mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-28 11:08:36 +02:00
+ | Basic shader
This commit is contained in:
121
LMakefile
121
LMakefile
@ -1,121 +0,0 @@
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# **************************************************************************** #
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# #
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# ::: :::::::: #
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# LMakefile :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/13 19:39:57 by ycontre #+# #+# #
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# Updated: 2024/10/13 20:54:10 by ycontre ### ########.fr #
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||||||
# #
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||||||
# **************************************************************************** #
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||||||
|
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||||||
BLACK = \033[30;49;3m
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||||||
RED = \033[31;49;3m
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||||||
GREEN = \033[32;49;3m
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||||||
YELLOW = \033[33;49;3m
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||||||
BLUE = \033[34;49;3m
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||||||
MAGENTA = \033[35;49;3m
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||||||
CYAN = \033[36;49;3m
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||||||
WHITE = \033[37;49;3m
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||||||
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|
||||||
BBLACK = \033[30;49;3;1m
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||||||
BRED = \033[31;49;3;1m
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|
||||||
BGREEN = \033[32;49;3;1m
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||||||
BYELLOW = \033[33;49;3;1m
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|
||||||
BBLUE = \033[34;49;3;1m
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BMAGENTA = \033[35;49;3;1m
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BCYAN = \033[36;49;3;1m
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||||||
BWHITE = \033[37;49;3;1m
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||||||
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||||||
RESET = \033[0m
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||||||
LINE_CLR = \33[2K\r
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||||||
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||||||
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
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CMP = 1
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NAME := RT
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SRCS_DIR := srcs
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OBJS_DIR := .objs
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ASSETS_DIR := assets
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SRC_ASSETS_DIR := assets_src
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ALL_SRCS := RT.cpp gl.cpp \
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Window.cpp Shader.cpp \
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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HEADERS := includes/RT.hpp
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CC := clang
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CFLAGS := -Ofast
