mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
+ | Basic shader
This commit is contained in:
121
LMakefile
121
LMakefile
@ -1,121 +0,0 @@
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# **************************************************************************** #
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# #
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# ::: :::::::: #
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# LMakefile :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/13 19:39:57 by ycontre #+# #+# #
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# Updated: 2024/10/13 20:54:10 by ycontre ### ########.fr #
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# #
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# **************************************************************************** #
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BLACK = \033[30;49;3m
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RED = \033[31;49;3m
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GREEN = \033[32;49;3m
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YELLOW = \033[33;49;3m
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BLUE = \033[34;49;3m
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MAGENTA = \033[35;49;3m
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CYAN = \033[36;49;3m
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WHITE = \033[37;49;3m
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BBLACK = \033[30;49;3;1m
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BRED = \033[31;49;3;1m
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BGREEN = \033[32;49;3;1m
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BYELLOW = \033[33;49;3;1m
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BBLUE = \033[34;49;3;1m
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BMAGENTA = \033[35;49;3;1m
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BCYAN = \033[36;49;3;1m
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BWHITE = \033[37;49;3;1m
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RESET = \033[0m
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LINE_CLR = \33[2K\r
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FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
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CMP = 1
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NAME := RT
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SRCS_DIR := srcs
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OBJS_DIR := .objs
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ASSETS_DIR := assets
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SRC_ASSETS_DIR := assets_src
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ALL_SRCS := RT.cpp gl.cpp \
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Window.cpp Shader.cpp \
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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HEADERS := includes/RT.hpp
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CC := clang
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CFLAGS := -Ofast
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IFLAGS := -I ./includes -L/usr/local/lib -lglfw -lstdc++ # -L./lib -lglfw3
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RM := rm -rf
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MAKEFLAGS += --no-print-directory
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DIR_DUP = mkdir -p $(@D)
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# RULES ********************************************************************** #
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all: $(NAME)
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bonus: all
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$(NAME): $(OBJS) $(HEADERS) $(ASSETS)
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@$(CC) $(CFLAGS) $(IFLAGS) $(OBJS) -o $(NAME)
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@printf "$(LINE_CLR)$(BWHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
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$(OBJS_DIR)/%.o: %.cpp
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@$(DIR_DUP)
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@if [ $(CMP) -eq '1' ]; then \
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printf "\n"; \
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fi;
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@printf "$(LINE_CLR)$(WHITE) $(NAME): $(CMP)/$(FILE) $(BWHITE)$<$(RESET) $(GREEN)compiling...$(RESET)"
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@$(CC) $(CFLAGS) $(IFLAGS) -o $@ -c $^
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@$(eval CMP=$(shell echo $$(($(CMP)+1))))
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@if [ $(CMP) -gt $(FILE) ]; then \
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printf "$(LINE_CLR)$(WHITE) $(NAME): $$(($(CMP)-1))/$(FILE)\n$(LINE_CLR)$(BGREEN) Compilation done !$(RESET)\n"; \
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fi \
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clean:
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@$(RM) $(OBJS)
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dclean: clean
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@$(RM) $(OBJS_DIR)
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fclean: dclean
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@make --quiet clean -C ${MINILIB_DIR}
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@printf " $(BWHITE)$(NAME):$(BRED) cleaned.$(RESET)\n"
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@$(RM) $(NAME)
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@$(MAKE) -C $(LFT_DIR) fclean
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@killall convert 2>/dev/null > /dev/null|| true && \
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sleep 0.5 && rm -rf $(ASSETS_DIR)&
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mfclean: dclean
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@$(RM) $(NAME)
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mre:
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@$(MAKE) mfclean
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@$(MAKE) all
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re:
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@$(MAKE) fclean
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@$(MAKE) all
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# **************************************************************************** #
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.PHONY: all clean fclean dclean re bonus
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103
Makefile
103
Makefile
@ -5,71 +5,118 @@
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# +:+ +:+ +:+ #
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# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/09/27 14:52:58 by TheRed #+# #+# #
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# Updated: 2024/10/13 20:04:05 by ycontre ### ########.fr #
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# Created: 2024/10/13 19:39:57 by ycontre #+# #+# #
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# Updated: 2024/10/14 19:31:54 by ycontre ### ########.fr #
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# #
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# **************************************************************************** #
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BLACK = [90m
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RED = [91m
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GREEN = [92m
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YELLOW = [93m
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BLUE = [94m
