mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 18:48:36 +02:00
fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
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@ -6,7 +6,7 @@
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/* By: tomoron <tomoron@student.42angouleme.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2025/01/22 16:29:26 by tomoron #+# #+# */
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/* Updated: 2025/01/23 19:41:40 by tomoron ### ########.fr */
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/* Updated: 2025/01/25 03:12:38 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -14,9 +14,16 @@
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# define RENDERER_HPP
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# include "RT.hpp"
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavcodec/avcodec.h>
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#include <libavutil/avutil.h>
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#include <libavutil/imgutils.h>
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}
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class Scene;
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class Window;
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class Shader;
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typedef struct s_pathPoint
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{
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@ -30,15 +37,20 @@ class Renderer
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public:
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Renderer(Scene *scene, Window *win);
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void renderImgui(void);
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void update(void);
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void update(Shader &shader);
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private:
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void addPoint(void);
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void makeMovement(float timeFromStart, float curSplitTimeReset);
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void initFfmpeg(std::string filename);
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void addImageToRender(Shader &shader);
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void endRender(void);
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int _min;
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float _sec;
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int _sec;
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int _samples;
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int _testSamples;
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int _fps;
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std::vector<t_pathPoint> _path;
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Scene *_scene;
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Window *_win;
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@ -47,6 +59,13 @@ class Renderer
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int _destPathIndex;
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double _curSplitStart;
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int _curSamples;
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int _testMode;
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long int _frameCount;
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AVFrame *_frame;
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AVFormatContext *_format;
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AVCodecContext *_codec_context;
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};
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#endif
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
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/* Updated: 2024/10/14 19:51:46 by ycontre ### ########.fr */
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/* Updated: 2025/01/25 02:40:13 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -35,6 +35,8 @@ class Shader
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GLuint getProgram(void) const;
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GLuint getProgramCompute(void) const;
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std::vector<float> getOutputImage(void);
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private:
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@ -53,4 +55,4 @@ class Shader
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void checkCompileErrors(unsigned int shader);
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};
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#endif
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#endif
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@ -6,7 +6,7 @@
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
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/* Updated: 2025/01/23 15:31:28 by tomoron ### ########.fr */
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/* Updated: 2025/01/25 03:09:23 by tomoron ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -46,7 +46,7 @@ class Window
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void setFrameCount(int nb);
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void rendererUpdate(void);
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void rendererUpdate(Shader &shader);
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private:
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GLFWwindow *_window;
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Scene *_scene;
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