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IFLAGS := -I ./includes -L/usr/local/lib -lglfw -lstdc++ # -L./lib -lglfw3
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RM := rm -rf
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||||||
MAKEFLAGS += --no-print-directory
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|
||||||
|
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||||||
DIR_DUP = mkdir -p $(@D)
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||||||
|
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||||||
# RULES ********************************************************************** #
|
|
||||||
|
|
||||||
all: $(NAME)
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||||||
|
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||||||
bonus: all
|
|
||||||
|
|
||||||
$(NAME): $(OBJS) $(HEADERS) $(ASSETS)
|
|
||||||
@$(CC) $(CFLAGS) $(IFLAGS) $(OBJS) -o $(NAME)
|
|
||||||
@printf "$(LINE_CLR)$(BWHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
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|
||||||
|
|
||||||
$(OBJS_DIR)/%.o: %.cpp
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|
||||||
@$(DIR_DUP)
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|
||||||
@if [ $(CMP) -eq '1' ]; then \
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|
||||||
printf "\n"; \
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|
||||||
fi;
|
|
||||||
@printf "$(LINE_CLR)$(WHITE) $(NAME): $(CMP)/$(FILE) $(BWHITE)$<$(RESET) $(GREEN)compiling...$(RESET)"
|
|
||||||
@$(CC) $(CFLAGS) $(IFLAGS) -o $@ -c $^
|
|
||||||
@$(eval CMP=$(shell echo $$(($(CMP)+1))))
|
|
||||||
@if [ $(CMP) -gt $(FILE) ]; then \
|
|
||||||
printf "$(LINE_CLR)$(WHITE) $(NAME): $$(($(CMP)-1))/$(FILE)\n$(LINE_CLR)$(BGREEN) Compilation done !$(RESET)\n"; \
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|
||||||
fi \
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|
||||||
|
|
||||||
|
|
||||||
clean:
|
|
||||||
@$(RM) $(OBJS)
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|
||||||
|
|
||||||
dclean: clean
|
|
||||||
@$(RM) $(OBJS_DIR)
|
|
||||||
|
|
||||||
fclean: dclean
|
|
||||||
@make --quiet clean -C ${MINILIB_DIR}
|
|
||||||
@printf " $(BWHITE)$(NAME):$(BRED) cleaned.$(RESET)\n"
|
|
||||||
@$(RM) $(NAME)
|
|
||||||
@$(MAKE) -C $(LFT_DIR) fclean
|
|
||||||
@killall convert 2>/dev/null > /dev/null|| true && \
|
|
||||||
sleep 0.5 && rm -rf $(ASSETS_DIR)&
|
|
||||||
|
|
||||||
mfclean: dclean
|
|
||||||
@$(RM) $(NAME)
|
|
||||||
|
|
||||||
mre:
|
|
||||||
@$(MAKE) mfclean
|
|
||||||
@$(MAKE) all
|
|
||||||
|
|
||||||
re:
|
|
||||||
@$(MAKE) fclean
|
|
||||||
@$(MAKE) all
|
|
||||||
|
|
||||||
# **************************************************************************** #
|
|
||||||
|
|
||||||
.PHONY: all clean fclean dclean re bonus
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|
101
Makefile
101
Makefile
@ -5,71 +5,118 @@
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# +:+ +:+ +:+ #
|
# +:+ +:+ +:+ #
|
||||||
# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
|
# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
|
||||||
# +#+#+#+#+#+ +#+ #
|
# +#+#+#+#+#+ +#+ #
|
||||||
# Created: 2024/09/27 14:52:58 by TheRed #+# #+# #
|
# Created: 2024/10/13 19:39:57 by ycontre #+# #+# #
|
||||||
# Updated: 2024/10/13 20:04:05 by ycontre ### ########.fr #
|
# Updated: 2024/10/14 19:31:54 by ycontre ### ########.fr #
|
||||||
# #
|
# #
|
||||||
# **************************************************************************** #
|
