Commit Graph

134 Commits

Author SHA1 Message Date
23f2a9a5c6 + | Texture better coede 2025-01-28 22:28:35 +01:00
ae83d7d9f1 + | Texture working 2025-01-28 22:09:27 +01:00
ff9ab9251f + | truc 2025-01-28 18:35:46 +01:00
7b81995724 + | Texture parsing on obj 2025-01-28 12:20:09 +01:00
e9c77cfdd4 + | Parsing textures 2025-01-27 23:56:32 +01:00
d93a7342a1 + | Texture working on sphere 2025-01-26 22:42:37 +01:00
9798a9942b + | Graphics tweaks 2025-01-26 16:03:27 +01:00
6378ed0737 + | Small opti 2025-01-24 19:54:14 +01:00
c050caa789 + | Some opti 2025-01-23 19:44:55 +01:00
4b8e9bd5f0 add renderer window to make a path with timestamps 2025-01-23 13:06:22 +01:00
896cd02e45 + | new scene 2025-01-21 20:27:18 +01:00
46ef719f29 add relative path for materials in obj files and for OBJ elements in scenes 2025-01-21 16:15:07 +01:00
8fbaf4a75c ~ | Better dragon scene utilizing the transformation 2025-01-21 15:12:57 +01:00
da49d10ec5 + | Handling transformation objects 2025-01-21 00:02:12 +01:00
226573aaba + | Offset bvh in the parsing 2025-01-20 16:27:02 +01:00
73bb4462b5 + | Compute bvhdata patch 2025-01-20 12:14:53 +01:00
fcf693329d + | Multiple obj implenting on compute 2025-01-20 10:28:24 +01:00
0f32453088 + | O3 faster bvh build and display informations 2025-01-20 10:11:54 +01:00
84b0f22127 + | Multiple obj using multiple BVH 2025-01-19 22:40:02 +01:00
d7bf46e76e ~ | dfghjkl 2025-01-19 20:04:59 +01:00
0ae411d8ea + | BVH Sah 2025-01-19 17:58:11 +01:00
d0d67b8bd7 ~ | Even more optimizing 2025-01-19 15:30:27 +01:00
8f70e282b3 ~ | Glsl portal preprocessor 2025-01-19 14:29:57 +01:00
c5783a15f0 + | Bvh and portals 2025-01-19 01:10:01 +01:00
08c0ce1d83 ~ | BVH optimizing again 2025-01-19 00:34:35 +01:00
388ad5fc7d + | Opti bvh on compute.glsl 2025-01-18 21:12:11 +01:00
146381f191 + | bvh opti 2025-01-18 19:41:29 +01:00
f1e9a75599 ~ | BVH Opti working 2025-01-18 19:21:29 +01:00
4863a5ef77 + | BVH opti 2025-01-18 18:08:01 +01:00
85bab977df + | Debug view 2025-01-18 16:00:24 +01:00
5d3de6158b + | Dragon and bvh 2025-01-18 12:30:35 +01:00
ce49ecb219 + | BVH Working 2025-01-17 19:31:43 +01:00
6fdea11adb ~ | BVH sent to gpu 2025-01-17 16:27:39 +01:00
6f80a66550 + | Starting bvh 2025-01-16 23:50:09 +01:00
a07252b059 + | Better samplelighting 2025-01-16 18:41:40 +01:00
02e670195c + | Light array sent to gpu 2025-01-16 17:17:03 +01:00
787833ac84 + | Transparency Material 2025-01-16 00:12:31 +01:00
a892d5e7e6 ~ | Small modif 2025-01-15 19:53:00 +01:00
159a0caf72 add mtl file support to obj parsing 2025-01-15 13:28:02 +01:00
8048d0b799 + | New window2 scene + better light direct sampling, to tweak and see 2025-01-15 12:18:21 +01:00
2899055b51 + | Fog imGUI 2025-01-14 20:38:03 +01:00
1d3627000d + | Volumetric ligthing 2025-01-13 23:45:13 +01:00
449f059a07 add obj parser 2025-01-13 18:09:25 +01:00
0482f34ce5 ~ | Modified scene 2025-01-12 21:38:04 +01:00
7bf9037562 ~ | Map modif 2025-01-12 18:09:13 +01:00
fec85708b6 ~ | ImGui camera modification 2025-01-12 17:51:26 +01:00
efba8c4161 ~ | Scene opti 2025-01-11 15:30:37 +01:00
ec30084d6f ~ | Cylinder fixed 2025-01-11 14:47:23 +01:00
bb56f096c8 + | Pixelisation problem fixed 2025-01-11 14:22:46 +01:00
9e3998a9cb ~ | pillard map change 2025-01-11 01:47:27 +01:00