mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | New map
This commit is contained in:
@ -1,43 +1,81 @@
|
||||
CAM -3.31413 5.09653 9.67312 -19.6 -74.7992 0 1 90 5
|
||||
|
||||
MAT 100 200 100 0.0 0.0 0.0 CHK 25.5 // 0
|
||||
MAT 100 200 100 0.0 0.0 0.0 CHK 10.0 // 0
|
||||
MAT 200 200 200 0.0 0.0 0.0 // 1
|
||||
|
||||
MAT 200 100 100 0 0 0 // 2 portal
|
||||
MAT 100 100 200 0 0 0 // 3 portal
|
||||
MAT 255 255 255 0 1 0 DIE -1 // 2 portal
|
||||
MAT 255 255 255 0 1 0 DIE -1 // 3 portal
|
||||
|
||||
MAT 100 200 100 0 0 0 // 4 portal
|
||||
MAT 200 100 200 0 0 0 // 5 portal
|
||||
MAT 255 255 255 0 1 0 DIE -1 // 4 portal
|
||||
MAT 255 255 255 0 1 0 DIE -1 // 5 portal
|
||||
|
||||
qu -20 0 -20 40 0 0 0 0 40 0 0
|
||||
qu -15 0 -15 30 0 0 0 0 30 0 0
|
||||
|
||||
# long tunnel entrance
|
||||
po -9 0 6.65 3.1 0 0 0 3.1 0 0 2
|
||||
po 6.7 0 1.9 3.1 0 0 0 3.1 0 1 2
|
||||
po -9 0 3.0 3 0 0 0 3 0 0 2
|
||||
po 6 0 0 3 0 0 0 3 0 1 2
|
||||
|
||||
# long tunnel entrance behind
|
||||
po -9 0 -5.89 3.1 0 0 0 3.1 0 1 3
|
||||
po 6.7 0 -1.2 3.1 0 0 0 3.1 0 0 3
|
||||
|
||||
sp 0 1 0 1 0
|
||||
po -9 0 -6 3 0 0 0 3 0 1 3
|
||||
po 6 0 -3 3 0 0 0 3 0 0 3
|
||||
|
||||
# long tunnel
|
||||
qu -9 0 -5.89 0 3.1 0 0 0 12.54 0 1
|
||||
qu -5.9 0 -5.89 0 3.1 0 0 0 12.54 0 1
|
||||
qu -9 3.1 -5.89 3.1 0 0 0 0 12.54 0 1
|
||||
qu -9.0 0 -6 0 3 0 0 0 9 0 1
|
||||
qu -6 0 -6 0 3 0 0 0 9 0 1
|
||||
qu -9 3 -6 3 0 0 0 0 9 0 1
|
||||
|
||||
# small tunnel
|
||||
qu 9.8 0 -1.2 0 3.1 0 0 0 3.1 0 1
|
||||
qu 6.7 0 -1.2 0 3.1 0 0 0 3.1 0 1
|
||||
qu 6.7 3.1 -1.2 3.1 0 0 0 0 3.1 0 1
|
||||
qu 9.0 0 -3 0 3 0 0 0 3 0 1
|
||||
qu 6 0 -3 0 3 0 0 0 3 0 1
|
||||
qu 6 3 -3 3 0 0 0 0 3 0 1
|
||||
|
||||
#small tunnel entrance
|
||||
po 6 0 0 3 0 0 0 3 0 0 4
|
||||
po -9 0 3 3 0 0 0 3 0 1 4
|
||||
|
||||
#small tunnel entrance behind
|
||||
po 6 0 -3 3 0 0 0 3 0 1 5
|
||||
po -9 0 -6 3 0 0 0 3 0 0 5
|
||||
|
||||
|
||||
##############
|
||||
|
||||
MAT 200 100 100 0.0 0.0 0.0 CHK 5.0 // 6
|
||||
|
||||
#floor 1
|
||||
qu 15 0 15 15 0 0 0 0 -15 0 6
|
||||
qu 27 0 15 15 0 0 0 0 -15 0 6
|
||||
|
||||
#upstairs
|
||||
qu 15 0 0 15 0 0 0 5 -15 0 6
|
||||
qu 27 0 0 15 0 0 0 5 -15 0 6
|
||||
|
||||
#floor 2
|
||||
|
||||
qu 15 5 -15 15 0 0 0 0 -15 0 6
|
||||
qu 27 5 -15 15 0 0 0 0 -15 0 6
|
||||
|
||||
#upward tunnel
|
||||
qu 21 -7.5 -15 0 0 15 0 15 5 0 1
|
||||
qu 24 -7.5 -15 0 0 15 0 15 5 0 1
|
||||
qu 21 9.165 -15 0 -5 15 3 0 0 0 1
|
||||
|
||||
#downard tunnel
|
||||
qu 33 -7.5 -15 0 0 15 0 15 5 0 1
|
||||
qu 36 -7.5 -15 0 0 15 0 15 5 0 1
|
||||
qu 33 9.165 -15 0 -5 15 3 0 0 0 1
