Commit Graph

39 Commits

Author SHA1 Message Date
0a13d3acc5 + | Fog beam laser now in objects 2025-03-08 20:36:10 +01:00
82240d02c1 + | New map portal and checkerboard 2025-02-18 23:26:35 +01:00
1a7a4d850a merge with headless_mode 2025-02-04 23:54:08 +01:00
2264ed7a8f start changing parsing of arguments to add settings and start a render with no input 2025-02-04 03:19:29 +01:00
df9ab16b76 + | Backface culling choosing on quad so euclidian map + portal 2025-02-04 00:07:32 +01:00
f03d48e62d ~ | Fixing emissive texture 2025-02-02 15:16:47 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
7b1be7c2d9 rendrerer : add a test split button to see if a part of path is good 2025-01-23 19:47:41 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
67eca73d47 change obj parsing to its own object and start polygon triangulation 2025-01-16 22:10:09 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
7d81da012e set metallic at 1 by default on mtl materials 2025-01-15 19:13:13 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00
8048d0b799 + | New window2 scene + better light direct sampling, to tweak and see 2025-01-15 12:18:21 +01:00
819c07f90d ~ | removing useless trycatch 2025-01-13 18:50:55 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
1908057434 ~ | Refraction change 2025-01-12 19:05:03 +01:00
5c4819738a ~ | Camera FOV and Bounce 2025-01-11 01:37:25 +01:00
9aa1de378f + | Cylinder intersectio and rotation but capped edge + need opti 2025-01-09 22:42:09 +01:00
e474e451e6 ~ | Better camera managment 2025-01-09 11:48:32 +01:00
8e4d844f38 + | Portal matrices reflection 2025-01-08 12:07:26 +01:00
3515810c8b + | Portals 2025-01-07 12:18:37 +01:00
56d3a1394b + | Cube intersection but problem with quads 2025-01-07 00:16:47 +01:00
5a6fd1f9ef + | Refraction index dieletric material 2025-01-06 12:15:03 +01:00
93e9e45224 + | Triangle intersection 2025-01-05 23:16:18 +01:00
b9b7084a4f ~ | Variable refactoring 2025-01-05 14:50:29 +01:00
8f256e5c35 + | Better random 2025-01-04 18:14:24 +01:00
d25db020bf ~ | Better camera system + | Quad intersection test 2025-01-03 16:23:09 +01:00
5d92a82b66 + | Optimization + reflection 2025-01-02 16:33:21 +01:00
ea3dd738f8 + | Real material shared system + parsing 2024-12-27 11:11:01 +01:00
8941169f4a + Parsing object system 2024-12-26 23:06:49 +01:00