mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
~ | Better fps handling
This commit is contained in:
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
|
||||
/* Updated: 2025/02/15 22:54:27 by tomoron ### ########.fr */
|
||||
/* Updated: 2025/02/25 18:12:37 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -30,6 +30,8 @@ class Window
|
||||
bool shouldClose();
|
||||
|
||||
void process_input();
|
||||
|
||||
void reduceTimeFrame();
|
||||
|
||||
static void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
|
||||
static void mouseMoveCallback(GLFWwindow *window, double xpos, double ypos);
|
||||
|
32
includes/RT/sansnom.hpp
Normal file
32
includes/RT/sansnom.hpp
Normal file
@ -0,0 +1,32 @@
|
||||
/* ************************************************************************** */
|
||||
/* */
|
||||
/* ::: :::::::: */
|
||||
/* sansnom.hpp :+: :+: :+: */
|
||||
/* +:+ +:+ +:+ */
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/02/19 18:04:15 by ycontre #+# #+# */
|
||||
/* Updated: 2025/02/19 18:19:47 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
#ifndef ashf
|
||||
# define ashf
|
||||
|
||||
class RT
|
||||
{
|
||||
public:
|
||||
RT(Arguments &args, Window &window);
|
||||
~RT();
|
||||
|
||||
private:
|
||||
Window &window;
|
||||
GLuint VAO;
|
||||
std::vector<GLuint> &textures;
|
||||
|
||||
Scene *scene;
|
||||
|
||||
ShaderProgram raytracing_program;
|
||||
};
|
||||
|
||||
#endif
|
@ -216,7 +216,7 @@ vec3[2] pathtrace(Ray ray, inout uint rng_state)
|
||||
color /= max(p, 0.001);
|
||||
|
||||
GPUMaterial mat = materials[hit.mat_index];
|
||||
calculateLightColor(mat, hit, color, light, rng_state);
|
||||
calculateLightColor(mat, hit, color, light, rng_state, ray);
|
||||
|
||||
if (mat.emission > 0.0 && mat.emission_texture_index == -1)
|
||||
break;
|
||||
|
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
||||
/* Updated: 2025/02/15 22:54:52 by tomoron ### ########.fr */
|
||||
/* Updated: 2025/02/25 18:26:41 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -83,6 +83,8 @@ int main(int argc, char **argv)
|
||||
raytracing_program.set_float("u_time", (float)(glfwGetTime()));
|
||||
raytracing_program.set_vec2("u_resolution", glm::vec2(WIDTH, HEIGHT));
|
||||
|
||||
window.reduceTimeFrame();
|
||||
|
||||
std::map<std::string, std::vector<GLuint>> object_textures;
|
||||
object_textures["textures"] = scene.getTextureIDs();
|
||||
object_textures["emissive_textures"] = scene.getEmissionTextureIDs();
|
||||
|
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2025/01/16 15:00:33 by tomoron #+# #+# */
|
||||
/* Updated: 2025/02/06 02:19:50 by tomoron ### ########.fr */
|
||||
/* Updated: 2025/02/25 17:53:46 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -62,7 +62,7 @@ glm::vec3 ObjParser::getNormals(std::stringstream &line)
|
||||
{
|
||||
glm::vec3 res;
|
||||
|
||||
if(!(line >> res.x) || !(line >> res.y) || (!(line >> res.z)) && !line.eof())
|
||||
if((!(line >> res.x) || !(line >> res.y) || !(line >> res.z)) && !line.eof())
|
||||
throw std::runtime_error("syntax error in obj file while parsing normal vertex");
|
||||
return(res);
|
||||
}
|
||||
|
@ -6,7 +6,7 @@
|
||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||
/* +#+#+#+#+#+ +#+ */
|
||||
/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
|
||||
/* Updated: 2025/02/17 21:40:43 by tomoron ### ########.fr */
|
||||
/* Updated: 2025/02/25 18:44:36 by ycontre ### ########.fr */
|
||||
/* */
|
||||
/* ************************************************************************** */
|
||||
|
||||
@ -368,7 +368,7 @@ int Window::getPixelisation(void)
|
||||
|
||||
if (mouse || movement)
|
||||
{
|
||||
if(_fps < 30 && _pixelisation < 16)
|
||||
if(_fps > 15 && _fps < 30 && _pixelisation < 8)
|
||||
_pixelisation++;
|
||||
if(_fps > 60 && _pixelisation > 0)
|
||||
_pixelisation--;
|
||||
@ -377,3 +377,31 @@ int Window::getPixelisation(void)
|
||||
_pixelisation = 0;
|
||||
return (_pixelisation + 1);
|
||||
}
|
||||
|
||||
void Window::reduceTimeFrame()
|
||||
{
|
||||
static bool was_moving = false;
|
||||
static int previous_bounce = _scene->getCamera()->getBounce();
|
||||
|
||||
bool mouse = glfwGetMouseButton(_window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS;
|
||||
bool movement = _scene->getCamera()->getVelocity() > 0.0f;
|
||||
|
||||
bool is_moving = mouse || movement;
|
||||
bool has_moved = is_moving != was_moving;
|
||||
|
||||
if (has_moved && is_moving && _fps < 15)
|
||||
{
|
||||
previous_bounce = _scene->getCamera()->getBounce();
|
||||
|
||||
_scene->getCamera()->setBounce(1);
|
||||
_output_texture = 7;
|
||||
}
|
||||
|
||||
if (has_moved && !is_moving)
|
||||
{
|
||||
_scene->getCamera()->setBounce(previous_bounce);
|
||||
_output_texture = 0;
|
||||
}
|
||||
|
||||
was_moving = is_moving;
|
||||
}
|
||||
|
Reference in New Issue
Block a user