mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Shader.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
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/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#ifndef RT_SHADER__HPP
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# define RT_SHADER__HPP
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# include "RT.hpp"
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class Shader
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{
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public:
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Shader(std::string vertexPath, std::string fragmentPath);
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Shader(Shader const &src);
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~Shader(void);
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Shader &operator=(Shader const &rhs);
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// void compile(const char *vertexSource, const char *fragmentSource);
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void attach(void);
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void setupVertexBuffer(const RT::Vec2f* vertices, size_t size);
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void drawTriangles(void);
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// void setBool(const std::string &name, bool value) const;
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// void setInt(const std::string &name, int value) const;
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// void setFloat(const std::string &name, float value) const;
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void setVec2f(const std::string &name, const RT::Vec2f &value) const;
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// void setVec3(const std::string &name, const RT::Vec3f &value) const;
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// void setVec4(const std::string &name, const RT::Vec4f &value) const;
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// void setMat4(const std::string &name, const RT::Mat4f &value) const;
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GLuint getProgram(void) const;
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private:
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GLuint _screen_VAO, _screen_VBO;
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GLuint _program;
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GLuint _vertex;
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GLuint _fragment;
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void checkCompileErrors(unsigned int shader);
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};
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#endif |