Files
RT_GPU/srcs/class/SceneParser.cpp
2025-01-05 14:50:29 +01:00

101 lines
2.7 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SceneParser.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
/* Updated: 2024/12/26 21:43:51 by TheRed ### ########.fr */
/* */
/* ************************************************************************** */
#include "SceneParser.hpp"
SceneParser::SceneParser(Scene *scene) : _scene(scene)
{
object_parsers["sp"] = [](std::stringstream &ss) -> Object *
{
try { return (new Sphere(ss)); }
catch (const std::exception &e) { throw; }
};
object_parsers["pl"] = [](std::stringstream &ss) -> Object *
{
try { return (new Plane(ss)); }
catch (const std::exception &e) { throw; }
};
object_parsers["qu"] = [](std::stringstream &ss) -> Object *
{
try { return (new Quad(ss)); }
catch (const std::exception &e) { throw; }
};
}
void SceneParser::parseMaterial(std::stringstream &line)
{
float r,g,b;
float emission;
float roughness;
float metallic;
Material *mat;
if (!(line >> r >> g >> b >> emission >> roughness >> metallic))
throw std::runtime_error("Material: Missing material properties");
mat = new Material;
mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f);
mat->emission = emission;
mat->roughness = roughness;
mat->metallic = metallic;
_scene->addMaterial(mat);
}
void SceneParser::parseCamera(std::stringstream &line)
{
float x,y,z;
if (!(line >> x >> y >> z))
throw std::runtime_error("Camera: Missing camera properties");
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
}
bool SceneParser::parseLine(const std::string &line)
{
if (line.empty() || line[0] == '#')
return (true);
std::stringstream ss(line);
std::string identifier;
ss >> identifier;
try
{
auto it = object_parsers.find(identifier);
if (it != object_parsers.end())
{
Object *obj = it->second(ss);
(void) _scene->getMaterial(obj->getMaterialIndex()); //verify material
_scene->addObject(obj);
}
if (identifier == "MAT")
this->parseMaterial(ss);
else if (identifier == "CAM")
this->parseCamera(ss);
}
catch (const std::exception& e)
{
std::cerr << e.what() << std::endl;
return (false);
}
return (true);
}