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a878a4c0fd
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~ | Better fps handling
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2025-02-25 19:03:35 +01:00 |
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3d2bcce9ca
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+ | New output texture slider
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2025-02-24 20:37:25 +01:00 |
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16c90128bf
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~ | Vertex normal obj handling
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2025-02-24 20:19:06 +01:00 |
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5eee13a4e2
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separate Renderer.cpp into multiple files
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2025-02-20 16:15:42 +01:00 |
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62852a51dc
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add to render path automatically when going through a portal and fix images on tp path nodes
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2025-02-17 23:51:49 +01:00 |
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fa967b1de7
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+ | Fixing texture limit on old gpu
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2025-02-17 11:50:53 +01:00 |
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6fd4f70bf0
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renderer : fix position interpolation when next point is a tp
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2025-02-16 23:58:25 +01:00 |
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99965ae243
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denoise only on last image when rendering
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2025-02-15 23:51:18 +01:00 |
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a704a1fd76
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+ | Renderer working
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2025-02-14 18:11:33 +01:00 |
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583e15685a
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~ | Shader hot reloading
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2025-02-14 00:10:46 +01:00 |
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4ddacdaadd
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+ | Define system + denoising back
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2025-02-13 23:18:04 +01:00 |
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9b8da6ebd8
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+ | Shader reloading working
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2025-02-13 19:22:27 +01:00 |
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6e3b0c44eb
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+ | Shader class system better working
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2025-02-13 00:28:20 +01:00 |
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a71529312b
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Merge remote-tracking branch 'origin/Denoising'
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2025-02-09 17:12:04 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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39196a00ff
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~ | Working atrous algorithm
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2025-02-08 21:43:49 +01:00 |
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cbc2550d78
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~ | Pass system shader
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2025-02-07 23:32:52 +01:00 |
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473b4a247d
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+ | Portal almost done
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2025-02-06 19:52:12 +01:00 |
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9669526296
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~ | Small fixes
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2025-02-06 18:10:19 +01:00 |
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b1c9718ae3
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+ | Portal viewing angle teleportation
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2025-02-06 16:33:45 +01:00 |
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63728e6476
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clean up renderer
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2025-02-06 16:33:45 +01:00 |
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9e802860ee
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+ | Almost pixel perfect portals tp
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2025-02-06 16:33:43 +01:00 |
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56d564408d
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Renderer now prints status to standard output when in headless mode
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2025-02-06 16:33:28 +01:00 |
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106db8e29e
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renderer works in headless mode now
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2025-02-06 16:33:19 +01:00 |
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7778127a8b
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renderer can now load a path
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2025-02-06 16:32:44 +01:00 |
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cb7eb9346c
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-06 16:31:28 +01:00 |
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635cadf527
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+ | Portal teleportation
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2025-02-06 16:30:47 +01:00 |
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3b3813793f
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+ | Map changing
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2025-02-06 16:30:47 +01:00 |
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e10e8e4cfc
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+ | Backface culling choosing on quad so euclidian map + portal
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2025-02-06 16:30:46 +01:00 |
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d3dbf8f959
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+ | Portal viewing angle teleportation
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2025-02-06 00:16:25 +01:00 |
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844b072089
|
clean up renderer
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2025-02-05 20:15:01 +01:00 |
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5eaefb171e
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+ | Almost pixel perfect portals tp
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2025-02-05 20:14:42 +01:00 |
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1a7a4d850a
|
merge with headless_mode
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2025-02-04 23:54:08 +01:00 |
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4137e04b46
|
Renderer now prints status to standard output when in headless mode
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2025-02-04 23:44:23 +01:00 |
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|
85b7b58bed
|
renderer works in headless mode now
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2025-02-04 22:43:01 +01:00 |
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b027a8e2b0
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+ | Portal teleportation
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2025-02-04 22:36:10 +01:00 |
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9ab0212d03
|
renderer can now load a path
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2025-02-04 19:06:41 +01:00 |
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9b3fb7d2b1
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+ | Map changing
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2025-02-04 18:56:10 +01:00 |
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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
|
2025-02-04 03:19:29 +01:00 |
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df9ab16b76
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+ | Backface culling choosing on quad so euclidian map + portal
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2025-02-04 00:07:32 +01:00 |
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c426b8078b
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+ | Denoising texture
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2025-02-02 19:45:26 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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3d416ac156
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merge renderer with main
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2025-01-30 22:31:25 +01:00 |
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06150093b9
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change codecs to use lossless compression, add button to guess time of path time automatically
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2025-01-30 22:24:13 +01:00 |
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ada74a584c
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change camera movement smoothing when movement is similar
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2025-01-30 18:36:01 +01:00 |
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28ba1a1dd0
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+ | Fixing
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2025-01-30 18:33:01 +01:00 |
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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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2e062a69e9
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+ | Cleaning and color texture done
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2025-01-30 15:33:00 +01:00 |
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e7cd411802
|
add smoothing on camera movement with a ease in out
|
2025-01-30 00:01:02 +01:00 |
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