Files
RT_GPU/srcs/class/SceneParser.cpp
2025-01-15 19:53:00 +01:00

281 lines
7.8 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SceneParser.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
/* Updated: 2025/01/15 19:52:51 by ycontre ### ########.fr */
/* */
/* ************************************************************************** */
#include "SceneParser.hpp"
SceneParser::SceneParser(Scene *scene) : _scene(scene)
{
object_parsers["sp"] = [](std::stringstream &ss) -> Object * { return (new Sphere(ss)); };
object_parsers["pl"] = [](std::stringstream &ss) -> Object * { return (new Plane(ss)); };
object_parsers["qu"] = [](std::stringstream &ss) -> Object * { return (new Quad(ss)); };
object_parsers["tr"] = [](std::stringstream &ss) -> Object * { return (new Triangle(ss)); };
object_parsers["cu"] = [](std::stringstream &ss) -> Object * { return (new Cube(ss)); };
object_parsers["po"] = [](std::stringstream &ss) -> Object * { return (new Portal(ss)); };
object_parsers["cy"] = [](std::stringstream &ss) -> Object * { return (new Cylinder(ss)); };
}
void SceneParser::parseMaterial(std::stringstream &line)
{
float r,g,b;
float emission;
float rough_refrac;
float metallic;
std::string type;
Material *mat;
if (!(line >> r >> g >> b >> emission >> rough_refrac >> metallic))
throw std::runtime_error("Material: Missing material properties");
if (!(line >> type))
type = "LAM";
mat = new Material;
mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f);
mat->emission = emission;
mat->roughness = rough_refrac;
mat->metallic = metallic;
mat->refraction = rough_refrac;
mat->type = 0;
if (type == "LAM")
mat->type = 0;
else if (type == "DIE")
mat->type = 1;
_scene->addMaterial(mat);
}
void SceneParser::parseCamera(std::stringstream &line)
{
float x,y,z;
float yaw, pitch;
float aperture, focus, fov;
int bounce;
if (!(line >> x >> y >> z))
throw std::runtime_error("Camera: Missing camera properties");
if (!(line >> yaw >> pitch))
{
yaw = 0;
pitch = -90;
}
if (!(line >> aperture >> focus >> fov))
{
aperture = 0.0;
focus = 1.0;
fov = 90.0f;
}
if (!(line >> bounce))
bounce = 5;
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
_scene->getCamera()->setDirection(yaw, pitch);
_scene->getCamera()->updateCameraVectors();
_scene->getCamera()->setDOV(aperture, focus);
_scene->getCamera()->setFov(fov);
_scene->getCamera()->setBounce(bounce);
}
glm::vec3 SceneParser::getVertex(std::stringstream &line)
{
glm::vec3 res;
if(!(line >> res.x >> res.y >> res.z))
throw std::runtime_error("syntax error in obj file while parsing vertex");
return(res);
}
long int SceneParser::getVertexIndex(std::stringstream &line, size_t size)
{
long int index;
if(!(line >> index))
throw std::runtime_error("syntax error in obj file while parsing face");
if((size_t)index > size || index == 0 || (index < 0 && (size_t)(-index) > size))
throw std::runtime_error("obj file error, invalid vertex index");
if(index < 0)
index = size - index;
return(index - 1);
}
Triangle *SceneParser::getFace(std::stringstream &line, std::vector<glm::vec3> &vertices, int mat)
{
glm::vec3 triangle[3];
triangle[0] = vertices[getVertexIndex(line, vertices.size())];
triangle[1] = vertices[getVertexIndex(line, vertices.size())];
triangle[2] = vertices[getVertexIndex(line, vertices.size())];
return (new Triangle(triangle[0], triangle[1], triangle[2], mat));
}
void SceneParser::parseMtl(std::stringstream &input_line, std::map<std::string, int> &materials)
{
std::string filename;
std::ifstream file;
std::string matName;
std::string identifier;
std::string line;
Material *mat;
input_line >> filename;
file.open(filename);
mat = 0;
if(!file.is_open())
throw std::runtime_error("OBJ : could not open material file");
while(getline(file, line))
{
if (line.empty() || line[0] == '#')
continue;
std::stringstream lineStream(line);
lineStream >> identifier;
if(identifier == "newmtl")
{
if(mat)
{
_scene->addMaterial(mat);
materials[matName] = _scene->getMaterialData().size() - 1;
}
lineStream >> matName;
if(matName.empty())
throw std::runtime_error("OBJ: syntax error in material file, missing material name");
mat = new Material;
bzero(mat, sizeof(Material));
mat->metallic = 1.0f;
continue;
}
if(!mat)
throw std::runtime_error("OBJ: error in material file, material name not defined");
if(identifier == "Kd")
{
if(!(lineStream >> mat->color.x >> mat->color.y >> mat->color.z))
throw std::runtime_error("OBJ: syntax error while getting material color");
}
else if(identifier == "Ns")
{
if(!(lineStream >> mat->roughness) || mat->roughness > 1000 || mat->roughness < 0)
throw std::runtime_error("OBJ: syntax error while getting material softness");
mat->roughness /= 1000;
}
else if(identifier == "Ke")
{
float x, y, z;
if(!(lineStream >> x >> y >> z))
throw std::runtime_error("OBJ: syntax error while getting material emission");
mat->emission = (x + y + z) / 3;
}
else if(identifier == "Ni")
{
if(!(lineStream >> mat->refraction))
throw std::runtime_error("OBJ: syntax error while getting material refraction");
}
else
std::cerr << "unsupported material setting : " << identifier << std::endl;
}
if(mat)
{
_scene->addMaterial(mat);
materials[matName] = _scene->getMaterialData().size() - 1;
}
}
void SceneParser::parseObj(std::stringstream &objInfo)
{
std::vector<glm::vec3> vertices;
std::string filename;
std::map<std::string, int> matNames;
std::string line;
std::string identifier;
std::ifstream file;
int curMat;
objInfo >> filename;
file.open(filename);
curMat = 0;
if (!file.is_open())
throw std::runtime_error("OBJ : could not open object file");
while (getline(file, line))
{
try{
if(line[0] == '#' || line.empty())
continue;
std::stringstream lineStream(line);
identifier = "";
lineStream >> identifier;
if(identifier == "v")
vertices.push_back(getVertex(lineStream));
else if (identifier == "f")
_scene->addObject(getFace(lineStream, vertices, curMat));
else if (identifier == "mtllib")
parseMtl(lineStream, matNames);
else if (identifier == "usemtl")
{
lineStream >> identifier;
if(matNames.find(identifier) == matNames.end())
throw std::runtime_error("OBJ: invalid material name");
curMat = matNames[identifier];
}
}catch (std::exception &e)
{
std::cerr << line << std::endl;
throw;
}
}
}
bool SceneParser::parseLine(const std::string &line)
{
if (line.empty() || line[0] == '#')
return (true);
std::stringstream ss(line);
std::string identifier;
ss >> identifier;
try
{
auto it = object_parsers.find(identifier);
if (it != object_parsers.end())
{
Object *obj = it->second(ss);
(void) _scene->getMaterial(obj->getMaterialIndex()); //verify material
if (obj->getType() == Object::Type::PORTAL)
_scene->addObject(static_cast<Portal *>(obj)->createSupportQuad());
_scene->addObject(obj);
}
if (identifier == "MAT")
this->parseMaterial(ss);
else if (identifier == "CAM")
this->parseCamera(ss);
else if (identifier == "OBJ")
parseObj(ss);
}
catch (const std::exception& e)
{
std::cerr << e.what() << std::endl;
return (false);
}
return (true);
}