Files
RT_GPU/srcs/class/SceneParser.cpp
2025-01-20 16:27:02 +01:00

155 lines
4.1 KiB
C++

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* SceneParser.cpp :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/12/26 21:43:51 by TheRed #+# #+# */
/* Updated: 2025/01/16 15:17:10 by tomoron ### ########.fr */
/* */
/* ************************************************************************** */
#include "SceneParser.hpp"
SceneParser::SceneParser(Scene *scene) : _scene(scene)
{
object_parsers["sp"] = [](std::stringstream &ss) -> Object * { return (new Sphere(ss)); };
object_parsers["pl"] = [](std::stringstream &ss) -> Object * { return (new Plane(ss)); };
object_parsers["qu"] = [](std::stringstream &ss) -> Object * { return (new Quad(ss)); };
object_parsers["tr"] = [](std::stringstream &ss) -> Object * { return (new Triangle(ss)); };
object_parsers["cu"] = [](std::stringstream &ss) -> Object * { return (new Cube(ss)); };
object_parsers["po"] = [](std::stringstream &ss) -> Object * { return (new Portal(ss)); };
object_parsers["cy"] = [](std::stringstream &ss) -> Object * { return (new Cylinder(ss)); };
}
void SceneParser::parseMaterial(std::stringstream &line)
{
float r,g,b;
float emission;
float rough_refrac;
float metallic;
std::string type;
Material *mat;
if (!(line >> r >> g >> b >> emission >> rough_refrac >> metallic))
throw std::runtime_error("Material: Missing material properties");
if (!(line >> type))
type = "LAM";
mat = new Material;
mat->color = glm::vec3(r / 255.0f, g / 255.0f, b / 255.0f);
mat->emission = emission;
mat->roughness = rough_refrac;
mat->metallic = metallic;
mat->refraction = rough_refrac;
mat->type = 0;
if (type == "LAM")
mat->type = 0;
else if (type == "DIE")
mat->type = 1;
else if (type == "TRN")
mat->type = 2;
_scene->addMaterial(mat);
}
void SceneParser::parseCamera(std::stringstream &line)
{
float x,y,z;
float yaw, pitch;
float aperture, focus, fov;
int bounce;
if (!(line >> x >> y >> z))
throw std::runtime_error("Camera: Missing camera properties");
if (!(line >> yaw >> pitch))
{
yaw = 0;
pitch = -90;
}
if (!(line >> aperture >> focus >> fov))
{
aperture = 0.0;
focus = 1.0;
fov = 90.0f;
}
if (!(line >> bounce))
bounce = 5;
_scene->getCamera()->setPosition(glm::vec3(x, y, z));
_scene->getCamera()->setDirection(yaw, pitch);
_scene->getCamera()->updateCameraVectors();
_scene->getCamera()->setDOV(aperture, focus);
_scene->getCamera()->setFov(fov);
_scene->getCamera()->setBounce(bounce);
}
void SceneParser::parseObj(std::stringstream &line)
{
std::string name;
float x = 0.;
float y = 0.;
float z = 0.;
line >> name;
line >> x >> y >> z;
ObjParser obj(name);
obj.parse(*_scene, glm::vec3(x, y, z));
}
bool SceneParser::parseLine(const std::string &line)
{
if (line.empty() || line[0] == '#')
return (true);
std::stringstream ss(line);
std::string identifier;
ss >> identifier;
try
{
auto it = object_parsers.find(identifier);
if (it != object_parsers.end())
{
Object *obj = it->second(ss);
GPUMaterial mat = _scene->getMaterial(obj->getMaterialIndex()); //verify material
if (obj->getType() == Object::Type::PORTAL)
_scene->addObject(static_cast<Portal *>(obj)->createSupportQuad());
_scene->addObject(obj);
if (mat.emission > 0.0)
_scene->updateLightAndObjects(obj->getMaterialIndex());
}
if (identifier == "MAT")
this->parseMaterial(ss);
else if (identifier == "CAM")
this->parseCamera(ss);
else if (identifier == "OBJ")
this->parseObj(ss);
}
catch (const std::exception& e)
{
std::cerr << e.what() << std::endl;
return (false);
}
return (true);
}