Files
RT_GPU/shaders/frag.glsl
2024-10-14 20:00:56 +02:00

17 lines
280 B
GLSL

#version 430 core
out vec4 FragColor;
uniform vec2 u_resolution;
void main()
{
vec2 uv;
vec4 color;
uv = gl_FragCoord.xy / u_resolution.xy;
uv.x *= u_resolution.x / u_resolution.y;
color = vec4(uv.x, uv.y, 0., 0.);
FragColor = color;
}