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MAGENTA = [95m
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CYAN = [96m
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WHITE = [97m
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BLACK = \033[30;49;3m
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RED = \033[31;49;3m
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GREEN = \033[32;49;3m
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YELLOW = \033[33;49;3m
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BLUE = \033[34;49;3m
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MAGENTA = \033[35;49;3m
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CYAN = \033[36;49;3m
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WHITE = \033[37;49;3m
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RESET = [0m
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BBLACK = \033[30;49;3;1m
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BRED = \033[31;49;3;1m
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BGREEN = \033[32;49;3;1m
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BYELLOW = \033[33;49;3;1m
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BBLUE = \033[34;49;3;1m
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BMAGENTA = \033[35;49;3;1m
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BCYAN = \033[36;49;3;1m
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BWHITE = \033[37;49;3;1m
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RESET = \033[0m
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LINE_CLR = \33[2K\r
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FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
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CMP = 1
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NAME := RT
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SRCS_DIR := srcs
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OBJS_DIR := .objs
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ALL_SRCS := RT.cpp gl.cpp \
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Window.cpp Shader.cpp \
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ASSETS_DIR := assets
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SRC_ASSETS_DIR := assets_src
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ALL_SRCS := RT.cpp gl.cpp \
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Window.cpp Shader.cpp \
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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CC := g++ -Wextra -Wall -Werror
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HEADERS := includes/RT.hpp
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IFLAGS := -Ofast -I./includes -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
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CC := clang -Wextra -Werror -Wall
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RM := del /f /s /q
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CFLAGS := -Ofast
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LDFLAGS := -lglfw -lstdc++
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IFLAGS := -I ./includes
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RM := rm -rf
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MAKEFLAGS += --no-print-directory
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DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
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DIR_DUP = mkdir -p $(@D)
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# RULES ********************************************************************** #
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all: $(NAME)
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$(NAME): $(OBJS) $(HEADERS)
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@$(CC) -o $(NAME) $(OBJS) $(IFLAGS)
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@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET) & echo:
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bonus: all
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$(NAME): $(OBJS) $(HEADERS) $(ASSETS)
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@$(CC) $(LDFLAGS) $(CFLAGS) $(IFLAGS) $(OBJS) -o $(NAME)
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@printf "$(LINE_CLR)$(BWHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
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$(OBJS_DIR)/%.o: %.cpp
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@$(DIR_DUP)
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@echo $(WHITE) $(NAME): $(WHITE)$<$(RESET) $(GREEN)compiling...$(RESET)
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@$(CC) -c $^ $(IFLAGS) -o $@
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@if [ $(CMP) -eq '1' ]; then \
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printf "\n"; \
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fi;
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@printf "$(LINE_CLR)$(WHITE) $(NAME): $(CMP)/$(FILE) $(BWHITE)$<$(RESET) $(GREEN)compiling...$(RESET)"
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@$(CC) $(CFLAGS) $(IFLAGS) -o $@ -c $^
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@$(eval CMP=$(shell echo $$(($(CMP)+1))))
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@if [ $(CMP) -gt $(FILE) ]; then \
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printf "$(LINE_CLR)$(WHITE) $(NAME): $$(($(CMP)-1))/$(FILE)\n$(LINE_CLR)$(BGREEN) Compilation done !$(RESET)\n"; \
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fi \
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fclean:
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@echo $(WHITE)$(NAME):$(RED) cleaned.$(RESET)
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@del /f /s /q $(NAME).exe
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@rmdir /S /Q "$(OBJS_DIR)"
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clean:
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@$(RM) $(OBJS)
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dclean: clean
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@$(RM) $(OBJS_DIR)
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fclean: dclean
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@make --quiet clean -C ${MINILIB_DIR}
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@printf " $(BWHITE)$(NAME):$(BRED) cleaned.$(RESET)\n"
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@$(RM) $(NAME)
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@make -C $(LFT_DIR) fclean
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@killall convert 2>/dev/null > /dev/null|| true && \
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sleep 0.5 && rm -rf $(ASSETS_DIR)&
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mfclean: dclean
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@$(RM) $(NAME)
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mre:
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@make mfclean
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@make all
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re:
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@$(MAKE) fclean
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@$(MAKE) all
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@make fclean
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@make all
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# **************************************************************************** #
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
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/* Updated: 2024/10/13 20:57:49 by ycontre ### ########.fr */
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/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -26,18 +26,25 @@ class Shader
