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d3dbf8f959
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+ | Portal viewing angle teleportation
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2025-02-06 00:16:25 +01:00 |
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5eaefb171e
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+ | Almost pixel perfect portals tp
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2025-02-05 20:14:42 +01:00 |
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85b7b58bed
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renderer works in headless mode now
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2025-02-04 22:43:01 +01:00 |
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9ab0212d03
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renderer can now load a path
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2025-02-04 19:06:41 +01:00 |
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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-04 03:19:29 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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328737ac4b
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+ | Poorly done emissive texture
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2025-02-01 21:32:37 +01:00 |
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0b930fe394
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~ | Small tweaks
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2025-02-01 14:56:45 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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3d416ac156
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merge renderer with main
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2025-01-30 22:31:25 +01:00 |
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28ba1a1dd0
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+ | Fixing
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2025-01-30 18:33:01 +01:00 |
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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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2e062a69e9
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+ | Cleaning and color texture done
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2025-01-30 15:33:00 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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ff9ab9251f
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+ | truc
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2025-01-28 18:35:46 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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6b64d2188e
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+ | Multiple textures
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2025-01-27 19:08:52 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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d93a7342a1
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+ | Texture working on sphere
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2025-01-26 22:42:37 +01:00 |
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25187d60ce
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fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
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2025-01-25 03:27:55 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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7b1be7c2d9
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rendrerer : add a test split button to see if a part of path is good
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2025-01-23 19:47:41 +01:00 |
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4b8e9bd5f0
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add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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fc9f8b9d91
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~ | small change
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2025-01-20 19:05:57 +01:00 |
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fcf693329d
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+ | Multiple obj implenting on compute
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2025-01-20 10:28:24 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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0ae411d8ea
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+ | BVH Sah
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2025-01-19 17:58:11 +01:00 |
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71df788350
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+ | Patching opti's problem
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2025-01-19 15:48:25 +01:00 |
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d0d67b8bd7
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~ | Even more optimizing
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2025-01-19 15:30:27 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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388ad5fc7d
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+ | Opti bvh on compute.glsl
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2025-01-18 21:12:11 +01:00 |
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146381f191
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+ | bvh opti
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2025-01-18 19:41:29 +01:00 |
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f1e9a75599
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~ | BVH Opti working
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2025-01-18 19:21:29 +01:00 |
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4863a5ef77
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+ | BVH opti
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2025-01-18 18:08:01 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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ce49ecb219
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+ | BVH Working
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2025-01-17 19:31:43 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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449f059a07
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add obj parser
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2025-01-13 18:09:25 +01:00 |
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fec85708b6
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~ | ImGui camera modification
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2025-01-12 17:51:26 +01:00 |
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3f7eb5e05a
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merge dynamic_pixelisation with main
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2025-01-11 16:17:11 +01:00 |
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8691f1b8ac
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+ | Basic imgui window
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2025-01-11 16:05:28 +01:00 |
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e0b057a189
|
pixelisation try to stay between 60 and 90 fps
|
2025-01-11 16:03:08 +01:00 |
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a46404d91d
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+ | Other key can now be pressed without accum reset
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2025-01-11 00:36:52 +01:00 |
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e46f41a4b4
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+ | Pixelisation when moving
|
2025-01-10 23:44:17 +01:00 |
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bd2a371b50
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Merge branch 'main' of github.com:TheRedShip/RT_GPU
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2025-01-10 23:08:50 +01:00 |
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1a102b1ab0
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~ | Better memory management
|
2025-01-10 23:07:20 +01:00 |
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