Commit Graph

120 Commits

Author SHA1 Message Date
ee95d9954a + | Imgui denoise 2025-02-08 23:38:49 +01:00
39196a00ff ~ | Working atrous algorithm 2025-02-08 21:43:49 +01:00
cbc2550d78 ~ | Pass system shader 2025-02-07 23:32:52 +01:00
b1c9718ae3 + | Portal viewing angle teleportation 2025-02-06 16:33:45 +01:00
63728e6476 clean up renderer 2025-02-06 16:33:45 +01:00
9e802860ee + | Almost pixel perfect portals tp 2025-02-06 16:33:43 +01:00
56d564408d Renderer now prints status to standard output when in headless mode 2025-02-06 16:33:28 +01:00
106db8e29e renderer works in headless mode now 2025-02-06 16:33:19 +01:00
7778127a8b renderer can now load a path 2025-02-06 16:32:44 +01:00
cb7eb9346c start changing parsing of arguments to add settings and start a render with no input 2025-02-06 16:31:28 +01:00
635cadf527 + | Portal teleportation 2025-02-06 16:30:47 +01:00
3b3813793f + | Map changing 2025-02-06 16:30:47 +01:00
e10e8e4cfc + | Backface culling choosing on quad so euclidian map + portal 2025-02-06 16:30:46 +01:00
7ffc43b7cb ~ | Fixing multiple loading same texture 2025-02-06 16:30:46 +01:00
c426b8078b + | Denoising texture 2025-02-02 19:45:26 +01:00
f03d48e62d ~ | Fixing emissive texture 2025-02-02 15:16:47 +01:00
49bc86433f ~ | Imgui and other 2025-01-31 12:19:27 +01:00
3d416ac156 merge renderer with main 2025-01-30 22:31:25 +01:00
06150093b9 change codecs to use lossless compression, add button to guess time of path time automatically 2025-01-30 22:24:13 +01:00
ada74a584c change camera movement smoothing when movement is similar 2025-01-30 18:36:01 +01:00
28ba1a1dd0 + | Fixing 2025-01-30 18:33:01 +01:00
977b4eb63e ~ | some opti 2025-01-30 17:16:03 +01:00
2e062a69e9 + | Cleaning and color texture done 2025-01-30 15:33:00 +01:00
e7cd411802 add smoothing on camera movement with a ease in out 2025-01-30 00:01:02 +01:00
7eb27a5c2c + | Polygone textured 2025-01-29 15:16:04 +01:00
409a4f6def repair codec selection 42 computers, lerp and slerp might be broken :/ 2025-01-29 02:47:06 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
8466e672f6 + | texture 2025-01-28 19:19:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
0f159baf9d smooth transition between points using hermite interpolation for position and sphere interpolation for rotation 2025-01-28 02:27:23 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
1e0ff2d88d + | Texture parse 2025-01-27 16:59:06 +01:00
d93a7342a1 + | Texture working on sphere 2025-01-26 22:42:37 +01:00
9ab134abef change render window to show information about current render state during a render. render. 2025-01-26 05:18:03 +01:00
cccdd259b4 render works and exports to output.mp4 2025-01-25 18:30:04 +01:00
e1e53b99fe change GPUBvh struct to have only one index 2025-01-25 15:19:53 +01:00
25187d60ce fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project 2025-01-25 03:27:55 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
7b1be7c2d9 rendrerer : add a test split button to see if a part of path is good 2025-01-23 19:47:41 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
0f32453088 + | O3 faster bvh build and display informations 2025-01-20 10:11:54 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
d62b5a5de0 add parsing of faces with "/" in obj files 2025-01-18 19:11:11 +01:00