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// void compile(const char *vertexSource, const char *fragmentSource);
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void attach(void);
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void setupVertexBuffer(const RT::Vec2f* vertices, size_t size);
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void drawTriangles(void);
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// void setBool(const std::string &name, bool value) const;
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// void setInt(const std::string &name, int value) const;
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// void setFloat(const std::string &name, float value) const;
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// void setVec2(const std::string &name, const RT::Vec2f &value) const;
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void setVec2f(const std::string &name, const RT::Vec2f &value) const;
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// void setVec3(const std::string &name, const RT::Vec3f &value) const;
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// void setVec4(const std::string &name, const RT::Vec4f &value) const;
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// void setMat4(const std::string &name, const RT::Mat4f &value) const;
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GLuint getProgram(void) const;
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private:
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GLuint _screen_VAO, _screen_VBO;
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GLuint _program;
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GLuint _vertex;
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@ -1,7 +1,17 @@
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#version 330 core
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out vec4 FragColor;
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#version 430 core
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out vec4 FragColor;
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uniform vec2 u_resolution;
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void main()
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{
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FragColor = vec4(1.0, 0., 0., 1.);
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vec2 uv;
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vec4 color;
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uv = gl_FragCoord.xy / u_resolution.xy;
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uv.x *= u_resolution.x / u_resolution.y;
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color = vec4(uv.x, uv.y, 0., 0.);
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FragColor = color;
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}
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29
srcs/RT.cpp
29
srcs/RT.cpp
@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2024/10/13 20:58:06 by ycontre ### ########.fr */
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/* Updated: 2024/10/14 19:54:42 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -20,37 +20,20 @@ int main(void)
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shader.attach();
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RT::Vec2f vertices[6] = {
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{ -0.5f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
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{ -1.0f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
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{ 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f }
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};
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unsigned int VAO, VBO;
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glGenVertexArrays(1, &VAO);
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glGenBuffers(1, &VBO);
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// Bind the VAO
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glBindVertexArray(VAO);
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// Bind the VBO and upload the vertex data to it
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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// Set vertex attributes
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
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glEnableVertexAttribArray(0);
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// Unbind the VBO and VAO
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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shader.setupVertexBuffer(vertices, sizeof(vertices));
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while (!window.shouldClose())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glUseProgram(shader.getProgram());
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glBindVertexArray(VAO);
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shader.setVec2f("u_resolution", RT::Vec2f(WIDTH, HEIGHT));
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glDrawArrays(GL_TRIANGLES, 0, 6);
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glUseProgram(shader.getProgram());
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shader.drawTriangles();
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window.display();
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window.pollEvents();
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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||||
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
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/* Updated: 2024/10/13 20:58:02 by ycontre ### ########.fr */
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/* Updated: 2024/10/14 19:52:40 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -102,6 +102,35 @@ void Shader::checkCompileErrors(GLuint shader)
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}
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}
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void Shader::setupVertexBuffer(const RT::Vec2f* vertices, size_t size)
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{
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glGenVertexArrays(1, &_screen_VAO);
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glGenBuffers(1, &_screen_VBO);
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glBindVertexArray(_screen_VAO);
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glBindBuffer(GL_ARRAY_BUFFER, _screen_VBO);
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glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
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glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
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glEnableVertexAttribArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void Shader::drawTriangles(void)
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{
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glBindVertexArray(_screen_VAO);
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glDrawArrays(GL_TRIANGLES, 0, 6);
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}
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void Shader::setVec2f(const std::string &name, const RT::Vec2f &value) const
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{
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glUniform2f(glGetUniformLocation(_program, name.c_str()), value[0], value[1]);
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}
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GLuint Shader::getProgram(void) const
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{
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return (_program);
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