# **************************************************************************** #
|
||||||
|
|
||||||
BLACK = [90m
|
BLACK = \033[30;49;3m
|
||||||
RED = [91m
|
RED = \033[31;49;3m
|
||||||
GREEN = [92m
|
GREEN = \033[32;49;3m
|
||||||
YELLOW = [93m
|
YELLOW = \033[33;49;3m
|
||||||
BLUE = [94m
|
BLUE = \033[34;49;3m
|
||||||
MAGENTA = [95m
|
MAGENTA = \033[35;49;3m
|
||||||
CYAN = [96m
|
CYAN = \033[36;49;3m
|
||||||
WHITE = [97m
|
WHITE = \033[37;49;3m
|
||||||
|
|
||||||
RESET = [0m
|
BBLACK = \033[30;49;3;1m
|
||||||
|
BRED = \033[31;49;3;1m
|
||||||
|
BGREEN = \033[32;49;3;1m
|
||||||
|
BYELLOW = \033[33;49;3;1m
|
||||||
|
BBLUE = \033[34;49;3;1m
|
||||||
|
BMAGENTA = \033[35;49;3;1m
|
||||||
|
BCYAN = \033[36;49;3;1m
|
||||||
|
BWHITE = \033[37;49;3;1m
|
||||||
|
|
||||||
|
RESET = \033[0m
|
||||||
|
|
||||||
LINE_CLR = \33[2K\r
|
LINE_CLR = \33[2K\r
|
||||||
|
|
||||||
|
FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
|
||||||
|
CMP = 1
|
||||||
|
|
||||||
NAME := RT
|
NAME := RT
|
||||||
|
|
||||||
SRCS_DIR := srcs
|
SRCS_DIR := srcs
|
||||||
|
|
||||||
OBJS_DIR := .objs
|
OBJS_DIR := .objs
|
||||||
|
|
||||||
|
ASSETS_DIR := assets
|
||||||
|
|
||||||
|
SRC_ASSETS_DIR := assets_src
|
||||||
|
|
||||||
ALL_SRCS := RT.cpp gl.cpp \
|
ALL_SRCS := RT.cpp gl.cpp \
|
||||||
Window.cpp Shader.cpp \
|
Window.cpp Shader.cpp \
|
||||||
|
|
||||||
|
|
||||||
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
|
SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
|
||||||
|
|
||||||
|
|
||||||
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
|
OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
|
||||||
|
|
||||||
CC := g++ -Wextra -Wall -Werror
|
HEADERS := includes/RT.hpp
|
||||||
|
|
||||||
IFLAGS := -Ofast -I./includes -L./lib -lglfw3 -lopengl32 -lgdi32 -lcglm
|
CC := clang -Wextra -Werror -Wall
|
||||||
|
|
||||||
RM := del /f /s /q
|
CFLAGS := -Ofast
|
||||||
|
|
||||||
|
LDFLAGS := -lglfw -lstdc++
|
||||||
|
|
||||||
|
IFLAGS := -I ./includes
|
||||||
|
|
||||||
|
|
||||||
|
RM := rm -rf
|
||||||
|
|
||||||
MAKEFLAGS += --no-print-directory
|
MAKEFLAGS += --no-print-directory
|
||||||
|
|
||||||
DIR_DUP = if not exist "$(@D)" mkdir "$(@D)"
|
DIR_DUP = mkdir -p $(@D)
|
||||||
|
|
||||||
# RULES ********************************************************************** #
|
# RULES ********************************************************************** #
|
||||||
|
|
||||||
all: $(NAME)
|
all: $(NAME)
|
||||||
|
|
||||||
$(NAME): $(OBJS) $(HEADERS)
|
bonus: all
|
||||||
@$(CC) -o $(NAME) $(OBJS) $(IFLAGS)
|
|
||||||
@echo $(WHITE) $(NAME): PROJECT COMPILED !$(RESET) & echo:
|
$(NAME): $(OBJS) $(HEADERS) $(ASSETS)
|
||||||
|
@$(CC) $(LDFLAGS) $(CFLAGS) $(IFLAGS) $(OBJS) -o $(NAME)
|
||||||
|
@printf "$(LINE_CLR)$(BWHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
|
||||||
|
|
||||||
$(OBJS_DIR)/%.o: %.cpp
|
$(OBJS_DIR)/%.o: %.cpp
|
||||||
@$(DIR_DUP)
|
@$(DIR_DUP)
|
||||||
@echo $(WHITE) $(NAME): $(WHITE)$<$(RESET) $(GREEN)compiling...$(RESET)
|
@if [ $(CMP) -eq '1' ]; then \
|
||||||
@$(CC) -c $^ $(IFLAGS) -o $@
|
printf "\n"; \
|
||||||
|
fi;
|
||||||
|
@printf "$(LINE_CLR)$(WHITE) $(NAME): $(CMP)/$(FILE) $(BWHITE)$<$(RESET) $(GREEN)compiling...$(RESET)"
|
||||||
|
@$(CC) $(CFLAGS) $(IFLAGS) -o $@ -c $^
|
||||||
|
@$(eval CMP=$(shell echo $$(($(CMP)+1))))
|
||||||
|
@if [ $(CMP) -gt $(FILE) ]; then \
|
||||||
|
printf "$(LINE_CLR)$(WHITE) $(NAME): $$(($(CMP)-1))/$(FILE)\n$(LINE_CLR)$(BGREEN) Compilation done !$(RESET)\n"; \
|
||||||
|
fi \
|
||||||
|
|
||||||
|
|
||||||
fclean:
|
clean:
|
