mirror of
https://github.com/TheRedShip/RT_GPU.git
synced 2025-09-27 10:48:34 +02:00
~ | Shader class working
This commit is contained in:
121
LMakefile
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121
LMakefile
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@ -0,0 +1,121 @@
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# **************************************************************************** #
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# #
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# ::: :::::::: #
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# LMakefile :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/10/13 19:39:57 by ycontre #+# #+# #
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# Updated: 2024/10/13 20:54:10 by ycontre ### ########.fr #
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# #
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# **************************************************************************** #
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BLACK = \033[30;49;3m
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RED = \033[31;49;3m
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GREEN = \033[32;49;3m
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YELLOW = \033[33;49;3m
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BLUE = \033[34;49;3m
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MAGENTA = \033[35;49;3m
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CYAN = \033[36;49;3m
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WHITE = \033[37;49;3m
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BBLACK = \033[30;49;3;1m
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BRED = \033[31;49;3;1m
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BGREEN = \033[32;49;3;1m
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BYELLOW = \033[33;49;3;1m
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BBLUE = \033[34;49;3;1m
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BMAGENTA = \033[35;49;3;1m
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BCYAN = \033[36;49;3;1m
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BWHITE = \033[37;49;3;1m
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RESET = \033[0m
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LINE_CLR = \33[2K\r
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FILE = $(shell ls -lR srcs/ | grep -F .c | wc -l)
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CMP = 1
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NAME := RT
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SRCS_DIR := srcs
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OBJS_DIR := .objs
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ASSETS_DIR := assets
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SRC_ASSETS_DIR := assets_src
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ALL_SRCS := RT.cpp gl.cpp \
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Window.cpp Shader.cpp \
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SRCS := $(ALL_SRCS:%=$(SRCS_DIR)/%)
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OBJS := $(addprefix $(OBJS_DIR)/, $(SRCS:%.cpp=%.o))
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HEADERS := includes/RT.hpp
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CC := clang
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CFLAGS := -Ofast
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IFLAGS := -I ./includes -L/usr/local/lib -lglfw -lstdc++ # -L./lib -lglfw3
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RM := rm -rf
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MAKEFLAGS += --no-print-directory
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DIR_DUP = mkdir -p $(@D)
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# RULES ********************************************************************** #
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all: $(NAME)
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bonus: all
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$(NAME): $(OBJS) $(HEADERS) $(ASSETS)
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@$(CC) $(CFLAGS) $(IFLAGS) $(OBJS) -o $(NAME)
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@printf "$(LINE_CLR)$(BWHITE) $(NAME): PROJECT COMPILED !$(RESET)\n\n"
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$(OBJS_DIR)/%.o: %.cpp
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@$(DIR_DUP)
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@if [ $(CMP) -eq '1' ]; then \
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printf "\n"; \
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fi;
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@printf "$(LINE_CLR)$(WHITE) $(NAME): $(CMP)/$(FILE) $(BWHITE)$<$(RESET) $(GREEN)compiling...$(RESET)"
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@$(CC) $(CFLAGS) $(IFLAGS) -o $@ -c $^
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@$(eval CMP=$(shell echo $$(($(CMP)+1))))
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@if [ $(CMP) -gt $(FILE) ]; then \
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printf "$(LINE_CLR)$(WHITE) $(NAME): $$(($(CMP)-1))/$(FILE)\n$(LINE_CLR)$(BGREEN) Compilation done !$(RESET)\n"; \
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fi \
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clean:
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@$(RM) $(OBJS)
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dclean: clean
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@$(RM) $(OBJS_DIR)
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fclean: dclean
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@make --quiet clean -C ${MINILIB_DIR}
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@printf " $(BWHITE)$(NAME):$(BRED) cleaned.$(RESET)\n"
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@$(RM) $(NAME)
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@$(MAKE) -C $(LFT_DIR) fclean
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@killall convert 2>/dev/null > /dev/null|| true && \
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sleep 0.5 && rm -rf $(ASSETS_DIR)&
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mfclean: dclean
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@$(RM) $(NAME)
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mre:
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@$(MAKE) mfclean
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@$(MAKE) all
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re:
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@$(MAKE) fclean
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@$(MAKE) all
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# **************************************************************************** #
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.PHONY: all clean fclean dclean re bonus
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4
Makefile
4
Makefile
@ -3,10 +3,10 @@
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# ::: :::::::: #
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# Makefile :+: :+: :+: #
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# +:+ +:+ +:+ #
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# By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ #
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# By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ #
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# +#+#+#+#+#+ +#+ #
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# Created: 2024/09/27 14:52:58 by TheRed #+# #+# #
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# Updated: 2024/09/27 14:52:58 by TheRed ### ########.fr #
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# Updated: 2024/10/13 20:04:05 by ycontre ### ########.fr #
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# #
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# **************************************************************************** #
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@ -1,12 +1,12 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* RT.h :+: :+: :+: */
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/* RT.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:52:10 by TheRed #+# #+# */
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/* Updated: 2024/09/27 14:52:10 by TheRed ### ########.fr */
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/* Updated: 2024/10/13 20:52:17 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -23,5 +23,6 @@
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# include "Vector/Vector.hpp"
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# include "Window.hpp"
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# include "Shader.hpp"
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#endif
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Shader.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 18:10:10 by TheRed #+# #+# */
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/* Updated: 2024/10/13 18:10:10 by TheRed ### ########.fr */
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/* Updated: 2024/10/13 20:57:49 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -18,14 +18,14 @@
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class Shader
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{
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public:
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Shader(void);
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Shader(char *vertexPath, char *fragmentPath);
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Shader(Shader const &src);
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~Shader(void);
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Shader &operator=(Shader const &rhs);
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// void compile(const char *vertexSource, const char *fragmentSource);
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// void use(void) const;
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void attach(void);
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// void setBool(const std::string &name, bool value) const;
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// void setInt(const std::string &name, int value) const;
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@ -35,8 +35,15 @@ class Shader
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// void setVec4(const std::string &name, const RT::Vec4f &value) const;
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// void setMat4(const std::string &name, const RT::Mat4f &value) const;
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private:
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unsigned int _id;
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GLuint getProgram(void) const;
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// void checkCompileErrors(unsigned int shader, std::string type);
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};
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private:
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GLuint _program;
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GLuint _vertex;
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GLuint _fragment;
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void checkCompileErrors(unsigned int shader);
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};
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#endif
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Vec3.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 17:17:04 by TheRed #+# #+# */
