48 Commits

Author SHA1 Message Date
4ddacdaadd + | Define system + denoising back 2025-02-13 23:18:04 +01:00
473b4a247d + | Portal almost done 2025-02-06 19:52:12 +01:00
d3dbf8f959 + | Portal viewing angle teleportation 2025-02-06 00:16:25 +01:00
85b7b58bed renderer works in headless mode now 2025-02-04 22:43:01 +01:00
9ab0212d03 renderer can now load a path 2025-02-04 19:06:41 +01:00
2264ed7a8f start changing parsing of arguments to add settings and start a render with no input 2025-02-04 03:19:29 +01:00
558d1205a7 + | Triangle optimization 2025-02-01 16:33:40 +01:00
2ea01daf4b ~ | minor change 2025-01-31 17:18:17 +01:00
3bc4daad68 + | Lambo scene 2025-01-30 23:17:55 +01:00
d94de1954f + | Lambo scene 2025-01-30 23:17:07 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
6f42d10836 + | Texture finally working entirely 2025-01-29 18:38:55 +01:00
409a4f6def repair codec selection 42 computers, lerp and slerp might be broken :/ 2025-01-29 02:47:06 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
0f159baf9d smooth transition between points using hermite interpolation for position and sphere interpolation for rotation 2025-01-28 02:27:23 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
d93a7342a1 + | Texture working on sphere 2025-01-26 22:42:37 +01:00
e1e53b99fe change GPUBvh struct to have only one index 2025-01-25 15:19:53 +01:00
25187d60ce fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project 2025-01-25 03:27:55 +01:00
7b1be7c2d9 rendrerer : add a test split button to see if a part of path is good 2025-01-23 19:47:41 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
fcf693329d + | Multiple obj implenting on compute 2025-01-20 10:28:24 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
71df788350 + | Patching opti's problem 2025-01-19 15:48:25 +01:00
8f70e282b3 ~ | Glsl portal preprocessor 2025-01-19 14:29:57 +01:00
c5783a15f0 + | Bvh and portals 2025-01-19 01:10:01 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
0df32ce16d Merge branch 'main' of github.com:TheRedShip/RT_GPU 2025-01-18 19:22:47 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
5ad7d8879d add polygon parsing capability to obj faces 2025-01-17 15:08:07 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
a07252b059 + | Better samplelighting 2025-01-16 18:41:40 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
2097a71090 ~ | Fog parameter set to int 2025-01-15 19:05:53 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
1d3627000d + | Volumetric ligthing 2025-01-13 23:45:13 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
0482f34ce5 ~ | Modified scene 2025-01-12 21:38:04 +01:00
1908057434 ~ | Refraction change 2025-01-12 19:05:03 +01:00
5d5c9d432e ~ | Imgui material 2025-01-12 18:30:31 +01:00
fec85708b6 ~ | ImGui camera modification 2025-01-12 17:51:26 +01:00
8691f1b8ac + | Basic imgui window 2025-01-11 16:05:28 +01:00