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075c2a959a
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+ | Fog beam laser now in objects
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2025-03-18 16:48:15 +01:00 |
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62d0863ff4
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~ | Vertex normal obj handling
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2025-03-18 16:44:36 +01:00 |
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8f60baded0
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handle some special cases (disconnect during some moments) and fix "bind adress already in use" error
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2025-03-18 14:11:37 +01:00 |
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0103c22882
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map change works now
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2025-03-17 18:10:05 +01:00 |
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3efff641ae
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change scene request. doesn't work, black screen
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2025-03-16 17:57:51 +01:00 |
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29f00cf9b2
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server now sends jobs to client and client can send result image to server
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2025-02-25 01:53:08 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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cb7eb9346c
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-06 16:31:28 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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ae83d7d9f1
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+ | Texture working
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2025-01-28 22:09:27 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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7b81995724
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+ | Texture parsing on obj
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2025-01-28 12:20:09 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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e1e53b99fe
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change GPUBvh struct to have only one index
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2025-01-25 15:19:53 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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c050caa789
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+ | Some opti
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2025-01-23 19:44:55 +01:00 |
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da49d10ec5
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+ | Handling transformation objects
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2025-01-21 00:02:12 +01:00 |
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226573aaba
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+ | Offset bvh in the parsing
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2025-01-20 16:27:02 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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2097a71090
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~ | Fog parameter set to int
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2025-01-15 19:05:53 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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a551347084
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+ | Better parsing
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2025-01-12 19:34:16 +01:00 |
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1908057434
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~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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08fb9c37ad
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jsp
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2025-01-10 21:31:55 +01:00 |
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9df8b78d6d
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~ | Better portals
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2025-01-07 17:02:19 +01:00 |
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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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cbd1768fcc
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+ | Better memory organising
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2025-01-06 10:58:06 +01:00 |
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cb2bfad4b9
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~ | Materials in a seperate SSBO
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2025-01-06 10:41:24 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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8f256e5c35
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+ | Better random
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2025-01-04 18:14:24 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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2f217b50e9
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+ | Material system
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2024-12-24 12:02:52 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
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2024-12-24 01:44:53 +01:00 |
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e931b496ee
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+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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