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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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9798a9942b
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+ | Graphics tweaks
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2025-01-26 16:03:27 +01:00 |
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e1e53b99fe
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change GPUBvh struct to have only one index
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2025-01-25 15:19:53 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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c050caa789
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+ | Some opti
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2025-01-23 19:44:55 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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fcf693329d
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+ | Multiple obj implenting on compute
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2025-01-20 10:28:24 +01:00 |
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0ae411d8ea
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+ | BVH Sah
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2025-01-19 17:58:11 +01:00 |
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71df788350
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+ | Patching opti's problem
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2025-01-19 15:48:25 +01:00 |
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d0d67b8bd7
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~ | Even more optimizing
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2025-01-19 15:30:27 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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ce49ecb219
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+ | BVH Working
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2025-01-17 19:31:43 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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2097a71090
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~ | Fog parameter set to int
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2025-01-15 19:05:53 +01:00 |
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8048d0b799
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+ | New window2 scene + better light direct sampling, to tweak and see
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2025-01-15 12:18:21 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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95098711f7
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+ | New file for volumetric
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2025-01-14 10:27:06 +01:00 |
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1d3627000d
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+ | Volumetric ligthing
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2025-01-13 23:45:13 +01:00 |
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0482f34ce5
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~ | Modified scene
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2025-01-12 21:38:04 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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5d5c9d432e
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~ | Imgui material
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2025-01-12 18:30:31 +01:00 |
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7bf9037562
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~ | Map modif
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2025-01-12 18:09:13 +01:00 |
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bb56f096c8
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+ | Pixelisation problem fixed
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2025-01-11 14:22:46 +01:00 |
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9e3998a9cb
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~ | pillard map change
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2025-01-11 01:47:27 +01:00 |
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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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b19b50c60b
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~ | Small RR correction
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2025-01-11 00:42:07 +01:00 |
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722318b6d1
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~ | Removing phantom image when moving
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2025-01-11 00:15:08 +01:00 |
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e46f41a4b4
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+ | Pixelisation when moving
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2025-01-10 23:44:17 +01:00 |
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08fb9c37ad
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jsp
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2025-01-10 21:31:55 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
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2025-01-09 22:42:09 +01:00 |
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0ece075f1a
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+ | Some change
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2025-01-09 18:54:00 +01:00 |
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e474e451e6
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~ | Better camera managment
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2025-01-09 11:48:32 +01:00 |
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dbdd08f3ec
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+ | Small tweaks
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2025-01-09 00:03:33 +01:00 |
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ff3af20e13
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* | TOM EST EVRENU
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2025-01-08 20:35:31 +01:00 |
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ed7bd0f38b
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+ | focal distance
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2025-01-08 19:14:14 +01:00 |
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e31d17489c
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+ | Anti aliasing and some sort of depth of field but need to tweaks
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2025-01-08 17:07:31 +01:00 |
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c414888f9e
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~ | Some map changing
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2025-01-08 15:11:06 +01:00 |
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8e4d844f38
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+ | Portal matrices reflection
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2025-01-08 12:07:26 +01:00 |
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fe440958dc
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~ | Better portal map
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2025-01-07 22:26:44 +01:00 |
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b3e2a0ed34
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+ | Portals now handled correctly + support
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2025-01-07 22:22:07 +01:00 |
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9df8b78d6d
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~ | Better portals
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2025-01-07 17:02:19 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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34be8433f7
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+ | Russian roulette was the problem
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2025-01-07 10:16:40 +01:00 |
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a06e1f80a8
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* | cleaning
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2025-01-06 17:13:31 +01:00 |
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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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cbd1768fcc
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+ | Better memory organising
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2025-01-06 10:58:06 +01:00 |
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cb2bfad4b9
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~ | Materials in a seperate SSBO
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2025-01-06 10:41:24 +01:00 |
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