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/* Updated: 2024/10/13 17:17:04 by TheRed ### ########.fr */
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/* Updated: 2024/10/13 20:32:13 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -3,10 +3,10 @@
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/* ::: :::::::: */
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/* Window.hpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:15:41 by TheRed #+# #+# */
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/* Updated: 2024/10/13 16:15:41 by TheRed ### ########.fr */
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/* Updated: 2024/10/13 20:48:46 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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7
shaders/frag.glsl
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7
shaders/frag.glsl
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#version 330 core
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out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0, 0., 0., 0.);
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}
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6
shaders/vertex.glsl
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6
shaders/vertex.glsl
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@ -0,0 +1,6 @@
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#version 330 core
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layout(location = 0) in vec2 vPos;
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void main()
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{
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gl_Position = vec4(vPos, 0.0, 1.0);
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};
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15
srcs/RT.cpp
15
srcs/RT.cpp
@ -1,12 +1,12 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* RT.c :+: :+: :+: */
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/* RT.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/09/27 14:51:49 by TheRed #+# #+# */
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/* Updated: 2024/09/27 14:51:49 by TheRed ### ########.fr */
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/* Updated: 2024/10/13 20:58:06 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -15,12 +15,19 @@
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int main(void)
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{
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Window window;
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GLFWwindow *win = window.getWindow();
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Shader shader("shaders/vertex.glsl", "shaders/frag.glsl");
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shader.attach();
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while (!window.shouldClose())
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glUseProgram(shader.getProgram());
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window.display();
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window.pollEvents();
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}
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108
srcs/Shader.cpp
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108
srcs/Shader.cpp
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* Shader.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 20:21:13 by ycontre #+# #+# */
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/* Updated: 2024/10/13 20:58:02 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "Shader.hpp"
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char* load_file(char const* path)
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{
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char* buffer = 0;
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long length = 0;
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FILE * f = fopen (path, "rb");
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if (f)
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{
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fseek (f, 0, SEEK_END);
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length = ftell (f);
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fseek (f, 0, SEEK_SET);
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buffer = (char*)malloc ((length+1)*sizeof(char));
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if (buffer)
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{
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fread (buffer, sizeof(char), length, f);
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}
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fclose (f);
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}
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else
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return (NULL);
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buffer[length] = '\0';
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return buffer;
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}
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void Shader::checkCompileErrors(GLuint shader)
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{
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GLint success;
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GLchar infoLog[512];
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glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
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if (!success)
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{
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glGetShaderInfoLog(shader, 512, NULL, infoLog);
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std::cout << "ERROR::SHADER::COMPILATION_FAILED\n" << infoLog << std::endl;
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}
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}
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Shader::Shader(char *vertexPath, char *fragmentPath)
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{
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const char *vertexCode = load_file(vertexPath);
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const char *fragmentCode = load_file(fragmentPath);
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_vertex = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(_vertex, 1, &vertexCode, NULL);
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glCompileShader(_vertex);
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checkCompileErrors(_vertex);
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_fragment = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(_fragment, 1, &fragmentCode, NULL);
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glCompileShader(_fragment);
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checkCompileErrors(_fragment);
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}
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void Shader::attach(void)
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{
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_program = glCreateProgram();
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glAttachShader(_program, _vertex);
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glAttachShader(_program, _fragment);
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glLinkProgram(_program);
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}
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Shader::Shader(Shader const &src)
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{
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*this = src;
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}
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Shader &Shader::operator=(Shader const &rhs)
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{
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if (this != &rhs)
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{
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_program = rhs._program;
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_vertex = rhs._vertex;
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_fragment = rhs._fragment;
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}
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return (*this);
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}
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Shader::~Shader(void)
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{
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glDeleteShader(_vertex);
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glDeleteShader(_fragment);
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glDeleteProgram(_program);
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}
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GLuint Shader::getProgram(void) const
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{
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return (_program);
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}
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@ -1,12 +1,12 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* window.cpp :+: :+: :+: */
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/* Window.cpp :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: TheRed <TheRed@students.42.fr> +#+ +:+ +#+ */
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/* By: ycontre <ycontre@student.42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2024/10/13 16:16:24 by TheRed #+# #+# */
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/* Updated: 2024/10/13 16:16:24 by TheRed ### ########.fr */
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/* Updated: 2024/10/13 20:52:00 by ycontre ### ########.fr */
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/* */
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/* ************************************************************************** */
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@ -61,21 +61,23 @@ Window::~Window(void)
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void Window::keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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(void) win; (void) key; (void) scancode; (void) mods;
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if (action == GLFW_PRESS)
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{
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}
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}
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void Window::mouseMoveCallback(GLFWwindow* window, double xpos, double ypos)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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(void) win; (void) xpos; (void) ypos;
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win->_mousePos = RT::Vec2i(xpos, ypos);
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}
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void Window::mouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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{
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Window* win = static_cast<Window*>(glfwGetWindowUserPointer(window));
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(void) win; (void) button; (void) mods;
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if (action == GLFW_PRESS)
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{
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