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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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0ae411d8ea
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+ | BVH Sah
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2025-01-19 17:58:11 +01:00 |
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71df788350
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+ | Patching opti's problem
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2025-01-19 15:48:25 +01:00 |
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08c0ce1d83
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~ | BVH optimizing again
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2025-01-19 00:34:35 +01:00 |
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388ad5fc7d
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+ | Opti bvh on compute.glsl
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2025-01-18 21:12:11 +01:00 |
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146381f191
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+ | bvh opti
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2025-01-18 19:41:29 +01:00 |
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0df32ce16d
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Merge branch 'main' of github.com:TheRedShip/RT_GPU
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2025-01-18 19:22:47 +01:00 |
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f1e9a75599
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~ | BVH Opti working
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2025-01-18 19:21:29 +01:00 |
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d62b5a5de0
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add parsing of faces with "/" in obj files
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2025-01-18 19:11:11 +01:00 |
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4863a5ef77
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+ | BVH opti
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2025-01-18 18:08:01 +01:00 |
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85bab977df
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+ | Debug view
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2025-01-18 16:00:24 +01:00 |
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5d3de6158b
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+ | Dragon and bvh
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2025-01-18 12:30:35 +01:00 |
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bb673d4af1
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cleanup ObjParser
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2025-01-17 19:33:55 +01:00 |
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ce49ecb219
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+ | BVH Working
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2025-01-17 19:31:43 +01:00 |
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f5482258ba
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Merge branch 'main' of github.com:TheRedShip/RT_GPU
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2025-01-17 16:30:33 +01:00 |
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6fdea11adb
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~ | BVH sent to gpu
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2025-01-17 16:27:39 +01:00 |
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5ad7d8879d
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add polygon parsing capability to obj faces
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2025-01-17 15:08:07 +01:00 |
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6f80a66550
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+ | Starting bvh
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2025-01-16 23:50:09 +01:00 |
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67eca73d47
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change obj parsing to its own object and start polygon triangulation
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2025-01-16 22:10:09 +01:00 |
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02e670195c
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+ | Light array sent to gpu
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2025-01-16 17:17:03 +01:00 |
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787833ac84
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+ | Transparency Material
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2025-01-16 00:12:31 +01:00 |
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a892d5e7e6
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~ | Small modif
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2025-01-15 19:53:00 +01:00 |
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7d81da012e
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set metallic at 1 by default on mtl materials
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2025-01-15 19:13:13 +01:00 |
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2097a71090
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~ | Fog parameter set to int
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2025-01-15 19:05:53 +01:00 |
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159a0caf72
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add mtl file support to obj parsing
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2025-01-15 13:28:02 +01:00 |
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8048d0b799
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+ | New window2 scene + better light direct sampling, to tweak and see
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2025-01-15 12:18:21 +01:00 |
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2899055b51
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+ | Fog imGUI
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2025-01-14 20:38:03 +01:00 |
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1d3627000d
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+ | Volumetric ligthing
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2025-01-13 23:45:13 +01:00 |
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819c07f90d
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~ | removing useless trycatch
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2025-01-13 18:50:55 +01:00 |
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449f059a07
|
add obj parser
|
2025-01-13 18:09:25 +01:00 |
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a551347084
|
+ | Better parsing
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2025-01-12 19:34:16 +01:00 |
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1908057434
|
~ | Refraction change
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2025-01-12 19:05:03 +01:00 |
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5d5c9d432e
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~ | Imgui material
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2025-01-12 18:30:31 +01:00 |
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fec85708b6
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~ | ImGui camera modification
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2025-01-12 17:51:26 +01:00 |
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3f7eb5e05a
|
merge dynamic_pixelisation with main
|
2025-01-11 16:17:11 +01:00 |
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8691f1b8ac
|
+ | Basic imgui window
|
2025-01-11 16:05:28 +01:00 |
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e0b057a189
|
pixelisation try to stay between 60 and 90 fps
|
2025-01-11 16:03:08 +01:00 |
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5c4819738a
|
~ | Camera FOV and Bounce
|
2025-01-11 01:37:25 +01:00 |
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a46404d91d
|
+ | Other key can now be pressed without accum reset
|
2025-01-11 00:36:52 +01:00 |
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722318b6d1
|
~ | Removing phantom image when moving
|
2025-01-11 00:15:08 +01:00 |
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e46f41a4b4
|
+ | Pixelisation when moving
|
2025-01-10 23:44:17 +01:00 |
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|
08fb9c37ad
|
jsp
|
2025-01-10 21:31:55 +01:00 |
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|
9aa1de378f
|
+ | Cylinder intersectio and rotation but capped edge + need opti
|
2025-01-09 22:42:09 +01:00 |
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ec765f9e73
|
remove delete scene in window destructor, change protection to only allow at least one arg
|
2025-01-09 17:13:10 +01:00 |
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|
e474e451e6
|
~ | Better camera managment
|
2025-01-09 11:48:32 +01:00 |
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|
ff3af20e13
|
* | TOM EST EVRENU
|
2025-01-08 20:35:31 +01:00 |
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|
8e4d844f38
|
+ | Portal matrices reflection
|
2025-01-08 12:07:26 +01:00 |
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|
b3e2a0ed34
|
+ | Portals now handled correctly + support
|
2025-01-07 22:22:07 +01:00 |
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|
9df8b78d6d
|
~ | Better portals
|
2025-01-07 17:02:19 +01:00 |
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3515810c8b
|
+ | Portals
|
2025-01-07 12:18:37 +01:00 |
|