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62d0863ff4
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~ | Vertex normal obj handling
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2025-03-18 16:44:36 +01:00 |
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4b32b3b19f
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+ | New map
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2025-03-18 16:44:25 +01:00 |
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8f60baded0
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handle some special cases (disconnect during some moments) and fix "bind adress already in use" error
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2025-03-18 14:11:37 +01:00 |
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0103c22882
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map change works now
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2025-03-17 18:10:05 +01:00 |
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3efff641ae
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change scene request. doesn't work, black screen
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2025-03-16 17:57:51 +01:00 |
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faba01d912
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+ Tp protection
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2025-02-20 00:15:03 +01:00 |
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75045fd1da
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~ | Small fix
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2025-02-16 16:17:00 +01:00 |
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9b8da6ebd8
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+ | Shader reloading working
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2025-02-13 19:22:27 +01:00 |
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a71529312b
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Merge remote-tracking branch 'origin/Denoising'
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2025-02-09 17:12:04 +01:00 |
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515df55c1f
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~ | Small fix emissive texture
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2025-02-09 16:57:51 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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7778127a8b
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renderer can now load a path
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2025-02-06 16:32:44 +01:00 |
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cb7eb9346c
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-06 16:31:28 +01:00 |
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e10e8e4cfc
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+ | Backface culling choosing on quad so euclidian map + portal
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2025-02-06 16:30:46 +01:00 |
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1a7a4d850a
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merge with headless_mode
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2025-02-04 23:54:08 +01:00 |
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9ab0212d03
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renderer can now load a path
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2025-02-04 19:06:41 +01:00 |
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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-04 03:19:29 +01:00 |
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df9ab16b76
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+ | Backface culling choosing on quad so euclidian map + portal
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2025-02-04 00:07:32 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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328737ac4b
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+ | Poorly done emissive texture
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2025-02-01 21:32:37 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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c59a9c037f
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+ | Texture working finally !
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2025-01-28 23:08:37 +01:00 |
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ae83d7d9f1
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+ | Texture working
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2025-01-28 22:09:27 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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6b64d2188e
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+ | Multiple textures
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2025-01-27 19:08:52 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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d93a7342a1
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+ | Texture working on sphere
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2025-01-26 22:42:37 +01:00 |
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c050caa789
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+ | Some opti
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2025-01-23 19:44:55 +01:00 |
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46ef719f29
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add relative path for materials in obj files and for OBJ elements in scenes
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2025-01-21 16:15:07 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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fc9f8b9d91
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~ | small change
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2025-01-20 19:05:57 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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0f32453088
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+ | O3 faster bvh build and display informations
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2025-01-20 10:11:54 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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388ad5fc7d
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+ | Opti bvh on compute.glsl
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2025-01-18 21:12:11 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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ce49ecb219
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+ | BVH Working
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2025-01-17 19:31:43 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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6f80a66550
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+ | Starting bvh
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2025-01-16 23:50:09 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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a892d5e7e6
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~ | Small modif
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2025-01-15 19:53:00 +01:00 |
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2097a71090
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~ | Fog parameter set to int
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2025-01-15 19:05:53 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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a551347084
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+ | Better parsing
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2025-01-12 19:34:16 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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