:32:44 +01:00 |
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cb7eb9346c
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-06 16:31:28 +01:00 |
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635cadf527
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+ | Portal teleportation
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2025-02-06 16:30:47 +01:00 |
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3b3813793f
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+ | Map changing
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2025-02-06 16:30:47 +01:00 |
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