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075c2a959a
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+ | Fog beam laser now in objects
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2025-03-18 16:48:15 +01:00 |
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82240d02c1
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+ | New map portal and checkerboard
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2025-02-18 23:26:35 +01:00 |
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1a7a4d850a
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merge with headless_mode
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2025-02-04 23:54:08 +01:00 |
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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-04 03:19:29 +01:00 |
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df9ab16b76
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+ | Backface culling choosing on quad so euclidian map + portal
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2025-02-04 00:07:32 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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3d416ac156
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merge renderer with main
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2025-01-30 22:31:25 +01:00 |
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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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7b1be7c2d9
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rendrerer : add a test split button to see if a part of path is good
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2025-01-23 19:47:41 +01:00 |
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46ef719f29
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add relative path for materials in obj files and for OBJ elements in scenes
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2025-01-21 16:15:07 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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67eca73d47
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change obj parsing to its own object and start polygon triangulation
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2025-01-16 22:10:09 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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a892d5e7e6
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~ | Small modif
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2025-01-15 19:53:00 +01:00 |
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7d81da012e
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set metallic at 1 by default on mtl materials
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2025-01-15 19:13:13 +01:00 |
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159a0caf72
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add mtl file support to obj parsing
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2025-01-15 13:28:02 +01:00 |
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8048d0b799
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+ | New window2 scene + better light direct sampling, to tweak and see
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2025-01-15 12:18:21 +01:00 |
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819c07f90d
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~ | removing useless trycatch
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2025-01-13 18:50:55 +01:00 |
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449f059a07
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add obj parser
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2025-01-13 18:09:25 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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5c4819738a
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~ | Camera FOV and Bounce
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2025-01-11 01:37:25 +01:00 |
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9aa1de378f
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+ | Cylinder intersectio and rotation but capped edge + need opti
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2025-01-09 22:42:09 +01:00 |
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e474e451e6
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~ | Better camera managment
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2025-01-09 11:48:32 +01:00 |
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8e4d844f38
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+ | Portal matrices reflection
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2025-01-08 12:07:26 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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56d3a1394b
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+ | Cube intersection but problem with quads
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2025-01-07 00:16:47 +01:00 |
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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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b9b7084a4f
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~ | Variable refactoring
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2025-01-05 14:50:29 +01:00 |
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8f256e5c35
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+ | Better random
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2025-01-04 18:14:24 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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