mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Scene.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/12/23 18:30:18 by ycontre #+# #+# */
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/* Updated: 2025/01/10 18:58:38 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_SCENE__HPP
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# define RT_SCENE__HPP
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# include "RT.hpp"
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struct GPUObject
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{
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glm::mat4 transform;
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alignas(16) glm::vec3 position;
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alignas(16) glm::vec3 normal; // plane triangle
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alignas(16) glm::vec3 vertex1; //quad triangle
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alignas(16) glm::vec3 vertex2; //quad triangle
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float radius; // sphere
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int mat_index;
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int type;
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};
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struct GPUMaterial
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{
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alignas(16) glm::vec3 color;
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float emission;
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float roughness;
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float metallic;
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float refraction;
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int type;
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};
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class Sphere;
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class Camera;
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class Scene
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{
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public:
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Scene();
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~Scene();
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bool parseScene(char *name);
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void addObject(Object *object);
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void addMaterial(Material *material);
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void updateGPUData();
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const std::vector<GPUObject> &getObjectData() const;
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std::vector<GPUMaterial> &getMaterialData();
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Camera *getCamera(void) const;
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Material *getMaterial(int material_index);
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private:
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std::vector<Object *> _objects;
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std::vector<Material *> _materials;
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std::vector<GPUObject> _gpu_objects;
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std::vector<GPUMaterial> _gpu_materials;
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Camera *_camera;
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};
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#endif |