||||||
@echo $(WHITE)$(NAME):$(RED) cleaned.$(RESET)
|
@$(RM) $(OBJS)
|
||||||
@del /f /s /q $(NAME).exe
|
|
||||||
@rmdir /S /Q "$(OBJS_DIR)"
|
dclean: clean
|
||||||
|
@$(RM) $(OBJS_DIR)
|
||||||
|
|
||||||
|
fclean: dclean
|
||||||
|
@make --quiet clean -C ${MINILIB_DIR}
|
||||||
|
@printf " $(BWHITE)$(NAME):$(BRED) cleaned.$(RESET)\n"
|
||||||
|
@$(RM) $(NAME)
|
||||||
|
@make -C $(LFT_DIR) fclean
|
||||||
|
@killall convert 2>/dev/null > /dev/null|| true && \
|
||||||
|
sleep 0.5 && rm -rf $(ASSETS_DIR)&
|
||||||
|
|
||||||
|
mfclean: dclean
|
||||||
|
@$(RM) $(NAME)
|
||||||
|
|
||||||
|
mre:
|
||||||
|
@make mfclean
|
||||||
|
@make all
|
||||||
|
|
||||||
re:
|
re:
|
||||||
@$(MAKE) fclean
|
@make fclean
|
||||||
@$(MAKE) all
|
@make all
|
||||||
|
|
||||||
# **************************************************************************** #
|
# **************************************************************************** #
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
|
/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
|
||||||
/* Updated: 2024/10/13 20:57:49 by ycontre ### ########.fr */
|
/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -26,18 +26,25 @@ class Shader
|
|||||||
|
|
||||||
// void compile(const char *vertexSource, const char *fragmentSource);
|
// void compile(const char *vertexSource, const char *fragmentSource);
|
||||||
void attach(void);
|
void attach(void);
|
||||||
|
void setupVertexBuffer(const RT::Vec2f* vertices, size_t size);
|
||||||
|
void drawTriangles(void);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// void setBool(const std::string &name, bool value) const;
|
// void setBool(const std::string &name, bool value) const;
|
||||||
// void setInt(const std::string &name, int value) const;
|
// void setInt(const std::string &name, int value) const;
|
||||||
// void setFloat(const std::string &name, float value) const;
|
// void setFloat(const std::string &name, float value) const;
|
||||||
// void setVec2(const std::string &name, const RT::Vec2f &value) const;
|
void setVec2f(const std::string &name, const RT::Vec2f &value) const;
|
||||||
// void setVec3(const std::string &name, const RT::Vec3f &value) const;
|
// void setVec3(const std::string &name, const RT::Vec3f &value) const;
|
||||||
// void setVec4(const std::string &name, const RT::Vec4f &value) const;
|
// void setVec4(const std::string &name, const RT::Vec4f &value) const;
|
||||||
// void setMat4(const std::string &name, const RT::Mat4f &value) const;
|
// void setMat4(const std::string &name, const RT::Mat4f &value) const;
|
||||||
|
|
||||||
GLuint getProgram(void) const;
|
GLuint getProgram(void) const;
|
||||||
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
GLuint _screen_VAO, _screen_VBO;
|
||||||
|
|
||||||
GLuint _program;
|
GLuint _program;
|
||||||
|
|
||||||
GLuint _vertex;
|
GLuint _vertex;
|
||||||
|
@ -1,7 +1,17 @@
|
|||||||
#version 330 core
|
#version 430 core
|
||||||
out vec4 FragColor;
|
out vec4 FragColor;
|
||||||
|
|
||||||
|
uniform vec2 u_resolution;
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
FragColor = vec4(1.0, 0., 0., 1.);
|
vec2 uv;
|
||||||
|
vec4 color;
|
||||||
|
|
||||||
|
uv = gl_FragCoord.xy / u_resolution.xy;
|
||||||
|
uv.x *= u_resolution.x / u_resolution.y;
|
||||||
|
|
||||||
|
color = vec4(uv.x, uv.y, 0., 0.);
|
||||||
|
|
||||||
|
FragColor = color;
|
||||||
}
|
}
|
29
srcs/RT.cpp
29
srcs/RT.cpp
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
|
||||||
/* Updated: 2024/10/13 20:58:06 by ycontre ### ########.fr */
|
