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c414888f9e
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~ | Some map changing
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2025-01-08 15:11:06 +01:00 |
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8e4d844f38
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+ | Portal matrices reflection
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2025-01-08 12:07:26 +01:00 |
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fe440958dc
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~ | Better portal map
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2025-01-07 22:26:44 +01:00 |
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b3e2a0ed34
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+ | Portals now handled correctly + support
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2025-01-07 22:22:07 +01:00 |
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9df8b78d6d
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~ | Better portals
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2025-01-07 17:02:19 +01:00 |
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3515810c8b
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+ | Portals
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2025-01-07 12:18:37 +01:00 |
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34be8433f7
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+ | Russian roulette was the problem
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2025-01-07 10:16:40 +01:00 |
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56d3a1394b
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+ | Cube intersection but problem with quads
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2025-01-07 00:16:47 +01:00 |
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a06e1f80a8
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* | cleaning
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2025-01-06 17:13:31 +01:00 |
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5a6fd1f9ef
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+ | Refraction index dieletric material
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2025-01-06 12:15:03 +01:00 |
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00af3314d8
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+ | Better memory organising
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2025-01-06 10:58:11 +01:00 |
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cbd1768fcc
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+ | Better memory organising
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2025-01-06 10:58:06 +01:00 |
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a0cd7a3709
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* | Cleaning
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2025-01-06 10:54:19 +01:00 |
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cb2bfad4b9
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~ | Materials in a seperate SSBO
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2025-01-06 10:41:24 +01:00 |
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dcda41b186
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* | Saving for changement
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2025-01-06 10:17:22 +01:00 |
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93e9e45224
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+ | Triangle intersection
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2025-01-05 23:16:18 +01:00 |
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b9b7084a4f
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~ | Variable refactoring
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2025-01-05 14:50:29 +01:00 |
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846efdd5c6
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* | Going to make big changes, saving
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2025-01-05 14:45:52 +01:00 |
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d02b9ffb5d
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+ | Better material pathtraced system
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2025-01-04 19:34:05 +01:00 |
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8f256e5c35
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+ | Better random
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2025-01-04 18:14:24 +01:00 |
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05387337cf
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~ | map changing
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2025-01-03 16:48:57 +01:00 |
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d25db020bf
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~ | Better camera system + | Quad intersection test
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2025-01-03 16:23:09 +01:00 |
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f973d77654
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+ | Better code
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2025-01-03 00:22:58 +01:00 |
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1c619b76d1
|
+ Better camera and scene change
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2025-01-02 17:10:09 +01:00 |
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5d92a82b66
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+ | Optimization + reflection
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2025-01-02 16:33:21 +01:00 |
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21f2e84b61
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~ | Weird random, needs to be upgrade
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2025-01-02 14:47:10 +01:00 |
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f64d6d0042
|
+ | Accumulation texture
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2024-12-27 17:10:35 +01:00 |
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c25c337d1f
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+ | Shader code include system
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2024-12-27 16:00:39 +01:00 |
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dfc37301e4
|
+ | Trying noise but poorly for now
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2024-12-27 12:05:22 +01:00 |
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ebb8ca36bd
|
~ | Better camera system
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2024-12-27 11:32:35 +01:00 |
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ea3dd738f8
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+ | Real material shared system + parsing
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2024-12-27 11:11:01 +01:00 |
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8941169f4a
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+ Parsing object system
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2024-12-26 23:06:49 +01:00 |
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2f217b50e9
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+ | Material system
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2024-12-24 12:02:52 +01:00 |
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216e9a684a
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+ | Multiple sphere sent to GPU working
|
2024-12-24 01:44:53 +01:00 |
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7b56daf149
|
+ | Switched to compute shader
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2024-12-24 00:42:47 +01:00 |
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f26094aa21
|
~ | Cross platform makefile good
|
2024-12-24 00:06:13 +01:00 |
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e931b496ee
|
+ | Going to start object systems
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2024-12-23 19:47:34 +01:00 |
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|
ffc26d6078
|
~ | Cross platform makefiles
|
2024-12-23 18:19:41 +01:00 |
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4d1d47a46a
|
~ | Camera system working
|
2024-12-22 01:10:31 +01:00 |
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df44327436
|
+ | Basic camera but glitched for now
|
2024-12-21 21:17:35 +01:00 |
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|
d92b2ca913
|
~ | Switching to glm vectors
|
2024-12-21 20:47:53 +01:00 |
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|
97fb7948f0
|
+ | Camera system
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2024-12-21 20:45:56 +01:00 |
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|
a006174ce5
|
+ | Starting camera handling
|
2024-10-15 14:11:49 +02:00 |
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|
1c25a29c38
|
+ | FPS ~ | Single triangle shader
|
2024-10-15 01:10:57 +02:00 |
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|
9d7a30800e
|
+ | First sphere
|
2024-10-14 23:16:28 +02:00 |
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|
163828707a
|
+ | Basic shader
|
2024-10-14 20:00:56 +02:00 |
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|
eae1ae4790
|
~ | First triangle
|
2024-10-14 01:43:29 +02:00 |
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|
d8fd3d0535
|
~ | Shader class working
|
2024-10-13 20:59:24 +02:00 |
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|
793398f888
|
+ | Starting shader class
|
2024-10-13 18:11:15 +02:00 |
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0bd05282cf
|
+ | Vector classes
|
2024-10-13 18:06:57 +02:00 |
|