|
||||
|
||||
#upward tunnel entrance
|
||||
po 21 0 0 0 4.165 0 3 0 0 1 2
|
||||
po 36 5 -15 0 4.165 0 -3 0 0 1 2
|
||||
|
||||
#upward tunnel entrance behind
|
||||
po 21 5 -15 0 4.165 0 3 0 0 0 3
|
||||
po 33 0 0 0 4.165 0 3 0 0 0 3
|
||||
|
||||
|
||||
# po 24 5 -15 0 4.165 0 -3 0 0 0 3
|
||||
# po 33 0 0 0 4.165 0 3 0 0 0 3
|
||||
|
||||
|
||||
|
||||
|
||||
# # small tunnel entrance
|
||||
# po 9.5 2 1 3 0 0 0 3 0 0 4
|
||||
# po -1.5 2 4 3 0 0 0 3 0 1 4
|
||||
|
||||
# #small tunnel entrace behind
|
||||
# po 9.5 2 -1 3 0 0 0 3 0 1 5
|
||||
# po -1.5 2 -4 3 0 0 0 3 0 0 5
|
||||
|
@ -4,7 +4,7 @@ MAT 255 255 255 0.0 1.0 0.5 // dragon 0
|
||||
MAT 255 220 50 0.0 1.0 0.5 // dragon 1
|
||||
# pl 0 0 0 0 1 0 0 // floor
|
||||
|
||||
MAT 255 255 255 5.0 0.0 0.0 // light 2
|
||||
MAT 255 225 200 10.0 0.0 0.0 // light 2
|
||||
|
||||
MAT 255 100 100 2.0 0.0 0.0 // light red portal 3
|
||||
MAT 100 100 255 2.0 0.0 0.0 // light blue portal 4
|
||||
@ -14,22 +14,14 @@ sp 0 50 0 25 2
|
||||
|
||||
OBJ obj/sponza.obj 0 0 0 0.025
|
||||
|
||||
# OBJ obj/Dragon_80K.obj 7 2.5 0 9 0 140 0 0
|
||||
OBJ obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
|
||||
|
||||
OBJ obj/Dragon_800K.obj 10 3.35 -3.5 45 0 230 0 0
|
||||
# OBJ obj/Dragon_80K.obj 9 1.35 -3.5 5 0 40 0 1
|
||||
|
||||
OBJ obj/jinx.obj 2.5 14.0 -10.5 2.0 0 -90 0
|
||||
OBJ obj/jinx.obj 2.5 14.0 10.5 2.0 0 90 0
|
||||
# OBJ obj/jinx.obj 2.5 14.0 -10.5 2.0 0 -90 0
|
||||
# OBJ obj/jinx.obj 2.5 14.0 10.5 2.0 0 90 0
|
||||
|
||||
po 31 13 -13 0 3 0 0 0 3 1 3
|
||||
po -34 13 -13 0 3 0 0 0 3 0 4
|
||||
|
||||
po 31 13 9 0 3 0 0 0 3 1 3
|
||||
po -34 13 9 0 3 0 0 0 3 0 4
|
||||
|
||||
|
||||
OBJ obj/axdubois/standing/standing.obj -26.5 10.25 -4 2 0 90 0
|
||||
OBJ obj/axdubois/sitting/sitting.obj 6 12.75 -5.90 2
|
||||
OBJ obj/axdubois/standing_arms_crossed/standing_arms_crossed.obj 22 12.67 2 2 0 90 0
|
||||
po -34 13 9 0 3 0 0 0 3 0 4
|
@ -4,7 +4,8 @@ TEX skymap.hdr
|
||||
MAT 200 200 200 0.0 0.0 0.0 CHK -1 // 0
|
||||
MAT 255 255 255 1.0 0.0 0.0 LAM 0 // 1
|
||||
|
||||
sp 0 2 0 150 1
|
||||
# sp 0 2 0 150 1
|
||||
|
||||
pl 0 0 0 0 1 0 0
|
||||
# pl 0 0 0 0 1 0 0
|
||||
OBJ obj/castle.obj
|
||||
|
||||
|
@ -42,8 +42,8 @@ void Scene::init(std::string &name)
|
||||
_gpu_denoise.enabled = 0;
|
||||
_gpu_denoise.pass = 0;
|
||||
_gpu_denoise.c_phi = 0.4f;
|
||||
_gpu_denoise.p_phi = 0.05f;
|
||||
_gpu_denoise.n_phi = 0.05f;
|
||||
_gpu_denoise.p_phi = 0.1f;
|
||||
_gpu_denoise.n_phi = 0.1f;
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
|
Reference in New Issue
Block a user