/* Updated: 2024/10/14 19:54:42 by ycontre ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -20,37 +20,20 @@ int main(void)
|
|||||||
shader.attach();
|
shader.attach();
|
||||||
|
|
||||||
RT::Vec2f vertices[6] = {
|
RT::Vec2f vertices[6] = {
|
||||||
{ -0.5f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
|
{ -1.0f, -1.0f }, { 1.0f, -1.0f }, { -1.0f, 1.0f },
|
||||||
{ 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f }
|
{ 1.0f, -1.0f }, { 1.0f, 1.0f }, { -1.0f, 1.0f }
|
||||||
};
|
};
|
||||||
|
|
||||||
unsigned int VAO, VBO;
|
shader.setupVertexBuffer(vertices, sizeof(vertices));
|
||||||
glGenVertexArrays(1, &VAO);
|
|
||||||
glGenBuffers(1, &VBO);
|
|
||||||
|
|
||||||
// Bind the VAO
|
|
||||||
glBindVertexArray(VAO);
|
|
||||||
|
|
||||||
// Bind the VBO and upload the vertex data to it
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
|
||||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
|
||||||
|
|
||||||
// Set vertex attributes
|
|
||||||
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
|
|
||||||
glEnableVertexAttribArray(0);
|
|
||||||
|
|
||||||
// Unbind the VBO and VAO
|
|
||||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
||||||
glBindVertexArray(0);
|
|
||||||
|
|
||||||
while (!window.shouldClose())
|
while (!window.shouldClose())
|
||||||
{
|
{
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
glUseProgram(shader.getProgram());
|
shader.setVec2f("u_resolution", RT::Vec2f(WIDTH, HEIGHT));
|
||||||
glBindVertexArray(VAO);
|
|
||||||
|
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
glUseProgram(shader.getProgram());
|
||||||
|
shader.drawTriangles();
|
||||||
|
|
||||||
window.display();
|
window.display();
|
||||||
window.pollEvents();
|
window.pollEvents();
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
|
||||||
/* +#+#+#+#+#+ +#+ */
|
/* +#+#+#+#+#+ +#+ */
|
||||||
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
|
/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
|
||||||
/* Updated: 2024/10/13 20:58:02 by ycontre ### ########.fr */
|
/* Updated: 2024/10/14 19:52:40 by ycontre ### ########.fr */
|
||||||
/* */
|
/* */
|
||||||
/* ************************************************************************** */
|
/* ************************************************************************** */
|
||||||
|
|
||||||
@ -102,6 +102,35 @@ void Shader::checkCompileErrors(GLuint shader)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Shader::setupVertexBuffer(const RT::Vec2f* vertices, size_t size)
|
||||||
|
{
|
||||||
|
glGenVertexArrays(1, &_screen_VAO);
|
||||||
|
glGenBuffers(1, &_screen_VBO);
|
||||||
|
|
||||||
|
glBindVertexArray(_screen_VAO);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, _screen_VBO);
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, size, vertices, GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
|
||||||
|
glEnableVertexAttribArray(0);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||||
|
glBindVertexArray(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Shader::drawTriangles(void)
|
||||||
|
{
|
||||||
|
glBindVertexArray(_screen_VAO);
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Shader::setVec2f(const std::string &name, const RT::Vec2f &value) const
|
||||||
|
{
|
||||||
|
glUniform2f(glGetUniformLocation(_program, name.c_str()), value[0], value[1]);
|
||||||
|
}
|
||||||
|
|
||||||
GLuint Shader::getProgram(void) const
|
GLuint Shader::getProgram(void) const
|
||||||
{
|
{
|
||||||
return (_program);
|
return (_program);
|
||||||
|
Reference in New Issue
Block a user