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99965ae243
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denoise only on last image when rendering
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2025-02-15 23:51:18 +01:00 |
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0544bc3a0f
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Merge branch 'ShaderReload'
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2025-02-14 18:47:03 +01:00 |
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a704a1fd76
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+ | Renderer working
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2025-02-14 18:11:33 +01:00 |
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cb87646621
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add axdubois on sponza
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2025-02-14 14:49:46 +01:00 |
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583e15685a
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~ | Shader hot reloading
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2025-02-14 00:10:46 +01:00 |
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4ddacdaadd
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+ | Define system + denoising back
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2025-02-13 23:18:04 +01:00 |
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9b8da6ebd8
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+ | Shader reloading working
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2025-02-13 19:22:27 +01:00 |
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6e3b0c44eb
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+ | Shader class system better working
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2025-02-13 00:28:20 +01:00 |
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a71529312b
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Merge remote-tracking branch 'origin/Denoising'
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2025-02-09 17:12:04 +01:00 |
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ee95d9954a
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+ | Imgui denoise
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2025-02-08 23:38:49 +01:00 |
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39196a00ff
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~ | Working atrous algorithm
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2025-02-08 21:43:49 +01:00 |
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cbc2550d78
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~ | Pass system shader
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2025-02-07 23:32:52 +01:00 |
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9669526296
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~ | Small fixes
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2025-02-06 18:10:19 +01:00 |
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2b879218ed
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fix compilation error unused variable, make getFilePath work on windows (yavin, you should still install linux), add error callback to glfw
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2025-02-06 16:34:36 +01:00 |
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b1c9718ae3
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+ | Portal viewing angle teleportation
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2025-02-06 16:33:45 +01:00 |
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9e802860ee
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+ | Almost pixel perfect portals tp
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2025-02-06 16:33:43 +01:00 |
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106db8e29e
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renderer works in headless mode now
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2025-02-06 16:33:19 +01:00 |
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7778127a8b
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renderer can now load a path
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2025-02-06 16:32:44 +01:00 |
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cb7eb9346c
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-06 16:31:28 +01:00 |
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d3dbf8f959
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+ | Portal viewing angle teleportation
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2025-02-06 00:16:25 +01:00 |
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5eaefb171e
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+ | Almost pixel perfect portals tp
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2025-02-05 20:14:42 +01:00 |
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85b7b58bed
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renderer works in headless mode now
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2025-02-04 22:43:01 +01:00 |
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9ab0212d03
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renderer can now load a path
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2025-02-04 19:06:41 +01:00 |
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2264ed7a8f
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start changing parsing of arguments to add settings and start a render with no input
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2025-02-04 03:19:29 +01:00 |
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c426b8078b
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+ | Denoising texture
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2025-02-02 19:45:26 +01:00 |
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f03d48e62d
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~ | Fixing emissive texture
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2025-02-02 15:16:47 +01:00 |
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328737ac4b
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+ | Poorly done emissive texture
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2025-02-01 21:32:37 +01:00 |
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0b930fe394
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~ | Small tweaks
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2025-02-01 14:56:45 +01:00 |
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49bc86433f
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~ | Imgui and other
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2025-01-31 12:19:27 +01:00 |
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3d416ac156
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merge renderer with main
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2025-01-30 22:31:25 +01:00 |
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28ba1a1dd0
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+ | Fixing
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2025-01-30 18:33:01 +01:00 |
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977b4eb63e
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~ | some opti
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2025-01-30 17:16:03 +01:00 |
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2e062a69e9
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+ | Cleaning and color texture done
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2025-01-30 15:33:00 +01:00 |
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8466e672f6
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+ | texture
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2025-01-28 19:19:46 +01:00 |
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ff9ab9251f
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+ | truc
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2025-01-28 18:35:46 +01:00 |
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e9c77cfdd4
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+ | Parsing textures
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2025-01-27 23:56:32 +01:00 |
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6b64d2188e
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+ | Multiple textures
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2025-01-27 19:08:52 +01:00 |
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1e0ff2d88d
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+ | Texture parse
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2025-01-27 16:59:06 +01:00 |
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d93a7342a1
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+ | Texture working on sphere
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2025-01-26 22:42:37 +01:00 |
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25187d60ce
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fix conditional jump problems, add functions to use ffmpeg for the render and add ffmpeg to compile the project
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2025-01-25 03:27:55 +01:00 |
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6378ed0737
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+ | Small opti
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2025-01-24 19:54:14 +01:00 |
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7b1be7c2d9
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rendrerer : add a test split button to see if a part of path is good
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2025-01-23 19:47:41 +01:00 |
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4b8e9bd5f0
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add renderer window to make a path with timestamps
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2025-01-23 13:06:22 +01:00 |
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fc9f8b9d91
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~ | small change
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2025-01-20 19:05:57 +01:00 |
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fcf693329d
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+ | Multiple obj implenting on compute
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2025-01-20 10:28:24 +01:00 |
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84b0f22127
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+ | Multiple obj using multiple BVH
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2025-01-19 22:40:02 +01:00 |
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d7bf46e76e
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~ | dfghjkl
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2025-01-19 20:04:59 +01:00 |
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0ae411d8ea
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+ | BVH Sah
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2025-01-19 17:58:11 +01:00 |
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71df788350
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+ | Patching opti's problem
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2025-01-19 15:48:25 +01:00 |
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d0d67b8bd7
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~ | Even more optimizing
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2025-01-19 15:30:27 +01:00 |
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